P1 - Ride the Lightning

by Razka on 12 July 2012

Main Deck (60 cards)

Instants (5)


Planeswalkers (1)


Artifacts (3)


Enchantments (3)


Land (23)

Sideboard (4 cards)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

LOL DID YOU GET IT???

So yeah, Ball Lightning + Fling with Pandemonium on the field is 18 damage. That is a lot.

Deck Tags

  • Theme
  • Budget

Deck at a Glance

Social Stats

28
Likes

This deck has been viewed 18,171 times.

Mana Curve

Mana Symbol Occurrence

000550

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for P1 - Ride the Lightning

Nice deck. Cheap too.

2
Posted 12 July 2012 at 18:00

Permalink

Thanks pal :)

1
Posted 12 July 2012 at 20:57

Permalink

Thanks for commenting my deck. This looks nice, if it's not a budgeted deck, I suggest playing Goblin Guides instead of Raging Goblins, of course they are a bit more expensive but much better.

1
Posted 14 July 2012 at 17:04

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=373301

1
Posted 13 August 2012 at 20:36

Permalink

www.lemonparty.org

2
Posted 14 August 2012 at 19:35

Permalink

You just obliterated my confidence in .org sites

2
Posted 26 August 2012 at 01:28

Permalink

Haha sorry pal, but that seemed the most appropriate answer to people who just spam their decks without even commenting your. That's kinda rude, isn't it?
Again, sorreh. :P

0
Posted 26 August 2012 at 03:00

Permalink

Fair enough xD

0
Posted 26 August 2012 at 03:13

Permalink

ewww )8 lemons .......

0
Posted 26 August 2012 at 14:31

Permalink

Mashitta has deleted this comment.

Posted 23 August 2012 at 16:16

Permalink

Mashitta has deleted this comment.

Posted 23 August 2012 at 16:18

Permalink

I think you really need Hellspark Elemental here. It's really that good. And Spark Elemental instead of Raging Goblin?
How 'bout 2 Fling and 2 Reckless abandon instead? Reckless abandon is so good with low powered creatures you have there.
Maybe a couple of Sundial Of Infinite? To cheat out the sacrifice part of them?
I really like this one. It's already well-built and solid. Good job Razka!

I hope you could give me some piece of advice on your free time:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=377851 - The END
http://www.mtgvault.com/ViewDeck.aspx?DeckID=377865 - FreeFire!

Thanks~

3
Posted 23 August 2012 at 16:54

Permalink

blade77 has deleted this comment.

Posted 27 August 2012 at 17:07

Permalink

Mashitta, you gave me way too many good ideas :P
So, Reckless Abandon goes in.
Spark Elemental is out. Technically, I'm using Raging Goblins to work them with Skirk prospector and thus having a mana boost for a last minute fling or something. The problem is, even with 23 mountains and 4 infernal plunge, this deck is really scarce on mana. Go figure.
Sundial of the Infinite made me laugh like hell. It was way too good to be true. I MUST have at least one.
Hellspark elemental is great, but I'm kinda having trouble finding what to remove for him lol.

Like I said, you'd been absolutely useful here Mashitta, I owe you one :)

2
Posted 23 August 2012 at 23:40

Permalink

I think 4 Spark Elemental + 4 Hellspark Elemental is a little better than Raging Goblin + Skirk Prospector.
If you use Spark Elemental + Hellspark Elemental, you might want to Increase Sundial of the Infinite to 3. And some Hell's Thunder too. Lightning Bolt instead of Hammer of Bogardan. The important thing here is to low down the mana cost of your spells, we really need to hasten this. 4 must be the highest casting cost ^^,
And you can combine another trick which is Assault Strobe. All your creatures have trample, and just imagine your opponents having no choice but to receive high amount of damage even when they're blocking you? That's insane.
OR
You can turn this into an elemental deck? With a couple of Incandescent Soulstroke, Nova Chaser, Flamekin Harbringer, etc. That kind of deck is really fast.
BUT
here's another trick, you can put in Mimic Vat. I'm thinking maybe 3 Sundial of the Infinite and 2 Mimic Vat? That ensures that you're gonna drop a creature per turn.

I really think 23 mountains can already give you decent amount of mana on average. You must have been jinxed out by your opponent when you have those games where you're short in mana.

Don't worry Razka, you also saved my ass many times. Just leave a message if ever you need help. (o^-')b

2
Posted 24 August 2012 at 14:38

Permalink

Revamped.
I got rid of the goblin part of the deck and slapped in the various elementals.
Unfortunately I'm not into Nova Chasers & co, I kinda wanted to keep it on the ball lightning-like creatures. Ordinary elementals would swipe too much from how this deck is intended to play.

I also added only 1 mimic vat. I don't know why but it didn't impress me for some reason. The Sundial, well, that simply diabolical.

I'm gonna try it as soon as I can. Thanks again mate :)

1
Posted 24 August 2012 at 15:35

Permalink

Mashitta has deleted this comment.

Posted 24 August 2012 at 17:33

Permalink

Mashitta has deleted this comment.

