U/G Cthulhu's return

by Quantallar on 09 February 2014

Main Deck (60 cards)

Sideboard (22 cards)

Artifacts (1)

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Deck Description

Let the nightmare begin. The age of Cthulhu is upon us!

How to Play

Only cards from Core, Theros and Born of the Gods, because I want to not spend money on return block but rather future proof deck for long standard and new block and M15 ;)

Thanks for any advice.

So the idea is to gain ever incremental card advantage through scry, courser, Thassa, and Oracle's Insight if it comes out when a follower or two are on board :) early ramp and acceleration should see either some very quick monstrous creatures, unblockable or Kiora protected long enough to release her goods.

Post board transformative game vs aggressive suits or control lists.

Deck Tags

  • Simic
  • Contr
  • Big Creatures
  • Mana Ramp

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0340029

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/G Cthulhu's return

It would suck if you drew more than one Kiora, take out two kiora's for two more courser?

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Posted 06 March 2014 at 21:10

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I think multiple Kioras are fine - Kiora is fairly fragile and she is most likely going to die before she gets her ult off unless the opponent is voltron'ing it up.

Take a note that your sideboard should be 15 cards - I'd take out either Illusionist's Bracers or a Deadly Recluse.

I'm confused as to what your early game plan is - you have Cloudfin Raptors, which are fairly aggressive, but your two-drops - Kiora's Follower and Sylvan Caryatid - want you to go more defensive. I'd take those out for Elvish Mystics, as t1 Elvish Mystic -> t2 Sylvan Caryatid/Kiora's Follower -> t3 Arbor Colossus/Prophet is pretty brutal.

Ratchet Bomb is nice, but it should be relegated to sideboard - I'd move your dissolves or that Whelming Wave up to mainboard.

Courser of Kruphix is great where it is, as it smooths out your draws but it's not exactly something you want to be drawing in to late game. The Bident is an awkward spot - by the time it comes down, you won't want to attack with more than one creature, but you don't have enough early strength (other than maybe the Cloudfins) to consistently get in for the damage by the time you put it down. I'd also add Polukranos in place of the Bident and Oracle's Insight, in order to get some more permanent removal in your deck - despite all your bulk around t4-5, you can't reasonably get through, say, a Boros Reckoner unless you land one of your fliers.

If you want to move your deck to a more midrange-oriented deck, load up on those Polukranoses/Horizon Chimeras as well.

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Posted 08 March 2014 at 11:18

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Thanks a lot :) appreciate the feedback, am play testing the elfs and hydra swaps now :)

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Posted 11 March 2014 at 06:02

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