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Triskellion + Mephidross Vampie makes sure none of my opponents have creatures. From there: Deathbringer Thoctar also makes sure the board is clear, but gets pumped up a bit quicker than Triskellion Spiritual Asylum + Greater Auramancy protects my creatures from damage, removal, and destruction spells Dask Hopes, Molten Influence, and Rebuff provide counterspell support Equipment just does cool stuff (Loxodon gains life and Surestrike kills opponents outright)
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