Posted 24 August 2012 at 17:41

Permalink

Mashitta has deleted this comment.

Posted 24 August 2012 at 17:43

Permalink

Mashitta has deleted this comment.

Posted 24 August 2012 at 17:46

Permalink

Mashitta has deleted this comment.

Posted 24 August 2012 at 17:51

Permalink

Ow, you're gonna love Mimic Vat once you got to use it. Your creatures have a toughness of 1. Even if you have Sundial of the Infinite, it would most likely die once blocked. Good thing they have trample and Assault Strobe / Fling / Reckless abandon. And when that time comes, the mimic vat would make him alive again, every turn. Thus, making a devastating series of attacks per turn. Opponents would ask, "Will this ever end?". I think we must even give more importance to Mimic Vat here more than Pandemonuim. Minimum should be around 2. Once you got more budget, try -2 Keldon Champion, +2 Hell's Thunder. Unearth is just really good. Your deck looks a lot scarier now. Good job Razka! Keep it up! ^^,

Can you give me some advice on these decks? There are always some spots that I always fail to see which you always point out to me. That really helped me a lot.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=378207
http://www.mtgvault.com/ViewDeck.aspx?DeckID=378193

Thanks again, Razka!

2
Posted 24 August 2012 at 17:56

Permalink

You know what, that's a good point. Those creatures are most likely to die even with the sundial, and in that case I wouldn't even be able to sacrifice them.
Having more could really be not only a life saver, but a good way to keep the opponent under pressure.
I'm really happy of all these improvements, so thank your very much again Mashitta :)

1
Posted 25 August 2012 at 17:12

Permalink

Add Blood Moon to your sideboard if you are fortunate enough to own one

2
Posted 25 August 2012 at 23:39

Permalink

Good idea mate, thanks for helping! :)
If I can return you the favor, be sure and let me know.

1
Posted 26 August 2012 at 00:44

Permalink

Im just glad i could help :)

2
Posted 26 August 2012 at 01:25

Permalink

smash bash and crash love it
http://www.mtgvault.com/ViewDeck.aspx?DeckID=349887

0
Posted 26 August 2012 at 02:30

Permalink

really nice! And i love the title :D (second favorite album)
i wondered how one would effectively use a Sundial of the Infinite

1
Posted 26 August 2012 at 05:55

Permalink

there are lots of ways to use sundial. my personal favorite is sundial, with bouncing fiend hunter to perma exile creature after creature.

0
Posted 27 August 2012 at 23:26

Permalink

Double cleave is cool being an instant version of asshkat strobe

0
Posted 26 August 2012 at 06:10

Permalink

Unfortunately Sundial of the Infinite wont save your dudes

Ball lightnings trigger says at the beginning of the end step sacrifice it, not At the beginning of the next end step.

Next is key here. If it was that, it only ever triggers once, and you can activate the sundial in response and exile the ability.

Ball lightnings ability however, triggers at the beginning of any end step. So he still dies at the end of any opponents turn.

0
Posted 26 August 2012 at 06:24

Permalink

I was using Ball Lightning as an example, it's the same deal for all of your dudes

0
Posted 26 August 2012 at 06:25

Permalink

I'll be damned :(
Ruling says
9/22/2011: If Sundial of the Infinite's ability is activated before the end step, any "at the beginning of the end step"-triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn.
For some reason, I missed the second part of the sentence. Oh well.

0
Posted 26 August 2012 at 12:33

Permalink

Mashitta has deleted this comment.

Posted 26 August 2012 at 16:34

Permalink

That ruling isn't the reason at all.... did you read what I said?

If the ability said

At the beginning of the NEXT end step sacrifice ball lightning, you would have no problems. You wait for that ability to go on the stack, then you end the turn and exile it. It only triggers once.

However, it says At the beginning of the end step sacrifice Ball Lightning. So it triggers every single turn

0
Posted 27 August 2012 at 05:32

Permalink

Yes I did. Did you?
That ruling says
THOSE ABILITIES WILL TRIGGER AT THE BEGINNING OF THE END STEP OF THE NEXT TURN.
So that's exactly what you're saying. What is your problem? Chill out.

0
Posted 27 August 2012 at 13:28

Permalink

Mashitta has deleted this comment.

Posted 27 August 2012 at 14:40

Permalink

^ LOL ThiS
Step back Razka, he wants to eat you alive XD!

1
Posted 27 August 2012 at 15:22

Permalink

You can choose to get offended if you want, I'm just trying to explain a ruling that you've still missed. The timing is part of it, but that is not what I'm saying.

I'll use the unearth ability as an example

"Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield."

Ball lightning says

"At the beginning of the end step, sacrifice Ball Lightning."

All that I'm saying, is that the word next is what is important to my point, not when you activate the Sundial. You seem to be stuck on the Sundial's ability. It is Ball Lightning's ability that is causing it not to work.

