Elf Druid Land Control

by req on 07 August 2009

Main Deck (64 cards)

Sideboard (15 cards)

Instants (3)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Use Root Maze and Winter Orb to lock down opponents land while you stack elf druids. Then use Priest of Titania, Elvish Archdruid, and Gilt-Leaf Archdruid to quickly load the field and overrun your opponent. Briar Patch is to give me more time to get the deck moving while Privileged Position helps to keep everything on the field.

The sideboard is built to stop certain decks:
Crosswinds: flying
Helix Pinnacle: Exalted/Silent Arbiter and token decks
Snakeform: counters creatures like Fortune Thief, Platinum Angel, and Silent Arbiter
Elephant Grass: all out attack decks
Quiet Disrepair: Enchatress and Artifact decks

Deck Tags

  • Control

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 17,450 times.

Mana Curve

Mana Symbol Occurrence

900061

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Elf Druid Land Control

I need help developing a side board

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Posted 07 August 2009 at 10:51

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this is a great deck. have you thought of pack hunt? it'll get your elves faster

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Posted 07 August 2009 at 11:03

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I exchanged defense of the heart for pack hunt. It produces more creatures and doesn't rely on the opponent.

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Posted 07 August 2009 at 13:47

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Should I add Garruk Wildspeaker to this deck?

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Posted 07 August 2009 at 15:51

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yes, its good to untap your own land!
and to finish you can use the overrun ability if you got 5 1/1's in play. ( swing for 20)

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Posted 08 August 2009 at 01:08

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A very good deck.

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Posted 08 August 2009 at 10:37

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really nice idea and great abilty with that Gilt-Leaf Archdruid very nice deck

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Posted 08 August 2009 at 12:15

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You can always put 1 Trisk and 1 Immac in the deck and see how it plays out. Given your current suite of cards, I don't know that you need them though. You can probably win without them.

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Posted 08 August 2009 at 23:26

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I put them in the side board for opponents who play Ghostly Prison

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Posted 08 August 2009 at 23:54

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nice deck, I like it

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Posted 09 August 2009 at 10:57

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Built this deck with proxies and found that abudance and pack hunt did nothing. I also tested it with Streetz combo but it didn't help, I had already locked the game down by the time I could play it.

Thanks everyone for the help refining this deck.

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Posted 09 August 2009 at 13:35

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I then tested it against a deck that kept killing my winter orbs and pack hunt was very helpful

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Posted 09 August 2009 at 16:09

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I like this deck a lot. I've been thinking about building an elf deck, and I'll take a lot of ideas from this.

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Posted 09 August 2009 at 16:40

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Have you thought of putting Leyline of Lifeforce into your sideboard to counter somebody using a blue counter deck? It would make it so your creature spells couldn't be countered.

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Posted 10 August 2009 at 10:10

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i would run the seedborn muse main board, but u could always run it in the sideboard, during each opponents untap step untap all ur permanents it helps u out with the winter orb dilemma of not being able to untap ur land check out my decks rate and comment as u like hope this helps o also since u have the heritage druid and the harbringer i would add a fireball so u can use the heritage for mana to use with it and also the archdruid from m10 and u can use the harbringer for the red mana for its cost and u could do a hell of alot of damage or banefire so it cant be countered or prevented

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Posted 11 August 2009 at 05:31

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and with all the land u steal from ur opponent ull have plenty of mana to use to destroy him/her

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Posted 11 August 2009 at 05:32

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its good but a fast deck like my rogue can and has beaten it. look at the tap n die deck

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Posted 11 August 2009 at 16:01

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You could add Elvish Promenade to your sideboard to help make the Garruk Overrun more effective.

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Posted 12 August 2009 at 12:35

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I don't really like Garruk's Overrun because it is too slow and I already have one regular Overrun.

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Posted 13 August 2009 at 08:01

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nice

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Posted 13 August 2009 at 10:24

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This is an interesting idea! Garruk would be very useful in this deck regardless of how often his Overrun comes in handy. Have you considered Llanowar Mentor, the Future Sight card that spits out Llanowar Elves? Turn your superfluous copies of Winter Orb and Root Maze into extra Elf Druids to fuel your Elvish and Gilt-Leaf Archdruids.

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Posted 13 August 2009 at 11:06

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I have been looking through enchantments and found some that might work, please give me some feedback. I've been thinking of removing one Pack Hunt, one Overrun, and one Root Maze.

Concordant Crossroads
Cream of the Crop
Dense Foliage
Drop of Honey
Elephant Grass
Mirri's Guile
Quiet Disrepair
Steely Resolve
Volrath's Gardens

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Posted 13 August 2009 at 11:48

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I think steely resolve is the best choice out of those but quiet disrepair would allow you to destroy an artifact or enchantment an opponent controls then move it to one you control and gain 2 life every upkeep.

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Posted 13 August 2009 at 13:15

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Ever considered using privileged position instead of steely resolve? your looks like it won't have mana issues, which means you can also shield your creeps from spells cast by your opponents. and same for your enchantments/lands.

