Dragonmaster Landfall

by Romanticide on 26 December 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (5)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My initial focus for creating this deck was getting Dragonmaster Outcast to function effectively. I have a W/G Landfall deck that performs beautifully, which I am attempting to use as a slight structure for the landfall deck.

I'm having issues with my creature base as well as for which spells to put in. I know Dragonmaster Outcast is a huge spell target as soon as he's on the field, so I need to work on protection for the car, but I was thinking to sideboard those spells rather than main deck them.

I might drop the Llanowar elves, though I'd like to think about other options first.

The cards in my sideboard (currently) are cards I initially wanted maindecked but thought would be too much mana for my main purpose.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 2,782 times.

Mana Curve

Mana Symbol Occurrence

0001127

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dragonmaster Landfall

In all honesty I'd say lose the red and throw in white. Admonition angel, Emeria Angel, and Ruin Ghost are the best landfall cards ever (arguably of course), red just isn't worth it.

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Posted 27 December 2010 at 00:44

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I already have a splendid G/W deck. You can check it out if you like, but I just wanted to experiment a little with other colors. You're right though, the combo functions more smoothly with W over R.

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Posted 27 December 2010 at 17:17

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losing the red well kinda change his deck..... i have a g/w landfall deck and it works pretty nice.....
good green landfall cards are rampaging baloths and avenger of zendikar. explore, isn't really worth it, its good early when you have 2 lands in your hand, but late (when you have creatures with landfall on the battlefield) it doesnt help you as much as harrow.... plus for a landfal deck, you need to be playing more basic lands, after a while youll have all your lands, and no more landfall when you need it, late game...

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Posted 27 December 2010 at 03:24

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(I'm a gal by the way. ;) )

I'll remove explore. I'm not going to play with the deck until I see how it functions, first. With my W/G deck, 22 is a perfect land count as the deck stands. Any more than that and I frequently battled mana-flooding. I gotta play the deck first before I work on the mechanics. Everything here is still in my head and not physically constructed yet.

In place of explore I'm considering Cosi's ravager. Not the best card, but if I'm going to have Red in there, I may as well have a bit of the color's core purpose: to burn. What do you think?

Thanks for the feedback.

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Posted 27 December 2010 at 17:21

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well, cosi's ravager is nice, with the mana exceleration in this deck putting him turn turn then activating his landfall could be really nice.

also try putting in more fetch lands, in my landfall deck (which i also have only inside my head, and in proxy) i play them and some turns can get 3-4 landfalls. I would consider removing canopy cover, with the drgonmaster outcast, something like cultivate to get more lands out could be nice(that is in addition to harrow which is much better than cultivate, and also the khalni heart expedition.

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Posted 28 December 2010 at 04:22

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Also, maybe put in a scute mob, with the same idea as Dragonmaster Outcast, hes could be a nice addition to the deck.
But if you put in both of those, you might want to put in explore, to get to 5 lands quicker... its something to consider

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Posted 28 December 2010 at 05:25

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I'd rather have ascetisism over canopy cover but I want to see how the mana works first. I did buy some scute mobs yesterday and I'm going to try that out in the deck. I decided to forfeit the Llanowar Elves for Sylvan ranger, but I might switch around some other things and put Llanoward back in for quicker mana.

I've taken out Explore for now per your suggestions earlier. I'll see what teh deck looks like first, but I'll considering removing one Adventuring Gear, one Baloth, and one canopy cover for a cultivate. I'm going to make the proxy deck tonight and see how everything runs.

Who knows, Might just choose to scrap the dragonmaster outcast idea (though I have wanted to see him work since I started playing in March) and work on something a bit better. Can't know what willl work best until I get everything together, though.

Thanks for all the feedback, it's been wonderful. Usually people don't give as many pointers. Or they tell me what's wrong without showing me why. I checked out your G/W landfall decks. I think it'd be interesting to put our G/W decks against each other in a match.

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Posted 28 December 2010 at 12:23

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Now I should probably throw out some other things and get more basic land. I'm wondering if Baloth Woodcrasher should be removed. Thoughts? I initially but him in as a big scary bomb; however in theory, if I can get my other creatures working, I may not need him.

Thoughts?

