Krond EDH

by raizieldragon on 23 July 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Tags

  • Krond
  • EDH
  • Commander

Deck at a Glance

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This deck has been viewed 1,054 times.

Mana Curve

Mana Symbol Occurrence

5100037

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Krond EDH

Ancestral Mask ends games.

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Posted 24 July 2015 at 14:47

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It was in there, but got cut. What do you think I should take out to fit it back in?

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Posted 24 July 2015 at 14:54

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Probably Gift of Immortality or Venomous Fangs. Your other auras will fall off when Krond dies even if Gift brings him back, so it's really not doing that much good, and if you've got an aura or two on Krond anything blocking or blocked by him is probably dying anyway.

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Posted 24 July 2015 at 15:22

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Well the thing I like about Gift of Immortality is that you get Krond back, and then he gets an enchantment back at end of turn, so his ability is still active. True, you lose all the other stuff on him, but that's ok. There are ways for me to get them back as well. Dragon Fangs would even hop right back on. I had Dragon Scales in here as well, but it's only +1/+2 and vigilance, which Krond already has, so it got cut for room. I see what you are saying about Venomous Fangs. I'll use that removal to fit in Ancestral Mask.

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Posted 24 July 2015 at 15:31

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Also, if it was me I'd yank both your artifacts and replace them with artifact hate. You've only got two, and while they're both useful, they're not backbreaking. Something like Stony Silence though, there are decks that one card would literally destroy, and almost everyone runs Sol Rings, etc. It's never going to be a dead card and in lots of cases it's going to be a card that can make people scoop. Just a thought, but you're never going to laugh manically knowing you've just won the game top-decking a Skull of Orm, and there are times when the guy next to you has four mana rocks out when top-decking Stony Silence is GG.

Similarly City of Solitude is great. You have no instants so why do you care, but it shuts down counterspells and combat tricks which is amazing. Never worry about a mid-combat Cyclonic Rift or Aetherspouts again.

Also, successfully casting a Primal Surge in this deck is probably going to put 50 permanents into play. That ain't bad.

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Posted 24 July 2015 at 15:36

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