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Posted 26 August 2009 at 01:38

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have you thought of COAT OF ARMS?

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Posted 02 September 2009 at 17:05

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Yes I have thought of coat of arms. I don't think the deck needs it and I don't know what to take out if I was going to put it in.

On the other hand, it might suit the deck better than overrun? Will it have more effect even without trample?

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Posted 03 September 2009 at 22:51

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Yes! Yes it will! Jw... Based on how you made your deck... Have you ever been to FNM?

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Posted 04 September 2009 at 00:09

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Dude beautiful build. Try adding the equip artifact umbral mantle. It works with priest of titania or archdruid and can be used to create an infinite mana glitch/loop. It could make its toughness and power infinity/infinity and in planechase games win on turn 3 via infinite dice rolls. And if you ran an elf called wellwisher you could potentialy use the infinity loop to gain infinite life. See one of my own deck builds for an example of this ridiculous combo. Overrun is a sweet addition I may even mod it into my planechase build.

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Posted 06 September 2009 at 16:28

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I have a very similar deck build. Do you find that 16 forests is too much? With the elves I find that I always have plenty of mana and am working on replacing some of the forests.

Oh crap nvm, just saw that this was a 79 card deck!

I might have to try out pack hunt.

Great build!

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Posted 15 September 2009 at 00:10

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This deck plays fine with 16 forests. I have this deck built with proxies right now and in the normal game, I will start with two and end the game with four. Plus any extra lands I get in the late game become elves because of lanowar mentor. I have only gotten above 5 lands twice in about twenty games.

This deck is 64 cards with a full 15 card sideboard, not a 79 card main deck

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Posted 15 September 2009 at 06:41

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Replace your coat of arms with "Door of destinies"

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Posted 17 September 2009 at 09:18

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Play devoted druid with Quillspike and Flourishing defenses - or drop the defenses - for unlimited mana and/or elf tokens

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Posted 17 September 2009 at 17:16

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Coat of arms is being used as a super sized overrun. The turn I play it is the turn I plan to win on. Which doesn't work with door of destinies.

I refuse to put the quillspike/devoted Druid combo in. It is over used and not creative

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Posted 17 September 2009 at 21:58

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I've seen this type of deck a lot it reeeaaally pisses off your opponent if they can't keep you below 7 druids in play. The look on their face when you just "okay i'm gonna tap these guuuys.... and now all your lands, are belong to us." hahaha

rate and comment my decks!!

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Posted 21 September 2009 at 18:52

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Very nice deck. I had a vaguely simular idea with my deck, "the works" but I use less elves and I armageddon instead. If you like playing this check it out I think you'll like it.

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Posted 23 September 2009 at 09:13

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I thought about building this deck, but didn't know about the llanowar mentors. I definitely need to finish that deck now. +1

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Posted 27 September 2009 at 17:42

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I thought about building this deck, but didn't know about the llanowar mentors. I definitely need to finish that deck now. +1

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Posted 27 September 2009 at 17:45

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http://mtgvault.com/ViewDeck.aspx?DeckID=28745 check this pls :)

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Posted 30 September 2009 at 12:30

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This deck has an amatur feeling to it, the following cards are unnessesary: Heritage Druid, all of your elves tap for mana apart from them and the druid guy, I'd take them out so that you only have 60 cards and are therefor more likely to draw cards, then take out the llanowar mentor, hes useless, you have so much mana all ready that you don't wanna discard cards, I'd put in primal commands in stead because you have so much mana ramp. The coat of arms is also pointless because in this deck you either take control of lands and overrun your opponent with a hord of weenies or else you lose, you don't need to have overkill. Put in two garruks, much more efficient.
You don't need the pack hunt because all of your creatures you only need one of (Besides llanowar elves/fyndhorn elves and if your playing pack hunt it just becomes over kill again) Some cards to put in are Nissa Revinue when it comes out and protection in the form of Vexing shusher (I know it sorta sucks but I think that it would work)

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Posted 30 September 2009 at 20:52

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Sorry, I forgot: The last thing I wanted to say is that any deck worth its salt should be able to sideboard against this deck.

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Posted 30 September 2009 at 20:54

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Try and play around hate.

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Posted 30 September 2009 at 20:54

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I dont know wat ur thinking nick. With all of the mana accel in the deck Privileged Position can get out quick and then the opponent cant do anything with destroy enchantment/artifact cards. Also, not many cards can do anything about Gilt-Leaf Archdruid's ability. This is a great build.

