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Punish players for doing anything: drawing cards (Underworld Dreams and Kederekt Parasite) playing lands (Ankh of Mishra) tapping lands (Manabarbs) playing cards (Kaervak the Merciless) blocking (Heat of Battle) discarding cards (Megrim) shuffling their library (Psychogenic Probe) But don't worry: Urza's Armor has your back. One nullifies Manabarbs and two nullify Ank of Mishra and Psychogenic Probe. What happens late game when hands are gone? Well, Dragon Mage swoops in and seals the deal.
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