redwizard311

5 Decks, 8 Comments, 0 Reputation

umm, i agree with xxPhyrexianX; coalition victory would win you the game if you had a land of each ttype, and basically any two dragon legends. You don't need to have 5 creatures, you just need creatures oif each color. Here is the oracle ruling on it
When Coalition Victory resolves, it checks for the five basic land types (Plains, Island, Swamp, Mountain, Forest) and the five colors (white, blue, black, red, green). If a single land has multiple types and/or[important bit] a single creature is multiple colors, it will count all those types and/or colors.[/important bit]
also, check out the wedge dragons from time spiral; they kick lots of butt.

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Posted 13 January 2011 at 09:56 as a comment on Draconic Carnage

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my god, relentless rats deck not vulnerable to meddling mage! what is the world coming to!?

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Posted 13 January 2011 at 09:47 as a comment on Ratwave

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for protection you can't go wrong with lightning greaves. Braids might be a little dangerous, but since you have a lot of creatures, you might want quest for ula's temple, which is great with stormtide. if you were to go the ula's temple route, i would say add 2 inkwell leviathan, which comes with its own shroud and islandwalk to be best friends with stormtide.

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Posted 13 January 2011 at 09:44 as a comment on Sea to Sky

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Looks great.

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Posted 13 January 2011 at 09:35 as a comment on Landfall Aggro

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My problem with this deck is that pyromancer ascension is not going to go anywhere, as you have very few spells for an ascension deck. As above, this is really slow Valakut. For authentic red control, run liquidmetal coating and shattering spree to give red just as much spot removal(not burn) as white. Also, I'm not sure why you want to run Bordogan hellkite, where hoard-smelter dragon offers all kinds of fun perks, especially if run with liquidmetal coating.

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Posted 13 January 2011 at 09:25 as a comment on Red Control

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i have an almost identical deck, and the one big thing i tried the other day was removing everlasting torment and putting in dolmen gates. The wither overcomes half the problem of aggro, grinding down on any huge walls in your way, while dolmen gates fix the other problem, protecting your fragile little sickle rippers for many, many turns. also, dolmen gates draw less flak in multiplayer than everlasting torment, which is pretty scary to people who haven't played around it before.

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Posted 10 January 2011 at 18:32 as a comment on Wither deck R/B

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Have you seen vampire hounds? it's basically skyshroud vampires without flying, for {1}{B} less and -1/-1. i dunno, it might help a little against an aggro deck.

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Posted 10 January 2011 at 18:17 as a comment on Squee Discard

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