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This deck is based on the simple premise that all cards are goblins who help other goblins. The only cards that do not follow this premise are late game creatures which take advantage of the situation on the board to finish the job.
Once you're past the early game, try to get the most useful of the 20 buffing cards onto the table. If you need cover, use Mad Auntie for regen (don't attack with her unless it's clear). If they have mountains, use the King. Otherwise, the Chieftain is typically a good choice. Hold the Gorger until last to provide draw once your hand is empty. Lay the Earwig Squad after you attack and use its prowl ability. Obviously play Stenchskipper to counter fliers once there are a few goblins down, and use Redcap once all your buffs are on the table. Then try to get him killed so he'll come back into play for a double whammy.
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