Blue Essence

by Razka on 05 September 2012

Main Deck (60 cards)

Sideboard (7 cards)

Enchantments (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Flip Erayo's Essence, then bounce everything on the battlefield.
Keep doing this until you draw Guile, then finish the opponent. Be prepared for a very long game.

Deck Tags

  • Control
  • Lockdown

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 7,479 times.

Mana Curve

Mana Symbol Occurrence

046000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Blue Essence

Beowulf85 has deleted this comment.

Posted 05 September 2012 at 11:38

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Beowulf85 has deleted this comment.

Posted 05 September 2012 at 11:40

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Beowulf85 has deleted this comment.

Posted 05 September 2012 at 11:42

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Need to play 4 spells in a turn? Don't have the mana to do it?

You asked for my suggestions, here they are.

1 - STORM

This deck asks... nay, begs for STORM CARDS! You're playing mono blue, so your best bets are Brain Freeze, Mind's Desire, and (more in the theme of this deck) Flutter Storm! It's only 1 cmc and you can target the same spell with it multiple times! :) Flutter Storm is the card for you! The instant your opponent plays his second spell of the turn, doesn't matter what it is, what it does, whatever, you play flutter storm targeting it, and your card is FLIPPED! :D

Other cards that belong in here: Force of will, Echoing Truth, Daze, Equilebrium, Cryptic Command, and Snap!

This brings me to my second suggestion...

2 - ALTERNATE CASTING COSTS

A bunch of the cards I suggested have ways of playing them for free, thus building up the spell count for the turn.

You could tap and island to float a mana, return that island to your hand, play daze, then use the floated mana to play flutter strom! Your opponent's spell will be countered unless he pays 3 and you flip your creature for just 1 mana!

Who da' man?

But wait... I'm just not done yet... Oh no...

Finally, this deck absolutely, positively BEGS to be played with Guile! You get both Guile and and a flipped Erayo out, and tables will give up!

I've never built a blue deck in my life, but I think I just built yours. :) Hope it works for you, if you have time, play against me with it on Cockatrice!

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Posted 05 September 2012 at 11:43

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Well maybe you didn't build it entirely, but surely you gave me some great ideas. :P
I was thinking about storm as well, but I was probably in the wrong state of mind that storm card must be abused. But actually even if they replicate just 1 time, it's still 3 spells out of the 4 i need, with the 4th being the one the opponent casted.
The card does not say "successfully" cast a spell, so even if it's countered, it's still casted and counts. Am I right?

Again thank you for the great ideas. See you on cockatrice, I'll be Razka of course. :P

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Posted 05 September 2012 at 14:03

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I'm pretty sure you're completely correct in your interpretation of the requirements for flipping the card. Oracle text reads "Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant"

This indicates that you would actually flip in in response to the fourth spell being played, before the spell even resolves.

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Posted 06 September 2012 at 14:30

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Mashitta has deleted this comment.

Posted 05 September 2012 at 16:53

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Woohooo! Another cool deck from Razka~

I think Snapcaster Mage would really do good here.
Maybe less Boomerang and more Snaps?
How bout Disrupting Shoal or Force of Will instead of Counterspell?
You can add in cantrips like Gitaxian Probe or Repeal.
Add insult to injury by casting Arcane Laboratory or Mana Maze
Cheat out casting With Ninja of the Deep Hours + Shield Sphere
Win with style with Gustha's Scepter (that's hard to use actually)

But nice deck again Razka! Hope I could click "Like" 10 times XD!

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Posted 05 September 2012 at 16:55

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Snapcaster mage would be nice, but I still prefer using the Archaeomancer. With Temporal Adept/Time Elemental/etc I can easily take it back and replay it, this way I don't have to exile the spell after I cast it with flashback.
I chose Boomerang (and capsize) because they allow me to target permanents and not only creatures. I know Snap would be A LOT better, but I'm afraid of the consequences. :(

I really wanted to add Force of Will in this deck, but price is always an issue. Gitaxian probe was in the first version of the deck. What would you remove for a couple of those?
I don't understand how Gustha's Scepter could be useful, but that gave me an idea. What about Isochron Sceptre here? Is it too much?

Thanks for supporting Mashitta, I really appreciate that :)

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Posted 05 September 2012 at 18:03

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Well, how 'bout Echoing Truth instead? Works well against Token decks.
Btw, adding Isochron Scepter here is really good and insane. If you add Isochron Scepter, you might as well add in Remand. Maybe remove counterspell? Remand on stick gives you a good drawing machine.
Tradewind Rider could be a good sub for Time Elemental too.

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Posted 06 September 2012 at 13:52

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Remand is really good and potentially solves any problem I might have with card availability. Edited.

Tradewind Rider, I don't really see it useful on this specific deck, mainly because I don't run many creatures. And to tell you the truth, I don't know why I'm running 2 Time Elemental and 2 Temporal Adept when the adept is obviously superior. :P

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Posted 06 September 2012 at 14:21

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Great ideas! The deck is really shaping up. More advice for the edited deck.

