Vish Kal EDH

by raizieldragon on 14 July 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Vish Kal
  • EDH
  • Commander

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 980 times.

Mana Curve

Mana Symbol Occurrence

3407100

Card Legality

  • Crovax, Ascendant Hero
    Elesh Norn, Grand Cenobite
    Ascendant Evincar
    Mikaeus, the Unhallowed
    Day of Destiny
    Night of Souls' Betrayal
    Spear of Heliod
    Whip of Erebos
    Elspeth, Sun's Champion
    Bite of the Black Rose
    Drown in Sorrow
    Eyeblight Massacre
    Festering March
    Final Revels
    Infest
    Marsh Casualties
    Massacre
    Syphon Mind
    Stronghold Taskmaster
    Rank and File
    Barren Moor
    Blasted Landscape
    Command Tower
    Crypt of Agadeem
    Drifting Meadow
    Esper Panorama
    Fetid Heath
    Myriad Landscape
    Opal Palace
    Orzhov Basilica
    Polluted Mire
    Rupture Spire
    Secluded Steppe
    Temple of the False God
    Terminal Moraine
    Transguild Promenade
    Vault of the Archangel
    Vivid Marsh
    Vivid Meadow
    Mistveil Plains
    Volrath's Stronghold
    ">Not Legal in Standard
  • Bite of the Black Rose
    Massacre
    Syphon Mind
    Stronghold Taskmaster
    Rank and File
    Blasted Landscape
    Drifting Meadow
    Myriad Landscape
    Opal Palace
    Polluted Mire
    Temple of the False God
    Terminal Moraine
    Volrath's Stronghold
    ">Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Vish Kal EDH

Sudden Spoiling would make dudes a ton easier to kill with all your -1/-1 effects

0
Posted 14 July 2015 at 17:06

Permalink

True. I tried to limit the number of cards I included that picked on just one player. I also was looking for things that have continuous, static effects, rather than one-off temporary effects. If a creature is too big, I just need to play more -*/-* effects until the creature I want dead is dead.

0
Posted 14 July 2015 at 17:22

Permalink