You're detained!

by rafael.angelo on 03 January 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (7)

Enchantments (6)

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Deck Description

Detention deck based on Azorious.

Deck Tags

  • Standard
  • Control
  • Tournament
  • Azorius
  • Detain

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 1,924 times.

Mana Curve

Mana Symbol Occurrence

5018000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for You're detained!

Please, give me comments! Something to better?

0
Posted 03 January 2013 at 13:11

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I like Detain, it can be really useful, stopping stuff regenerating before your Supreme Verdict hits etc.
I quite like this, maybe you should consider Cloudshift instead/as well as Ghostly Flicker, it's cheaper, but only does 1 card.
Tablet of the Guilds isn't great, it's using up slots you could use for other more useful cards.
Finally, you might benefit from an Angel of Serenity, she's 3 Oblivion Rings attached to a flying beater, you can't say fairer than that.

If you need ideas, take a look at my Azorius Deck, it seems very similar.
http://www.mtgvault.com/satakoz/decks/azorius-detention/

1
Posted 03 January 2013 at 13:35

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Very interesting your Azorius Deck. The idea is the same...

I agree and I've just replaced Ghostly Flicker for Cloudshift and added an Angel of Serenity. So I reduced O'ring and added Supreme (maybe 2 was very little). About Tablet of the Guilds, I am thinking what can I replace.

I think it's better. Do you agree?

Thanks!

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Posted 03 January 2013 at 13:59

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Hmmm. Good Question. I find Inaction Injunction to be quite useful, since it replaces itself when you use it. When I was first making the deck, I considered splashing Black for some more removal, maybe a thought? Ultimate Price seems popular at the moment.
Similarly, Lingering Souls was really useful as it put up some defences against fast decks, and you could use it to recover from one of your own Supreme Verdict.
Of course, there's the big expensive things like Jace, Tamiyo and Snapcaster if you have money to burn, which I don't.

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Posted 03 January 2013 at 14:19

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I've used Inaction Injunction and I didn't like so much. I really prefer O'ring or Martial Law (the cost's twice, but goes for all upkeeps).
About splashing Black, it certainly would be more aggressive (and competitive), but lose the main idea of detention. The only destruction card that I want to keep is Supreme Verdict. If I survive until there, I'll try to control up to the end...

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Posted 03 January 2013 at 14:39

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I really like detain. I think it is under played. I agree on Tablet of the guilds. It needs to be dropped. I also think the Dramatic Rescue needs to be cut as well. Maybe even the Azourius Justiciar (I havent tested this deck but it seems like you could be doing more with four mana). I would play 4 Cloud Shift, 4 Azorius Charm, and 4 Inaction Injunction. I look at this as a tempo based deck so i want as much cheap quick board disruption as possible. So may play Unsummon, and i really like Snapcaster Mage in this deck. I think with how much detain and cheap board disruption cards there are you should be able to fully abuse snapcaster.

1
Posted 03 January 2013 at 14:27

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This deck works ok but your main problem is your reliance on fragile/weak creatures to do the damage for you. This deck also suffers badly to burn players who barely use the battlefield.

I know it is your theme, but you actually have a little bit too much detain/unsummon/exile in that you're likely to waste a lot of it, or have lots sitting in your hand not doing much. There are a few ways round this. I would drop the fog bank, dramatic rescue and the tablets and replace them with an extra cloudshift, 3 angelic overseer (as a difficult to remove finisher) and as a key card - 4 Bonds of Faith.

This last one is amazing, it doubles not only as a permanant (almost) detain if you need it, but as a buff for your humans to speed up the damage if/when your opponent is shut down. A lyev skyknight with bonds on him is pretty scary as a 5/3 flier, and it only requires you to have 3 mana on the field to do it.

Using bonds to lockdown a creature is also good in that you don't trigger those awful things like thragtusk as you never have to actually remove him the battlefield, something that other cards like unsummon/o-ring can't get past.

For sideboards I recommend rest in peace for graveyard tricks, faith's shield and divine deflection against burn and perhaps nevermore and dissipate for battling other control decks.

1
Posted 03 January 2013 at 14:39

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Perfect Gazpoole! I've just made some adjustments! Bonds of Faith is really very good here.

My only concern is with the high mana cost of angels...

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Posted 03 January 2013 at 16:03

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Seriously give her a try. Hexproof and indestructible, on a flier, is a combination that shouldn't be so easily passed up. You say you worry about the mana, yet you're running sphinx's revelation? This card only pays off at 6, or really 7 mana+ which this deck is never really going to have (in a winning situation anyway) If anything I would replace them with her.

Another point in her favour is that if you have her and a human out, you can use supreme verdict and she is not destroyed, only the humans.

1
Posted 03 January 2013 at 16:42

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You won... I'll make a test with her. But I think sphinxs revelation is necessary (to draw and to recuperate of the blows in the begin)

Now my problem is other. I don't have these Angels and they are not cheap! So let's go to the shopping.

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Posted 03 January 2013 at 17:30

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add counterspells to help against burn/thragtusk, add skymark roc to eliminate smaller stuff, arrest and pacifism are your friends, same as azorius keyrune, which gets annoying, cloudshift isn't doing crap for you. also look for a plan b, like disabling a color or something, because if the detain ails, you could implode.

2
Posted 03 January 2013 at 14:52

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I added never more and dissipate in the side... thanks!

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Posted 03 January 2013 at 16:13

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I have to respectfuly disagree with links post, specifically re. Cloudshift.
This card Takes a creature you control and removes it from the battlefield then immediately returns that creature to the battlefield. This is a cheap way to double up on the effects of any card that says "When (card name here) enters the battlefield." And that's friggen sweet.

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Posted 03 January 2013 at 16:36

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I agree with Kcacoustic. Cloudshift seems me very useful.

1
Posted 03 January 2013 at 17:33

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Sideboard completed now!

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Posted 03 January 2013 at 16:12

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This is how I would build a detained deck matter in fact i think i will play it at FNM this week.

http://mtgvault.com/stewarjh/decks/detained/

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Posted 03 January 2013 at 17:15

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It would not be interesting supreme verdict if you lose the control?

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Posted 03 January 2013 at 17:50

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You have 6 Oring effects in the deck so losing control would be possible but you should be able to keep everything under control

1
Posted 03 January 2013 at 19:48

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Its so much more fun to steal them than it is to detain them http://mtgvault.com/1111222334/decks/flickering-mischief/

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Posted 05 January 2013 at 16:29

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