Moonfolk Deck

by RaraKitsuneFox on 20 July 2012

Main Deck (70 cards)

Instants (10)


Artifacts (8)


Enchantments (2)


Land (24)

Sideboard (16 cards)

Artifacts (2)


Enchantments (2)

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Deck Description

So if you can remeber the Moonfolk creatures had one major setback and that was even though they all had decent and helpful abilities they were all way to overpriced and made you bounce a land back into your hand.
For most people once they hear that they want nothing more to do with them but I created this deck to work their land bouncing ways to my advantage. Here is how it works.

As you start the game keep in mind you wont be able to do much until round 3 so use counterspell to slow down the opponet or use ponder to be sure you get the right cards by turn three. By then try and get out Wall of frost, Propaganda, Soratami Rainshaper, or Fatespinner. Once you have four mana on the field play Hightide to double your mana and then play caged sun to double your mana permanatly so each mana card is worth twice as much. At this time you will be able to lay your more expensive creatures down more easily.

Roil Elemental, Meloku the Cluded Mirror and Patron of the Moon all work together for a great combo. Roil Elementals ability is landfall, whenever you play a land you gain control of an opponets creature. Use Meloku to bounce lands back to your hand then use Patron of the Moon to replay them and instantly gain control of alot of creatures up to three a turn if you play the cards correctly.

Do also keep in mind that all these creatures (Except Fatespinner and Wall of Frost) are all flying creatures with alot of power and toughness (more than most other flyers) you can take your opponet out quickly by dealing alot of direct damage.

Deck Tags

  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

062000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

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