bloodbraid cascade v 5.0

by qasaliwrecker on 18 May 2009

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

new version thanks to comments from YarHar.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

00153535

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for bloodbraid cascade v 5.0

Take a look at the Naya aggro deck I built:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=18451

If you want to build a fast maelstrom nexus deck, you'd have to run both Birds and Noble Hierarch. For any three+ color deck, you'll have to get filter lands, pain lands, and possibly even dual lands if you want to stay competitive. (You'd be going Standard instead of Block, but... why not?)

For this deck, I'd suggest taking out Captured Sunlight for Violent Outburst. Manaplasm might actually be amazing here, but he needs trample to be more effective. (Colossal Might could work).

Ditch Vengeful Rebirth and Intimidation Bolt. Either ditch Mage Slayer or go to 1 of. If you aren't planning on having a sideboard, or this is for casual play only, you might want to put in some Guttural Response (if you have friends that play blue). (Again, Standard instead of Block)

Remove:
4 Captured Sunlight
4 Intimidation Bolt
2 Mage Slayer
2 Vengeful Rebirth

Add:
4 Violent Outburst
4 Colossal Might
4 Jund Hackblade

If you're running a sideboard, that would be a good place for Intimidation Bolt (if you need a bit more removal). If you're playing against a red burn deck, you could sideboard in Captured Sunlight, which would give you a pretty big card advantage. Run path on the sideboard, and swap it for oblivion ring if it's better against a certain deck.

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Posted 19 May 2009 at 09:44

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thank you very much for your comment i never seem to get any feedback on my decks on here but i did want to eventually make this competitive for FNM so all this advice is extremely helpful. i will pick up some better lands. ill make sure to pick up ram gangs to replace the thoctars as well. and yes manaplasm is crazy with cascade seriously. thanks again

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Posted 19 May 2009 at 22:38

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I also get broodmate and bituminous blast. And in sideboard I get thought hemorrhage, and infest. Idk about you, but the amount of power black gives far out weighs what white can do with this deck. I also use shambling remains, but that is going to change because its too slow. As for your deck, you need more lands, and if you are not going to run the more powerful stuff like broodmates or other big creatures, you should add some mana ramp and more lands!!! I guess it is a preference as to white vs black in this deck, but white doesn't add anything that red and green can't duplicate. And as for maelstrom pulse... that is quite possibly the most powerful spell in type 2 right now. I mean, any nonland permanent, and ALL COPIES for 3cc. Holy shit! it is basically like, tokens? FUCK TOKENS!

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Posted 20 May 2009 at 23:23

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try manaplasm with your deck. ideally u go turn one birds of paradise. turn two manaplasm. turn three bloodbraided elf, then u either kill something (terminate/maelstrom pulse), play another hastie (boggart ram gang), cascade again and pump ur creatures (violent outburst), or pump manaplasm (colossal might). manaplasm gets pumped to at least a 6/6 from the cascading and possibly a 8/8 and with a colosal might cascade hes a 12/10! u swing for 10 to 15 turn three......ridiculously good for a 20 cent rare

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Posted 21 May 2009 at 00:17

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Violent outburst is an interesting idea.... hmm, I might have to try it. I am not sure though, but it looks promising. How do you play it? I am thinking I would play it main phase to try and get a small hasty creature to swing with. I would drop mana plasm entirely. I think hellspark would make a better addition, or broodmate if you want a nice big game winner. I would drop colossal might. You don't need it, or rather, you shouldn't. And why is bituminous blast side boarded? As usual, add a few more lands. I play 22, and I have 4 birds, and 4 fertile grounds. You definitely need mana ramp. Sideboard looks solid other wise. Maybe add infest and cloudthresher to ensure that tokens gets totally fucked! I would drop the boarder posts, but thats just me. I am not sure how they play, but they don't look that solid.

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Posted 21 May 2009 at 00:19

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violent outburst is pretty good but amazing when u can double cascade with bloodbraid. i dont tend to care about the +1/0 affect but i geuss u could go for the hastie. why dont u like manaplasm in the deck its a turn four win basically its way better than broodmate here because its two expensive and u cant cascade into it. at first i was skeptical about bituminous blast but now i can see how itll work out. colossal might is amazing 2cc for +4/+2 and trample!!! are u kidding me. and the borderpost are really good cards i think and i count them as lands since i never pay their cost, their basically bounce lands but i can see how they would get in the way of cascade but it keeps the cost of the deck down a little. lemme change and see how u like it after

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Posted 21 May 2009 at 00:41

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okay, based on what I have seen from tournament play this weekend, I agree with you about colossal might. As for manaplasm, because you can't play it until turn 3, (or turn 2 with a birds) and its only a 1/1 when it comes out, any burn spell or mass removal will kill it (fallout/jundcharm/pyroclasm) Personally, I try to stay away from 1/1's and when your opponent sees that they will simply remove it, or chump it once until they get the removal. I am also warming up to the boarderposts a little bit, so I could see running 2-4, but I personally don't like them. They will also powerup your hackblades if you drop 1 turn 1. I would try to stick to the haste theme with your creatures, and find some small 1 or 2 drop with haste. If nothing else, raging goblin is always funny. I would personally recommend hellspark elemental as your 2 drop. Hes nice to cascade into with bloodbraid, and he comes back. Also good with violent outburst if you play it before declaring attackers. Then you get a 4/1 trample because he resolves first. I have actually been turned off of birds recently because people around me target them like crazy. Its really annoying. People have actually sided in stuff like shock and other 1drop burn spells to kill them. Its quite irritating. Rampant growth is better I think because you get a land out of your deck, and you get to shuffle (incase you cascaded by an important spell). If you don't like rampant growth, fertile ground is another option that, if you play on an untapped land, only costs 1 mana to play.

In response to my comment up there about maelstrom pulse raping tokens, well, I played tokens this weekend at FNM and took first. I played 3 decks with maelstrom pulse, and lost the first match of every single one! However, I have learned that it can become difficult to use if your opponent can play around it very well. I think on paper this deck should beat tokens, but a good player will be an absolute bitch to play against game 2! The one loss I had was the person who sided out the pulses and sided in the thought hemorrhages. I was sitting there with stuff in my hand trying to get him to empty his so I could remove it and then kill him, when he thought hemorrhaged cloudgoat hitting me for 6 and cutting my hand in half. Someone played both thought hemorrhage and pulse, but when you empty your hand 4th turn, and hit them with an identity crisis form under the windbrisk.... game over. Anyway, what Im saying is, while this looks like a great deck, don't be surprised if you loose quite a bit while learning to play it, especially if you are playing against really good players.

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Posted 25 May 2009 at 10:13

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BTW, about the brood mate, well, he is a big flyer that gives you card advantage, and takes 2 removal spells to kill. He is also really good against tokens. Its always nice to have that big win creature, especially if you are playing control decks that will probably have similar.

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Posted 25 May 2009 at 10:24

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