Fog/mill

by rkhalo on 03 November 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)

Sorceries (3)


Instants (4)


Planeswalkers (2)

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Deck Description

This deck works as a turbo fog control deck, with a mill win condition. This deck is meant to function with its partner deck, the differences in construction being the base planeswalkers to set up a different approach to protecting yourself until you get the mill

1v1

This deck can best almost all combat damage based win decks, with a little protection from burn with safe passage. Using fog type cards, you can prevent them from a win condition on their part, and then with Venser/Stonehorn, completely shut down their offense. Use Hedron Crabs to start a mill cycle, then optimize with bounce lands and Venser. The side deck can be used to create a self mill win using either infinite thought scours or leveler. Depending on the amount of combat damage prevention, you can also sub in increasing confusions. 1v1 is the decks weakest point, because it is most vulnerable in the beginning of any given game.

2v2

This is where this deck is designed to strive the most. Paired with the counter/mill deck:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=401728

This can focus on taking out a team very quickly using the same tactics of counter/fog to prevent losing, while eating away at an opponents deck. Both decks together cover burn/creature/other effects and then mill very fast combined. Both decks utilize rites of flourishing, which give a small advantage to the opponent, then become overwhelming as they can end up drawing 8 cards a turn, then milling for the 8 cards you draw.

Multiway

This deck works pretty well multiway, as long as you save the fogs for when you really need them and hope you can get you tamiyo/omniscience combo out fast so you can always fog when needed. The best option here is most likely to try and get a self-mill win by subbing in thought scours for fog cards, lab maniacs for elixer's and an omniscience, levelers for a few creatures. and replacing a venser and tamiyo with the jaces. As long as you can pull off one of the combos, you can almost be guarenteed a win. The mill condition to this in a multiway is extremely difficult when you take into account how many people you need to mill out. 3 way is more plausible then a 7 way, so take care to understand what kind of win you need to strive for when facing numbers.

Deck Tags

  • Mill

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

14310011

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fog/mill

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