You now no longer need any capsize, because Scepter+boomerang does the same thing for 4 less mana! So does temporal adept, for 3 less mana! No need at all for capsize, it is an inferior version of other things you already have.

Likewise, peel from reality = redundant, you can easily target your own things with any of those tap abilities at instant speed, and you only actually have 6 cards in the deck that you would want to bounce in order to play it again. Take peel out.

I love Guile+Reamand, too beautiful. Even better with scepter. I strongly recommend taking out both peels and the capsize, and adding 1 each Guile, Remand, and Scepter. 4 Scepters would be ideal.

Next up, second guess. Why have this when you could straight up run counterspell? And why run counterspell when you could... Put in another remand and scepter? Second guess is so very situational. What if you end up wanting to counter the third spell of a turn? What if you haven't flipped yet?

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Posted 06 September 2012 at 14:50

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Beowulf85 has deleted this comment.

Posted 06 September 2012 at 14:53

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Really easy way to transform erayo? 0 cost creatures, and draw mechanisms (love gitaxian probe).

Take a look at my Erayo Lockdown deck (i'm a little more mean than you):
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381130

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Posted 05 September 2012 at 17:47

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Another reason to add in a second (or even third) guile is: what is your win condition? Bounce everything they have over and over and then hit them with your tiny creatures when they are finally open? Most of the creatures you have are going to be doing the bouncing for you, so they will already be tapped out before you can even attack. With guile, you can use the smaller creatures to bounce the opponent's creatures out of guile's way. You also get to steal your opponent's spells and use them to your advantage! This includes creatures and other win cons!

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Posted 06 September 2012 at 14:56

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Those are very good points, you're absolutely right. Removed unnecessary cards and added more Scepter, Remand, Guile.
As for the counterspell, I'm not sure. You have a strong point again, but I'm afraid something might hit me in the face if I played too "return to owner's hand" oriented. Let's say that I feel safer having a couple of those. Plus, with counterspell it's more likely to work that "4 spells in a turn" mechanism, if I ever find myself without daze or istants alike.

For Guile, you're quite right again. I thought 1 would be enough because when I'm all set, I could easily stretch the game to the point where the opponent finishes his deck, one card at a time. But that's quite sick, and I agree, 2 are more practical.

Thanks guys you're really helping out, you rock. :)

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Posted 06 September 2012 at 15:33

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high tide will provide enough mana to play 4 spells, you can even imprint it with isochron.
and I hate counterspel decks!^^

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Posted 07 September 2012 at 13:15

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Not a bad idea, but at this point I really don't know what to remove :P That did you have in mind?

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Posted 07 September 2012 at 14:18

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First off: I agree with Unexpected Manaburn and can't stand Counter decks, but you've gone nuclear with this one and in co-horts with Erayo none-the-less.
"Friends and foes alike...! Take heed my words ! Ye will *never* play against, or with, me again, after this match be done ! Warn ye, old and young faithful...! After this be done, ye *will* be glowing in the dark!"
- Razka

That said, you could go H-bomb and add 4 x Surgical Extraction to really shred
I'd take out Gush and Remand - just my 2 C ;)
I was going to post a deck links here, but I thought... nah... mine sucks compared, hehe

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Posted 01 November 2012 at 18:53

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sorry... to much?

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Posted 01 November 2012 at 18:55

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Ahah that's got to be the most epic comment I've ever received :D And that is quite what I was aiming for actually!
Surgical extraction would be useful in many ways, but it's a black card and I really wanted to keep these "Essence" decks pure. At least, that was the original point in making them :)

Come on post some link, I'd be glad to share some thought, and I honestly don't believe they "suck". No no. :)

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Posted 01 November 2012 at 20:00

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Well, I've noticed that many of you dudes and dudettes in here, craft very ingenious combo-specific, and some times high-end decks ;-) but I can't "compete" at that level. Proxies are good, yes, but on the invention-side I'm not that innovative, heh...

I've been working on and off on an ooold creation, but its not ready yet, and being on a break from deck-building, I don't know when, or if, it'll be done, but thanks anyway :)

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Posted 01 November 2012 at 21:47

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Front Page !

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Posted 01 November 2012 at 22:10

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+4 Gigadrowse? +1 Cyclonic Rift maybe?

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Posted 01 November 2012 at 22:13

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Gigadrowse would actually be AMAZING for flipping Erayo. The only problem is that is slightly less useful than the other cards I'm using. Yes, I could remove Daze or Flusterstorm because it's unlikely that counters with "spend 1 more" actually work, but still. They are counters and I don't have that many. I would be glad to hear from you guys about this.

Cyclonic rift goes in, I didn't update it with RTR :)
Thanks!

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Posted 01 November 2012 at 23:37

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cards like frantic search, cloud of faeries, even gitavian probe could be cool here to flip erayo real quick like

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Posted 02 November 2012 at 02:01

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Have been offline for a couple of weeks and glad to see this deck hitting the front page! Congrats ^^,

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Posted 04 November 2012 at 13:30

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Add silence for imprinting.

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Posted 05 November 2012 at 05:37

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