The trigger from Unearth only ever goes off once, because it says next. In that case, you wait for the exile ability from Unearth to go on the stack during the end step, and then you Sundial and have yourself a nice permanent Unearthed creature (well, until it dies. the exile thing is a static ability).

When it doesn't say next it goes off every end step. So even if you did do the trick above, it triggers again during your opponents turn.

Keldon Champion is about the only creature in the deck that can benefit from the Sundial permanently since you can let Echo trigger and then end the turn. Not really worth it but it's there.

I'm not trying to be a dick. It just seems like you were reading around what I said and I wanted to get a point across. People seem to really stand their ground when they've been fucking a rule up for 10 years and you tell them about it, it's made me a bit impatient.

0
Posted 28 August 2012 at 19:00

Permalink

Dude, I'm not offended, and I'm not saying you're wrong. "Au contraire", I thank you for pointing that out. Sundials are gone, see?

I understand what you are explaining - I understood it since your first post to be 100% honest - I just don't get why you're saying that we're talking about two different things. To me it looks like we're talking about the same thing, that ruling I reported is something that proves you RIGHT, not wrong.

So again, I don't really understand why are you insisting this much. And again, no offense or anything, but I think you simply misunderstood me.

0
Posted 30 August 2012 at 17:18

Permalink

Teetering Peek and you're up for 22dmgs.

0
Posted 26 August 2012 at 14:05

Permalink

I guess I could spare a couple, thanks for the idea :)

0
Posted 26 August 2012 at 16:14

Permalink

nice :-) but i think you need fling four times... i have a deck with nearly the same idea, maybe you could check it...

http://www.mtgvault.com/ViewDeck.aspx?DeckID=351931

0
Posted 26 August 2012 at 14:35

Permalink

Nice deck bro.

Check out my Elemental deck nearly the same :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=332911

0
Posted 27 August 2012 at 00:24

Permalink

nice deck how many turns does it normally take to wipe out ur oponent with it?

0
Posted 27 August 2012 at 00:37

Permalink

Thanks :)
It takes an average of 5 or 6 turns. A lot depends on luck, of course, and on the opponent's deck. But it's very possible to win earlier with a lucky starting hand.

0
Posted 27 August 2012 at 02:40

Permalink

this is a cool concept :) i would definetly piss people off by this combo... please check out my new deck and see what i could do to make it better? :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=379043

0
Posted 27 August 2012 at 02:13

Permalink

solodude1 has deleted this comment.

Posted 27 August 2012 at 03:42

Permalink

Very nice setup with some really cool concepts. They made it too easy for burn to win with all the new crap. I played against my friend yesterday and he played two Vexing Devils on the 2nd turn a ball lightning on turn 3. I have a pure red goblin deck if you would like to check it out:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=354427

0
Posted 27 August 2012 at 16:15

Permalink

Pretty good, pretty good... Very... ...special too. :)

0
Posted 27 August 2012 at 17:42

Permalink

Looks pretty awesome. Would appreciate it if you would look at my deck for me and suggest something

0
Posted 28 August 2012 at 03:15

Permalink

Btw, I would like you to look at my zombie pod not as much for the others, if you can though that's great too

0
Posted 28 August 2012 at 03:17

Permalink

Lol... you seem to know what you're doing! I too made a budget deck, any chance you could give a quick look at my first deck here? It seems to work and does piss people off lol
Thanx! Cool deck, thumbs up!

0
Posted 28 August 2012 at 05:22

Permalink

I'd put 2 Koth in over 1 Chandra. For mana-ramping.

0
Posted 28 August 2012 at 15:22

Permalink

Good point. Thank you

0
Posted 28 August 2012 at 15:25

Permalink

I really like the name of this deck LOL!


I would really appreciate it if you could check out my new deck :-)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=373302

0
Posted 29 August 2012 at 07:56

Permalink

Perhaps you might throw in fire servant, to double the fling damage.

0
Posted 29 August 2012 at 20:57

Permalink

lol allot of your decks are similar to mine http://www.mtgvault.com/grim87/decks/suicide-elemental-deck/

1
Posted 12 January 2014 at 22:39

Permalink

Great minds think alike, AMIRITE?

0
Posted 12 January 2014 at 22:46

Permalink

Very well thought out for a budget deck. As a red player myself I always love large burns but the damage is to spread out for my taste. It is not so much 18 damage but 3 separate 6 damage hits one being a attack. In a deck like this I would add something like Chandra, the firebrand a $5 card or some Wild Ricochets costing around 50 cents, and a few Burn at the Stakes another cheap card also at around 50 cents. casting Burn at the Stake after Chandra's copy spell would net 18 damage with merely three creatures in play. I do however like the low mana cost and fast paced speed of the deck and may have to incorporate some of these ideas in to one of my own future burn decks. Great job Razka.

0
Posted 05 April 2014 at 03:01

Permalink

Thank you sir. I will playtest a little of burn at the stakes and wild ricochets. I think I'll probably remove planeswalker altogether, because having no creatures to protect them makes them not really useful...
Thanks again :)

0
Posted 05 April 2014 at 12:54

Permalink