Muhrica! SuperFriends ConTROLL

by &Rew on 11 January 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (2)


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Deck Description

Just like the name says, control and lock it down. Milling works great for kill shots, as well as a pissed of Dungeon Geist with a pike, or even their own creature. Just looking for suggestions on spells and stuff, I know I need another Steam Vents and 3 Hallowed Fountains. I'm just not balling like that yet. Thank you very much!

How to Play

Lock it down with little Jace and Tamiyo long enough to use their ubers. Pop Jace into big Jace mill for ten each turn. Then my favorite combo, Tamiyo emblem with Epic Experiment, basically allows you to draw X cards cast whatever instants and sorceries you like and keep the rest instead of pitching them to the grave. Then infinitely conterspell of infini-burn ftw. Thank you! P.S. I would like to add more epic experiments to this.

Deck Tags

  • America
  • Muhrica
  • Control
  • Standard
  • ConTROLLololol

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

842080

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Muhrica! SuperFriends ConTROLL

You don't have near enough draw power to make this consistent. I think you could greatly benefit by being much more selective with your instants and sorceries and having multiples versus singletons. If you want to keep this variety, then definitely open up slots for cards like amass the components, a full set of think twice, thoughtflare and such. Augur is good, but he can't carry the team on his back and could potentially bury your planeswalkers.

0
Posted 11 January 2013 at 18:28

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