No Life, No Problem

by Rizulin on 02 June 2011

Main Deck (60 cards)

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Deck Description

Black/Green/White Multiplayer Infect Deck. If I happen to go to 0 life I can win with Repay in Kind, and may add Near-Death Experience (win if you have exactly 1 life) and Pristine Talsiman (to bump me from 0 to 1 life.) This is for casual, so all cards are good, please help with some suggestions, I am not a good deck builder! Thanks in advance.

Deck Tags

  • Experimental

Deck at a Glance

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This deck has been viewed 1,903 times.

Mana Curve

Mana Symbol Occurrence

8015016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for No Life, No Problem

It seems like you are trying to combine an infect deck with a survival deck. Personally i find it hard to play a deck combining 2 styles of play, especially ones that are very different. I would drop down to a 2 color deck to make it an easier deck to run.
Also, you could try a combo using Near-death Experience along with Fortune Thief, Angel's Grace, Worship or Ali from Cairo. They all cause your life total to stay at 1 if you were to reach 0.
Phyrexian Unlife+ Repay in Kind is a good combo, but you have to make sure that you aren't dealt more than 10 damage, and make sure that you can keep Phyrexian Unlife up, otherwise your screwed.
Last thing I think might make it easier for you is using dual-lands such as Fetid Heath so that you can have all the mana you ever need whenever you need it. Cheers!

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Posted 02 June 2011 at 07:06

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I will definitely look into those cards. I don't really need to stay at 1 life though....I can just tap Prisitine Talisman at the end of the last player's turn and I will go from 0 to 1, and when I untap I will automatically win. As far as taking the 10 damage after Phyrexian Unlife....Melira, Sylvok Outpost ensures that I can't get posion counters, so I am essentially invincible unless someone knocks out Phyrexian Unlife before I switch life totals with Soul Conduit or Repay in Kind. The reason my creatures are infect is because I can potentially win with infect, but if I do not have Repay in Kind and I need to swtch life totals with Soul Conduit I would prefer to switch with someone with a high life total, and infect creatures on't do damage.
Etched Monstrosity is in there because I get a 10/10 fior 5 colorless (Melira does not let him keep the 5 -1/-1 counters, so it is a bargain for a huge creature. This is also why I have Death's Shadow...the potential to have a 13/13 creature for 1 black mana is fantastic (and I just love the card and it doesn't work in many decks.) The lands are definitely a good idea. Thanks a lot.

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Posted 02 June 2011 at 07:39

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Melira states that your sreatures cannot have -1/-1 counters placed on them, Etched monstrocity states that it enters the battlefield with 5 -1/-1 counters. It still gets the counters it just cant have more. Honestly, i would get rid of the juggernaught and the soul conduit. They cost too much. I would swap them with hex parrisite.other than that i belive its a decently solid deck.

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Posted 02 June 2011 at 08:01

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I ran some draw hands, and it does look like I could use some lower cost creature, dropping the Juggernauts for some two drop infect creatures could be a solution. As far as Etched, it comes into play, and then you place 5 counters on it...which Melira does not allow. If Etched is in play first, Melira does not remove the counters, but if Melira is in play first, she does prevent them. Just have to make sure that you cast them in the correct order.

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Posted 02 June 2011 at 08:36

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Well, I adjusted the juggernauts, Dropped the Unwinding Clocks, one of the Repay in Kind and a couple of th Death's Shadows and replaced them with Plague Stingers for flying infect as well as better casting cost and I also added Skitheryx and Hand of the Preators to replace at least a few of my high cost cards. I thought it was much more balanced as far as mana curve, but I seemed to not be drawing plains at all so I made a little land adjustment as well.

I am tempted to drop the Death's Shadow and Etched Monstrosity cards entirel and replace them with low costing Ichorclaw Myr and put the Unwinding Clocks back in, maybe with a Steel Overseer or two to pump up the artifact infectors since thats what most of my creatures are. Any other advice is welcome, I really want to finetune this for casual multi-player.

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Posted 03 June 2011 at 00:23

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Rule 112.6h covers Etched and Melira issue, below is the link.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/141a&page=4

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Posted 07 June 2011 at 20:37

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Thanks Maelicbod! I knew the ruling from previous readings, but it was convenient to see in this location they actually mentioned both cards to make the example! That being said, I think that I may pull the Etched out as well as the Shadows. I haven't used either of them that much, and I think that the Pristine Talisman/Near-Death Experience is going tobe a more effective way fro me to win in multiplayer then 4 creatures without infect in my infect deck.

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Posted 08 June 2011 at 06:32

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