EDH: Ink-Treader Nephalim

by RevenantRemnant on 30 August 2017

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (1 card)

Instants (1)

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Deck Description

While not technically tournament-legal as Ink-Treader isn't legendary, every home-group I've talked to was fine with house-ruling it and I believe MaRo and several other devs even said if they could go back and errata the Nephilim, they would. So with their unofficial blessings, here is Ink-Treader EDH.

How to Play

Casting a spell on Ink copies the spell for every other creature that spell could target. Cast an Expedite on Ink, every creature on the board gets haste and you draw a card for each. Cast an Invigorate, every creature gets +4/+4. Cast a Threaten? Gain control of every creature on the board. Your basic plan is to cast one of your many threaten cards, cast a bunch of buffs, then swing unblocked with a massive board.

A few significant cards worth mentioning:

-Kari Zev's Expertise: Aside from Ink-Treader itself, this is probably the most powerful card in your deck. Because of the way the stack works, when you cast this on Ink-Treader, it gets copied for each creature, then you get to cast a card for the first creature, targeting Ink-Treader, then the another for the second, targeting Ink-Treader, and so on. With this and just one draw spell in your hand, if you can't draw through your whole deck and win on the spot, you're doing it wrong.
-Nivmagus Elemental: Is able to grow massive by eating any extra copies of draw spells when your deck is almost empty, preventing you from accidentally decking yourself.
-Varchild's War-Riders, the Hunted creatures, and other token generators: Helps to fill the board for your eventual threatenings.
-Cloudshift, Cackling Counterpart, Tempt with Reflections: While Cloudshift gets rid of all the tokens, these three let you keep the creatures or a copy of them if the game is still going after your turn ends. (Though if one of your opponents feels cheeky, Tempt with Reflections is going to be a nightmare with all of the triggers.)
-Enter the Unknown: Lets every creature explore, letting you pump everyone or grab a bunch of lands, but more importantly, let's you play more lands if you've drawn a bunch and are running out of mana.

Deck Tags

  • EDH
  • Combo
  • 4-Color
  • Fun

Deck at a Glance

Social Stats

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This deck has been viewed 909 times.

Mana Curve

Mana Symbol Occurrence

92302716

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH: Ink-Treader Nephalim

This looks fun, I think it needs some refining but for $80 it looks fun as hell... So many funny combos, Act of treason + Beserk. Just lol

0
Posted 30 March 2018 at 19:09

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