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Posted 28 December 2010 at 12:31

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Actually, I think you do need Baloth Woodcrasher in as a big scary bomb, because other than the Dragonmaster Outcast and the Scute Mob, I dont see another win condition. Plus, if you equip him with the aventuring gear, and put terramorphic expense and a harrow, thats +24/+24 and trampe :)
Also, I think you can do without the Zektar Shrine Expedition, its a good card for red landfall, but i think the baltohs are better.

And as for the comments, well I know how annoying it is to post a deck in this place, and get almost no feedback, it can be really frustrating when you just want to know if your deck can work. so i try to comment as much as possible...

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Posted 29 December 2010 at 02:06

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I built the proxy. The deck functions extremely well, but I have to agree with the Zektar Shrine expedition. I've been able to get five or six lands really easy, and pretty quickly as well. The 7/1 trampler is really good early game, but I'd rather have Baloth in there.

I'll get the cards I need next week. Unfortunately I'm not as well equipped as far as cards go (especially since I share with my brothers), but luckily there's a good shop nearby. I'll test it out at Standard next fnm and see how it fares.

The first deck I put on this site (Hitchcock's Nightmare) received three comments, and only one was helpful. However, I learned more working with the deck myself over time, so I suppose that was for m y benefit overall. I try to comment but I'm not here a lot so it varies.

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Posted 29 December 2010 at 12:49

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well good luck with your deck.

as for me, getting the cards i need for my g/w landfall, is going to be a little more difficult, since there is only 1 shop that has magic in the entire country :)

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Posted 29 December 2010 at 13:31

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Yikes! Wonder if they get a lot of business... Well good luck.

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Posted 29 December 2010 at 14:43

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actually, MtG in israel is pretty thriving :)

of course the shop (named freak) is the center of activity, but that is not the only place for mtg. we have drafts, sealed deck, T2 tournaments and prereleases in about 5-6 different locations.

and as for the cards, i trade or buy from people, its usually much less expensive than buying individual cards

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Posted 30 December 2010 at 12:44

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Trading usually is the way to go for most people. What else are you going to do with a bunch of cards you're probably not using? However, I usually buy since the prices are concrete, and I don't know much about card value and cost. Usually if I want to use the card I'll trade whatever for it so long as I get that card, even if I'm trading two Joraga Treespeakers for a common. I have never been good a trading...I bet it's something I picked up when Pokemon was popular on the playground.

Our new shop owner gets some pretty neat deals. I'm trading a Vengevine I don't use for a bunch of commons/uncommons and a primeval titan I certainly can use next week. Held a pretty neat league over a few months wherein I opened most of the cards I needed for cheap.

I had a friend studying in Israel for a time. He had a great learning experience.

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Posted 30 December 2010 at 19:08

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Uh, Joraga Treespeaker is one of my favorite cards. The first deck I actually spent time on building centered around him and Gigantomancer. Then I decided I'd be more creative.

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Posted 30 December 2010 at 19:10

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After playing with the deck I've made some adjustments (see above), but I'm considering removing Scute Mob. Not quite sure what for yet. I'd like something faster Baloth Woodcrasher is by far my favorite creature in the mix.

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Posted 30 December 2010 at 19:40

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like you said, just need to play the deck, and see if it works. i thought scute mob could be nice, but not necessarily, let me know after you've played it a couple of times :)

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Posted 31 December 2010 at 19:09

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By Joaraga treespeaker I totally meant Joraga Warcaller by the way.

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Posted 31 December 2010 at 03:58

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Ascetism is looking like a really good defensive option to me. Less for the shroud ability and more for the regenerate ability. It seems to me that sweepers like Day of Judgement or Destructive Force, or a well timed Pyroclasm hit hard enough that you won't recover. I don't think your deck is afraid of much else. An active Ascetism would totally kill that notion.

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Posted 01 January 2011 at 05:06

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I agree. I'll have to figure out what to remove. Perhaps one baloth and something else. Two Asceticism cards work well in the other deck. I doubt I'd need four. I'll have to update the decklist when I get home and have the cards in front of me.

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Posted 07 January 2011 at 14:13

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how'd your prerelease go?

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Posted 01 February 2011 at 16:25

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I would drop Adventuring gear and the Sylvan for Llanowars and Ascetesism for turn 3 Shroud... after that you can drop dragonmaster and scute mob without worry. With all the ramp you have, put in genesis wave maybe because baloth woodcrasher after 5 land off a gen wave is pretty stupid. Just some ideas from when i had a deck like this

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Posted 02 February 2011 at 09:25

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Check my Dragonmaster deck for some ideas.

