-Girl Power- Nursing Ward

by RosVerde on 19 February 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Heal away and no men gets in the way!

There were a few of my recipes that goes along the rule of 'no-man' deck, literally.

And this is one of them, I must say building a healing deck without Rhox Faithmender isn't easy!

How to Play

2 Ways to Win the game!

1. Felidar Sovereign, hit 40 life and wait for your upkeep, VICTORY

2. Chalice of Life/Death, hit 30 life and transform this little artifact, and it starts burning 5 damage per turn.

CREATURES?

Soul Warden and Essence Warden serves the same purpose, whenever a creature hits the field, you gain 1 life, with 4 of each on the field, you gain 8 life for each creature entering!

Chalice of Life and Pristine Talisman. Both are 3 drop artifacts, both lets you gain one life, the former will transform after you tap it for life and your life total is or exceeds 30, the latter adds a colourless mana.

Druidic Satchel. Revealing your top card of the library to see what kinda lottery you hit! Creature = put a saproling on the field. Land = Put it on the field. Non-Creature Non-Land = You gain 2 life.

Well of Lost Dreams. Just a little retrospect, this deck was mediocre and loses mostly due to the lack of set-up, all attributed by my card advantage, THIS card is one of the aces in the deck, trust me. Whenever you Gain life, You may per {X}, where the number is equal or lesser than the life you've gained, Draw X cards!

Worried about the {X} Mana? Hey don't be, Overgrown Battlement always got your back. Now I'll introduce the defenders, Overgrown has always been one of my signature cards, couple it along with Wall of Omens, who enters and lets you draw a card, not bad for a 2 drop with high toughness. Wall of Tanglecord, pay {G} and it gains Reach, a 0/6 that is mana-friendly since it's colourless, pretty sweet defender.

Asceticism, with your walls all high up and your clerics fragile, you will need some protection. This enchantment covers both insurances, from spells and abilities and provides health care!

Rest for the Weary? Landfall - Gain 8 life instead of 4?
Imagine this,
Turn 1. Plains, Soul Warden.
Turn 2. Forest, Overgrown Battlement. (Life at 21)
Turn 3. Plains, Rest for the Weary, Soul Warden (Life at 30)
Turn 4. Plains, Chalice of life, Wall of Omen (Life at 33, CHALICE TRANSFORMS!)

Elspeth plays two different roles here. Send down little soldiers to help you in combat or let you gain life. The first ability triggers all your clerics, which means 3 clerics on the field = 9 life gained. I usually don't bother playing her Ulti, doesn't make sense for this deck.

Oracle of Nectars, with the right set up, this can be AMAZING, I've got times whereby my mana had nowhere to go, so I spent them all on her ability. That game, I was constantly gaining 24 life per turn and increasing.

Gavony Township is your Gym for your creatures to go to, with excess mana, use it on your opponent's turn as a threat, a sudden and permanent bulk of +1/+1 counters can be threatening in a long run. My Clerics hit 6/6 before, and a healer that punches that hard ain't no Joke!

Deck Tags

  • Modern
  • Budget
  • Flavor
  • Life Gain

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 878 times.

Mana Curve

Mana Symbol Occurrence

2100011

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for -Girl Power- Nursing Ward

Ha nice deck. I just also posted a similiar setup with chalice + green white using a simpler setup with extra cards I had. I like your also =)

0
Posted 19 February 2013 at 12:52

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Hey thanks! This deck is a little risky to play, with an approximately 35% chance of getting a bad draw = sad game :(

I've checked yours out, left a comment too :)

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Posted 20 February 2013 at 04:15

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