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Discard Aggro, fast deck finishing with Shrieking Affliction, get opponent to top decking as soon as possible , weakness would be against enchantments.
Force discard every turn over casting of creature. Use thought seize to know thy enemy. Tutor for affliction or creature punishment. Sideboard for hexproof. Leave mana open for creature abilities, hold back large cards for resets. Once hand control and board control established unleash agro creatures. Want to try and win by turn 7 or 8, games that go longer than 12 turns are 50/50. Direct damage against player only after board controlled and opponent is top decking. Then use direct damage over laying creatures in case possible reset is drawn by opponent.
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