Controlsire

by Remnaint on 03 May 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (8)


Artifacts (2)

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Deck Description

This deck is the evolution of Mono-green Eldrazi ramp. it takes everything learned about effective ramping and throws in control to stop threats to your hulks, and drawpower in preordain.

You also get the ability to win with one of the few infinite mana combos in the game. Spawnsire with two training grounds will create a way to go infinite. This just becomes a way to make people mad. Even without the combo, you have a mana bank. You will get to spawnsire someone. You play off Emrakuls extra turn, as well as A.I.D. wiping their field, and the extra cards from Kozilek. That is game. Annihilator 11 does that.

It also has incredible draw power, allowing you to get your big guys faster. The deck thinning from the misty's makes it easier to draw big stuff and draw your combo. The ramp from Mono-green lets you still have the turn 3 primeval titan, and a training ground to boot.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0140020

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Controlsire

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