My Lycans (Standard Werewolves..

by rrroheen on 18 March 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

I love werewolves. They have to be my favorite hands down. I dreamed of the day magic would release werewolf cards. And then, came Innistrad. You should have seen me, I was jumping up and down like a 5 year old. However, I was really sad when I discovered the werewolf decks never did good in FNM. After a while, I dumped the idea in dismay. A few months later, I realized that I shouldn't let the boring and unfair FNM decks ruin my fun. I wanted werewolves, and I would have them!

Which brought me to make this. These werewolves main purpose is to pressure the opponent. Flip cards are very unstable, which create a situation for your opponent. While this alone makes werewolves powerful tools, it is still no match for the snapcasters, titans, burning abominations, and such. So to fight these unoriginal decks, I have weapons up my sleeve. Moonmist ambushes your opponent and either takes out his blockers or attackers, or takes a huge chunk out of their lives. With that gamble in your arsenal, the last trick is perhaps the most devious. Triumph of the hordes. What a disgusting card. Makes me think such evil thoughts. Every time I see that card, it is in a infect deck. Why? Your just giving your infect creatures +1/+1 and trample for four mana. But give normal creatures than, as well as infect, and you have game. 8 normal damage can suddenly turn into 8 poison counters. This being my secret weapon, I plan to take back FNM with style. Comments please, this deck still needs some work. (:

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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This deck has been viewed 2,079 times.

Mana Curve

Mana Symbol Occurrence

0001929

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for My Lycans (Standard Werewolves)

Wow, you raise a good point. Triumph of the Hordes might be considered a dirty, underhanded trick, but thats such a good idea! Especially if theyre in werewolf mode, that would make them unstoppable:)

With your actual wolves, i would pull out the rangers, shamans, villagers for Instigator Gangs, Wolfbitten Captives, and Beast Withins. This is my deck: Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=299799. Check it out for my numbers of my wolves. Im definitely throwing in a few Triumphs for an awesome win condition.

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Posted 19 March 2012 at 00:36

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Isn't it awesome!! There is nothing dirty or underhanded about it. Everyone is popping titans and using cheap tricks, so what's wrong with mine? I know your not saying its bad but that's my point about FNM these days. Wolfbitten captive seems pretty cool, it's just... Ehh only using his ability once is weird, and the mana for his ability is a draw back. I may put him in. Instigator gang is awesome, but so is the outlaw. Both are attacking advantage. I had to make a decision though: give my creatures plus 3 or make them virtually Unblockable. I'll see about that one. I love daybreak ranger cause it deals with flyers and is creature removal with feet. But I'll think about it. I'm glad I could inspire you man :)

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Posted 19 March 2012 at 02:50

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Wolfbitten's ability is better than you think. Those times where you dont get Moonmist or Triumph, dumping your mana into Wolfbitten or Wolf Run is better than just sitting on your mana to get your wolves to transform.

Think about it: T1: Forest, Wolfbitten. T2: Land, Pump Wolfbitten, swing for 3. Next upkeep, get a Killer. Turn 3: Mountain, Immerwolf, swing for 3 again.

The Outlaw is an awesome lord, but only transfromed, where Instigator Gang gives you a better battle cry however he is. I love both, but the Pack wins games more than the Terror.

I see your point about the Ranger. I only play casually, and my friends dont run many flyers, so i leave him out.

Personally, this is what i would do: -3 shamans (shes a vanilla 3/2 for 4 on her human side. the werewolf ability is cool, but not good enough IMO to compensate) -3 Villagers (this deck has such a low CMC, you dont need the extra mana), +3 Instigator Gang +3 Wolfbitten Captives.

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Posted 19 March 2012 at 03:20

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You made your point, and I like it :D your right, humans should have some board effect without flipping. So the villagers and shamans are out, and the instigator and captives are in. Thank you so much man. Could you help me with my spells and sideboard?

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Posted 19 March 2012 at 03:51

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Ok for spells, you look fine with the mandatory 4 moonmists and game-winning 3 Triumphs. However, IMO, there are better options than Shock and Prey Upon.

Beast Within is a great removal spell. It takes care of anything, from Lord Sorin to a Birthing Pod. Ive even used it to pop one of my own lands when i suddenly got lands every turn and they had wiped out my wolves. Prey Upon is great for its price, but Beast Within has more versatility.

In parallel, you need something to deal with the 3/3 creatures they get as compensation. Again, Shock is great for its price, but i really like Brimstone Volley. It gets rid of the annoying Beast, and it can also deal a serious 5 damage to your opponent (cuz youre running Rangers it shouldnt be hard to turn on morbid).

For your sideboard, it really depends on who you play against. I highly recommend Ancient Grudge, NIhil Spellbomb (undying/gravecrawler can be a pain, but a well-timed bomb can solve it), and Corrosive Gale (when hitting one spirit with the Ranger just isnt enough). I run 3 of each of these, swapping them in for Beast Within/Brimstone Volley/Prey Upon/Shock depending on my removal needs.

The final 6 slots are really up to you. You need to find solutions to decks that cause your deck problems. Have trouble with infect? Throw in a few Melira. Board wipes? some more Full Moon's. B/W Tokes? Ratchet Bomb (but be careful with it you might accidentally wipe out your own transformed wolves).

I hope this helps. I dont want to morph this into another one of my decks, so please dont just mindlessly follow my advice. its a great deck, but its your brainchild.

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Posted 19 March 2012 at 22:16

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I'll consider this! Oh don't worry it's wont be one of your decks :D these are MY Lycans xD bhahaha but man thank you so much!! You have no clue how much you helped me out :)

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Posted 21 March 2012 at 02:52

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Love this idea! I had no idea Triumph of the Hordes existed, but I'm thinking about trying it myself.

Couple of thoughts--what about trying Pyreheart Wolf to half the potential blockers? Might help some extra poison counters through.

I see you have Instigator Gang & Mayor to pump up your guys (I run similar), what about Kessig Wolf Run to pump up an unblocked attacker? Just got one today, but I'm on the lookout for 1-2 more.

Link to my deck here (still looking for Triumphs): http://www.mtgvault.com/ViewDeck.aspx?DeckID=309113

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Posted 26 March 2012 at 03:54

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Someone played it on my in a draft. They. We're running a splicer deck and swung all out for like 11 damage. And. Was like alright, ill win next turn. But before, they played triumph and totally ruined me. So it is really awesome in reality :) pyreheart wolf is nice, but in a deck Ike this, you only have so many slots and can only take up so much space. Besides, the terror does the same job as the pyre heart wold. I love kessig wolf run but I don't have any :( if I get a few, they are going straight in :) thanks man!

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Posted 28 March 2012 at 02:39

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