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Posted 30 September 2009 at 23:19

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Good job this deck is really good i like decks with control opponent's lands check this I have an idea for make lands of your opponent useless http://www.mtgvault.com/ViewDeck.aspx?DeckID=28988 pls comment and rate :)tanks

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Posted 01 October 2009 at 07:20

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How wrong is nick?
Answer: very wrong
uses of the cards he belives are worthless
Heritage Druid- avoids the summoning sickness of my creatures and allows me to keep playing Druids
Lanowar Mentor- continues my drawing combo by turning extra artifacts and enchantments into Druids
coat of arms- allows me to win early in the game when my main combo doesn't come out. It also is more effective than overrun or garruk (which is worse 10 4/4's with trample or 10 10/10's?)
Pack Hunt- super charges the draw combo by giving me three one mana Druids to play

Finally, the only reason I take land is to stop them from playing spells so I can toy with them. All of the stolen land is useless because of WINTER ORB! And tell me how many people are going to design a full side board to counter just one rare type of deck?

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Posted 02 October 2009 at 01:18

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How wrong is nick?
Answer: very wrong
uses of the cards he belives are worthless
Heritage Druid- avoids the summoning sickness of my creatures and allows me to keep playing Druids
Lanowar Mentor- continues my drawing combo by turning extra artifacts and enchantments into Druids
coat of arms- allows me to win early in the game when my main combo doesn't come out. It also is more effective than overrun or garruk (which is worse 10 4/4's with trample or 10 10/10's?)
Pack Hunt- super charges the draw combo by giving me three one mana Druids to play

Finally, the only reason I take land is to stop them from playing spells so I can toy with them. All of the stolen land is useless because of WINTER ORB! And tell me how many people are going to design a full side board to counter just one rare type of deck?

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Posted 02 October 2009 at 01:23

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I love your deck! I have a few suggestions though. I would probably take out one Heritage Druid because I don't think 4 is necessary but I'm not sure, you tell me what you think. Have you looked at Staff of Domination? It's a killer combo with Priest of Titania or Elvish Archdruid to get infinite mana, life and cards to draw. You might also take out a forest or two and replace them with Gaea's Cradles for more mana. What do you think about my suggestions?

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Posted 13 October 2009 at 16:38

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I love your deck! I have a few suggestions though. I would probably take out one Heritage Druid because I don't think 4 is necessary but I'm not sure, you tell me what you think. Have you looked at Staff of Domination? It's a killer combo with Priest of Titania or Elvish Archdruid to get infinite mana, life and cards to draw. You might also take out a forest or two and replace them with Gaea's Cradles for more mana. What do you think about my suggestions?

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Posted 13 October 2009 at 16:38

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I've been away from this site and magic for a little while and haven't looked into the zendikar cards. Has anyone seen any cards from it that fit the theme and play style of this deck? Or any green card the gives haste to all of my creatures?

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Posted 19 October 2009 at 22:53

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Greenweaver Druid, t: add GG to your mana pool Elf Druid

Harrow MIGHT be useful, sac a land that wont untap anyway and get 2 USABLE lands and 2 more cards out of your deck

nissa revane takes a few turns to build loyalty counters, but for 7 (she starts with 2 and can only add 1 per turn) you get to search your deck for EVERY elf in it and put them all into play

Khalni Gem: When it comes into play, Return two lands to your hand. T: Add two mana of any color to your mana pool.

That's about it from zendikar, none of them will give you haste though.

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Posted 21 October 2009 at 19:08

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Take a look at my standard mill deck http://mtgvault.com/Profile.aspx?UserID=12323
Thank you!

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Posted 25 October 2009 at 03:04

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Zendikar has nothing for this deck. Nissa revane takes to long, in five turns the normal combo can get every elf in the deck out any way. Other than that, I like the mana situation in the deck and the elf druids I like best cost one mana

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Posted 25 October 2009 at 18:38

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rileyandholly88 has deleted this comment.

Posted 25 October 2009 at 22:54

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rileyandholly88 has deleted this comment.

Posted 25 October 2009 at 23:48

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this looks awesome. it seems like it could easily be extended legal and not get messed up too bad.

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Posted 29 October 2009 at 11:51

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Have you thought about adding a few Joraga Warcallers from Worldwake? It would essentially replace the Coat of Arms if not surpass it. Especially if you get more than one out. And with all of the mana you could produce, the bonus your elves would get is nearly limitless.

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Posted 18 January 2010 at 09:35

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Have you thought about adding a few Joraga Warcallers from Worldwake? It would essentially replace the Coat of Arms if not surpass it. Especially if you get more than one out. And with all of the mana you could produce, the bonus your elves would get is nearly limitless.

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Posted 18 January 2010 at 09:44

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hey I really loved this deck, I built it and ended up changing a few things if you care to see check it out http://www.mtgvault.com/ViewDeck.aspx?DeckID=43740

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Posted 10 February 2010 at 11:45

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Joraga treespeaker!!!

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Posted 03 December 2011 at 18:19

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Jswag has deleted this comment.

Posted 29 July 2013 at 15:21

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I like the use of Elephant Grass & Winter Orb to stall your opponent. I think I need to find a way to add them into my deck. Any advice on what to switch out?

Here is mine:
http://www.mtgvault.com/jonahmargolis/decks/elf-stampede-help-wanted/

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Posted 08 November 2013 at 01:21

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