Ally Mass destruction

by rodneysao on 05 December 2011

Main Deck (60 cards)

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Deck Description

a deck to create infinite Allies and destroy the world

Deck Tags

  • Combo

Deck at a Glance

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This deck has been viewed 1,091 times.

Mana Curve

Mana Symbol Occurrence

0228160

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ally Mass destruction

For a second easier 2 card combo - Xenograft (As Xenograft enters the battlefield, choose a creature type.
Each creature you control is the chosen type in addition to its other types.) + Take out the black and put in a green Turtimber Ranger (Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.) And if you do splash green you can get mana excel fromn the green ally.

Enjoy infinite Allys!

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Posted 05 December 2011 at 22:19

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In magiccards.info xenograft doesn't work because:
6/1/2011: The choice of creature type is made when the enters-the-battlefield ability resolves.
6/1/2011: You must choose an existing _Magic_ creature type.
6/1/2011: Creature cards not on the battlefield and creature spells are not affected.
6/1/2011: Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) before you apply Xenograft's effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would not enter the battlefield with an additional +1/+1 counter.

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Posted 05 December 2011 at 22:39

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Two sources that say it works and why:

http://community.wizards.com/go/thread/view/75842/27614869/Turntimber_RangerXenograft
http://draw3cards.com/questions/5168/xenograft-turntimber-ranger-combo-or-just-two-cards

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Posted 05 December 2011 at 23:03

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