OCC: Sorry for your blockers

by Puschkin on 21 October 2014

Main Deck (61 cards)

Sideboard (3 cards)

Creatures (2)

Artifacts (1)

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Deck Description

This is another entry for the Obscure Card Challenge:
http://www.mtgvault.com/puschkin/decks/obscure-card-challenge-occ/

I was asked to build a deck around Sorrow's Path, one of the worst cards ever printed. This is what I came up with.

Sorrow's Path switches two blockers but it also deals 2 damage to all of my creatures. So I coupled it with the various redirecting creatures. Furthermore, Sorrow's Path actually removes blockers from combat and then assignes them as blockers again, triggering effects and abilities like flanking again. Maybe just check the How To Play section.

Anyway, I am not entirely pleased with the result. I lack ways to force my opponent to block. I do have Invasion Plans which fit perfectly, but once they hit the table I do not actually need Sorrow's Path anymore ... what I really wante is something like provoke but the creatures that have it are either way too bad or won't survive the 2 damage from Sorrow's path. And for some reason there is neither an aura nor equipment that gives creatures provoke.
The nice thing about provoke is that it actually untaps the creature you want to block yours.

SIDEBOARD has ideas for a MULTIPLAYER VERSION!

How to Play

CARD RUNDOWN, TIPS & TRICKS:

Boros Reckoner & Spitemare:
Your main beaters. If the opponent dares to (or is forced to) block there or any of your attackers, you'll hit him twofold when you activate Sorrow's Path: They survive the Path damage which is then applied to the opponont or his creatures, then he'll eat more damage when you switched blockers in a way that the high power creatures block the Reckoner or Spitemare. Reckoner can be especially nasty because of his first strike: If you apply the Path damage to the creautre it blocks, then it will aready be damaged when the 3 first strike damage are assigned. So, he will be able to take out toughness 5 creatures and still live to tell the story.

Zhalfirin Crusader:
He needs mana to redirect damage but has two advantages over Reckoner and Spitemare: 1) The damage is actually redirected which means the Crusader can survive. 2) When using Sorrow's Path, the Crusader's flanking is applied twice.

Shaman En-Kor:
Crucial card in this deck. You are able to redirect any damage as you wish, making him a powerhouse both offensively and defensively as long as you have other creatures to go with him! Moreover, at two mana he fits the mana curve perfectly, entering play one turn bevore Crusader/Reckoner. And yes, Sorrow's Path damage can be redirected, too!

Wall of Glare & Wall of Resistance:
Your opponent will eventually figure out that blocking your stuff isn't the best idea and attack himself instead, initiating a damage race. These walls are a good line of defense because if their mana cost (you can play one before your offensive creatures) and because of their special abilities. Wall of Resistance will also grow each time you use your Sorrow's Path.

Invasion Plans:
Forces the opponent to block, since he might stop doing so soon. Works for all players, however, the opponent doesn't really want you to block either.

Bestial Fury:
I just like this card and think it's underrated. Might not do much in here since your opponent does rarely want to block anyway, but it cantrips. Feel free to cut it for something else.

Basalth Golem:
This is also a card I have never seen in use elsewhere. In this deck I abuse the fact that Sorrow's Path will cause the Golem's ability to trigger twice. I am not sure if I need it, though, mainly because at 5 mana I could run Stuffy Doll instead. But it is able to kill regenerators for axample or high toughness creatures and so on.

Orim's Thunder:
My Disenchant of choice for red/white decks. In cases of emergency you can destroy your own enchantments/artifacts if you need that extra damage badly.

Deck Tags

  • OCC
  • Casual
  • Multiplayer
  • Block

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,217 times.

Mana Curve

Mana Symbol Occurrence

4100260

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for OCC: Sorry for your blockers

With Sorrow's Path being the point of the deck, I think you should add a way to search for it. Expedition Map comes to mind.

1
Posted 28 October 2014 at 15:57

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You are right of course ... the things is, although it bases on Sorrow's Path, it's a still a shitty card :P I fear it just isn't worth wasting slots for tutors on ... still a good suggestion. I'll try to work some in!

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Posted 28 October 2014 at 16:20

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Pretty decent for a deck based on Sorrows Path! I think a few Indestructibility enchantments would be good, that way you could just keep dishing out the pain with your boros or spite mare.

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Posted 29 October 2014 at 03:02

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Hm, I would prefer Darksteel Plate because it's indestructible itself and can be reused.

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Posted 29 October 2014 at 08:05

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you should make a Merieke Ri Berit deck.

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Posted 15 December 2014 at 14:25

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Why? Is it supposed to be a bad card?

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Posted 15 December 2014 at 15:04

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No, I just never see a deck that just takes all of the opponents stuff or doesn't let the do anything. And no one uses Merieke.

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Posted 15 December 2014 at 20:37

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What about Iroas, God of Victory? Makes your attackers indestructible and gets more damage from blockers due to more blockers needing to be assigned.

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Posted 18 June 2015 at 11:59

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Yeaheeeuummmaybenot. See, I actually want them to block my creatures and to deal damaged to them so I can redirect. Iroas would be a bit counterproductive in here.

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Posted 18 June 2015 at 12:12

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Well, if they're not blocking they get damaged by the creatures, right? So at some point they will block. But I get what you mean, the focus is just not there.
EDIT: Ah, I misremembered Iroas. Thought he was making your guys indestructible and not prevent the damage. of course, that's bad in this setup. :)

Boros Charm on the other hand does make your perms indestructible. Maybe that one's nice for this deck.

How about Nemesis Mask then? It's an equipment for 3 (equip cost 3 as well). Says: "All creatures able to block equipped creature do so."
Or you could force blocks with unpleasant equipment like Quietus Spike that halves the opponent's life total when the equipped creature deals combat damage to him.

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Posted 18 June 2015 at 12:55

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I'll go with Boros Charm, it's so flexible!

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Posted 18 June 2015 at 14:03

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Have you thought of a redirect defensive strat? You're a multiplayer guy like I am, I'm sure your group runs heavy in the removal department. Also, Blind Fury is always fantastic when stuffy/spitemare/reckoners are involved.

I built a hate machine for multiplayer revolving around the reckoners you may be interested in.
http://www.mtgvault.com/themoc/decks/firestorm/

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Posted 29 September 2016 at 00:19

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You mean for this deck or in general?
This deck was just an exercise/challenge. I physically built some of the more interesting OCC decks I made but this one isn't among them.

But I had a redirection in the past, yes, called "kill yourself". It was more about instants, though, since the opponnent can calculate too much if your redirectors are permanents. I still remember my first lesson about this more than 20 years ago when I traded for a Reflecting Mirror and thought how awesome it would be to deflect Fireballs and Mind Twists. Guess what, I think I never activated the Mirror once, maybe for a Lightning Bolt that was just a lure to tap me out.
So, the deck I once had was more about Mirror Strike, Deflection/Misdirection and the very great Boros Fury-Shield.

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Posted 29 September 2016 at 07:07

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Not necessarily for this deck, as I'm starting to realize this is more of an intellectual exercise rather than something you intend to field. Fury Shields are absolutely fantastic, I have actually cast all 4 on one turn to save my bacon against a friend's Repercussions-based deck. After many turns of a standoff, I ended up pulling all 4, and the land to use them. Personally, I would've rather taken a disenchant somewhere in there, but it just wasn't in the cards I guess. By the time he dropped his Personal Sanctuary and swung for the fences I blasted him with all 4 of them, doing just enough damage to kill him.. I think it was something like 18 damage to his 17 life.

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Posted 29 September 2016 at 17:32

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