Charge it Up!

by robosllim on 22 January 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Charge counters and upkeeps!

How to Play

Well, here's the rough draft. It's a bit unfocused, but we'll see how it plays.
Coretappers and Energy Chambers can power up the Darksteel Reactors, Magistrate's Scepters, and Titan Forges. Paradox Haze helps with the Energy Chambers.
Paradox Haze also goes well with the Sergeant, obviously.
Soul Foundry mostly runs defense. Copying one of the walls or the Kami will put you in a very safe position. Copying a Coretapper speeds up the charge artifacts, and copying the Sergeant is almost as good as a Paradox Haze, or it doubles the Haze's effect, essentially.
Oh, and Tezz can tutor for anything in here the turn he lands, or he can stick around to help the Tappers out.

Deck Tags

  • Artifact
  • Combo
  • Control
  • Charge Counters

Deck at a Glance

Social Stats

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This deck has been viewed 751 times.

Mana Curve

Mana Symbol Occurrence

136000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Charge it Up!

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