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A deck based on infinite attack phases and infinite mana. All the creatures have an ability that triggers when they attack (usually pumping them or all of my creatures up) or deal damage to a player. Hypergenesis to to catch my opponents napping (I have a friend that, when you play Trade Secrets on him, he will literally try to draw your deck out. I think he'll fall for it.) and allow me to get my combos out 3rd turn. What does it matter of my opponents have the cards they want if they can't use them? Familiar Grounds + Goblin Wardrums - My creatures are unblockable Nature's Will + Aggravated Assault - When my creatures get through, tap all defending player's lands and untap all mine. Then play Aggravated Assault's ability to attack again. - Nacatl Warpride gives me infinite creatures to attack with (attack once and get, say, 3 copies. Those 4 attack again and I get 12, then 48, then 196, etc, etc) - Fangren Firstborn and Borborygmos make my creatres have infinite power/toughness - Bramble Creeper gets +5/+0 every time it attacks - Ohran Viper lets me draw cards so that I have something to do with all that mana. Nature's Will + Mercadian Bazaar/Rushwood Grove - Infinite mana Xantid Swarm keeps pesky spells like Fog, Holy Day, and counter spells from ruining my day, and Soul Foundry makes sure I have enough of them to attack each of my opponents each turn.
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