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Posted 02 February 2011 at 15:24

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Asceticism is definitely the way to go. You can still target your creatures, it protects all your creatures, and you can regenerate them. Very nice deck

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Posted 02 February 2011 at 15:39

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I might run Rampaging Baloths over Woodcrasher. Rampaging creates more creatures over time where Woodcrasher's damage is limited.

Instead of Sylvan Ranger, try out Viridian Emissary. Keep attacking with him and he either does a lotta damage or it gets you a land.. in my opinion it's more effective than the Ranger.

And going with the landfall, i'd add a couple fetches for each color i.e. Scalding Tarn/Arid Mesa and Verdant Catacombs/Misty Rainforest.

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Posted 02 February 2011 at 16:40

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However I do see how Woodcrasher would be better here. I dunno. Either way it works wonderfully. But if you wanted something like woodcrasher but better, Terra Stomper. No landfall needed to activate his trample. ;)

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Posted 02 February 2011 at 16:41

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I agree with the Rampaging Baloths, the idea of having more and more creatures is great.

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Posted 02 February 2011 at 21:11

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In my opinion i would take out some of the sylvan rangers and put in lotus cobra because that is one of the most ultimate mana ramp cards when it comes to landfall but its just a thought i mean this your deck and you say it runs well so i have no room to talk but serious think about it

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Posted 02 February 2011 at 23:58

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Oracle of Mul Daya, Explore, Exploration or Gaea's Touch would accelerate your land count. Would you mind checking my decks any help would be great. Thanks!

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Posted 03 February 2011 at 08:38

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I know he's expensive, but Primeval Titan would absolutely destroy in this deck.

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Posted 04 February 2011 at 01:32

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more primeval is simply a must, if you want this to become anymore competative

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Posted 05 February 2011 at 00:37

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Unfortunately the first question that ran to my mind when I thought of doing a Green/Red landfall deck was, "why am I not doing a valakut ramp deck" which is essentially the same thing...just..better. Valakut can be active and thriving on turn 4 and win outright on turn 5 with relative consistency.

However, I prefer not to do that as I don't like the card.

In my hours of brooding over this sort of deck here are some ideas I came up with, they might help. First and foremost, drop birds. There's no point to have them there in a landfall deck--add more Khalni Heart's and Explore's. They may not accelerate your land later, but they do still let you draw a card for 2 mana and in the event that card is a land, you can play it even if you had previously played one.

On top of that, you want to thin your deck, you should be drawing land accel cards, not lands. Having more ways to pull land is better, and yeah Primeval Titan is awesome it's also a 30$ card and I'd definitely not drop 120$ on a playset of them.

For me, I felt that cards that can take advantage of large mana pools were a plus, so look for some expensive red cards that are really devastating, but not that devastating to you. For instance, with a solid draw, you could have 7 or 8 land on turn 5 pretty realistically. Take a card like Destructive Force and Devastating Summons. Turn 5 you could tap out, drop 2 8/8's and then play Destructive force with the floating mana. Your opponent would have no land and almost -certainly- would have absolutely no creatures left to stand up to 2 8/8's.

So, just some cards to think about:
Devastating Summons
Comet Storm (strictly better than fireball)
Gaea's Revenge
Destructive Force

Furthermore,

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Posted 05 February 2011 at 02:34

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um...whispersilk cloak? :D

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Posted 06 February 2011 at 08:25

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Hey guys. I have made some adjustments, I like the suggestions here. I didn't see that there were any new comments, but I agree with quite a bit of the ideas. The only problem I've had is quick burn for my creatures. Dropping birds of paradise is an interesting idea. If I have that card I'm dependent on the mana (but I like to put adventuring gear on it), though essentially I shouldn't need the card. Plus, people burn that card so quickly I don't get to utilize the mana accel.

I've never played with devastating summons, comet storm, or the other suggestions. I'll need to look those up.

I'll try the whispersilk cloak. I like adventuring gear, but there's no harm switching things around.

Ouriel: the release went well. I killed with primeval on the field. I have two in there now and the baloth.

I really need to update my deck list. I'll see about that in a bit.

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Posted 06 February 2011 at 22:13

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