Quintessence

1 Deck, 12 Comments, 1 Reputation

it has been the most consistent so far oddly enough.

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Posted 28 April 2012 at 22:25 in reply to #250807 on Green Eldrazi Ramp(Format:Modern)

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deathrender is a very interesting proposal, i will playtest it a bit and get back to you on it.

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Posted 27 April 2012 at 04:32 as a comment on Green Eldrazi Ramp(Format:Modern)

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this is to win a tournament, not make friends :)

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Posted 26 April 2012 at 02:38 in reply to #250206 on Green Eldrazi Ramp(Format:Modern)

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the stirrings are also to tutor for my urza lands tho, so they are dual tutors basically. the wall of roots were time shifted so they are modern legal.

i will play around with the -2x forests for +2x eye of ugin but i don't think it will really help much.

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Posted 26 April 2012 at 02:31 in reply to #250166 on Green Eldrazi Ramp(Format:Modern)

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Nvm, i got it to load that time.

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Posted 25 April 2012 at 04:31 in reply to #249812 on Green Eldrazi Ramp(Format:Modern)

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Mainboard:
-4x Explore
-4x Prophetic Prism
-2x Summoning Trap
-1x Eye of Ugin

+4x Ancient Stirrings
+4x Forest
+3x Tooth and Nail

i also have a sideboard now, but for some reason it didn't load..

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Posted 25 April 2012 at 04:26 in reply to #249812 on Green Eldrazi Ramp(Format:Modern)

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massive changes are in, deck is now twice as fast :)

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Posted 25 April 2012 at 01:34 as a comment on Green Eldrazi Ramp(Format:Modern)

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spawnsire could be interesting, i'll try that also.

as for the explosive growth, i believe you are thinking of growth spasm.

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Posted 24 April 2012 at 06:16 in reply to #249551 on Green Eldrazi Ramp(Format:Modern)

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yep, happens all the time. looks great on paper but then you actually play with it and YUCK!

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Posted 24 April 2012 at 06:04 in reply to #249524 on Green Eldrazi Ramp(Format:Modern)

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The explore is to help me draw a bit and get urza's down sooner. i opted for the vine trellis because they can't simply be bolted like most mana generators. i will play around with the skittering and shrine tho, thank you for the feedback.

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Posted 24 April 2012 at 05:49 in reply to #249522 on Green Eldrazi Ramp(Format:Modern)

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cloud post is banned in modern or i would have 4 of them :)

what would you suggest i take out to make room for the skittering/boundless/treespeakers if i were to add them?

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Posted 24 April 2012 at 05:32 in reply to #249522 on Green Eldrazi Ramp(Format:Modern)

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i did a few play-tests with temple in there and it actually felt like it slowed me down. also i had a much lower chance of getting forests which i still need. the deck became ridiculously inconsistent basically.

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Posted 24 April 2012 at 05:08 in reply to #249517 on Green Eldrazi Ramp(Format:Modern)

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