Blue Deck

by Rockoon on 17 August 2010

Main Deck (61 cards)


Sorceries (4)


Instants (16)

Artifacts (5)


Enchantments (2)


Land (24)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck was very specifically designed to make people angry. And it works beautifully; nothing makes them madder than "discard the top half of your library." The Cancels and Negates are an inconvenience, too, and the Eternity Vessel is just thrown in there because there are no other life gain spells.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

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Like

This deck has been viewed 899 times.

Mana Curve

Mana Symbol Occurrence

046000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Blue Deck

Take out the excavator. if you end up putting out ALL 4 and they survived that long, you will have milled a total of 10 cards. not worth it. Throw in some Tomb Scours instead. they are cheap 1 mana instants that mill off 5 cards in one go.

If this is a mill deck, you want defense not offense, so throw in Wall of Frost and/or Guard Gomazoa instead of Goliath Sphinx.

A nice mill card would be Jace's Erasure.and Memory Erosion. Jace's Erasure because every time you draw a card, you mill a card from your opponent, coupling with your draw dependency... well it would be an annoyance. Memory Erosion because everything besides lands are spells. so if they do anything, its bye-bye top 2 cards.

Dont bother with 4 Traumatizes. two is enough. its not made to be a win condition, its just meant to speed things up. a traumatize will only work well the first time you draw it, and will do decently bad the second. on the third, its just plain crap. might as well throw in some better removal spells.

Nice deck anyways.

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Posted 17 August 2010 at 19:42

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another thing, sideboard the archive trap unless you are playing against green. most decks dont rely on searching that often. Throw in more defensive creatures in their place and especially Quest for Ancient Secrets (it allows you to shuffle your graveyard back into your deck).

if you are playing against an standard deck and followed all my suggestions, by the time you run out of cards in your deck and have not used a Quest For Ancient Secrets and nothing died yet, you will have milled a total of 300 - 600 cards.

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Posted 17 August 2010 at 19:49

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AND MORE SUGGESTIONS: put in a forced fruition. any time they cast a spell, they draw 7.

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Posted 17 August 2010 at 19:54

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The reasons why theres not any of the suggested cards in there are 1: I wanted to make this deck tournament-legal and 2: most of those cards i've never even heard of.

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Posted 18 August 2010 at 23:54

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