Wurms is this real?

by ruiqi on 29 March 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (2)

Instants (10)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck featuring the amazing but less talked about Worldspine Wurm.

This is a creature that surpasses the effects of wraith, as well as other destructive spells. On top of the bonus 3 x 5/5 tramplers you get when the creature dies it returns to the library allowing you to run the combo each time you get a Mass poly morph(The main theme of the deck).

In the instance that they get so fortunate to whipe out the field twice it will be ok because the cards will now shovel into your library to work again.

I know some people will be worried about the mana cost of Worldspire Wurm and how drawing it can hurt. So there is a card called see beyond(draw 2 cards, Shovel 1 card back into your library) to quickly insert it back into the deck.

Plenty of mana ramp.

decent draw.

The deck uses tokens generaters such as Elspeth Tirel, and raise the alarm to quickly dump out bodies which you will then sacrifice to retrieve worldspire wurms from the library.

Many cards were added to control the tempo of the game to slow your enemies down until you get the power to squash them with the wurms.

How to Play

Ideal Start!!
Turn 1:Search for tomorrow - Use the suspend ability. Option for path exists but is not often sought after.
Turn 2:This ideally will be explore- Mana ramp is a pretty amazing thing and always helps with ramping up to power cards ( Faster day of judgment, Quicker Elspeth Tirel getting your Mass Polymorph off faster).
Turn 2( secondary choice): See beyond- you may need to shovel a Worldspire Wurm or a non needed card turn 2.
(The turn considered by many to be one of the most impactful turns)
Turn 3:If you have been fortunate enough to play search for tomorrow turn 1 Or an explore turn 2 - You can now use either a board whipe(Day of judgement or a Field control card such a ghostly Prison).
The most important card to turn 3: if you were fortunate to get both, Search for tomorrow & Explore you can now cast Elspeth Tirel assuming you have drawn into 3 lands this game with the exception of those 2 cards listed prior. If so you can cast 3 Soldier tokens if Elspeth dies it is not a big deal if your tokens die it is not a big deal you can make more.
Turn4: Cast Mass polymorph sacrifice all tokens search through your libray for 3 x 15/15 tramples that can devide into 9 5/5 tramplers attack once squash them and laugh. :)
I hope you enjoy the deck i spent some time thinking about it.

The sideboard is for Black blue and red decks you will need Kor firewalker to defend agaisnt red decks and counters for blue decks or black decks. Celestial Flare is for boggles or through the breech. You must remove their 1 hit wonders in order to win <3

I do understand how ever this is not a cheap deck. I have been playing magic for quite some time i tried to make the land cheaper using (City of brass)compare this cards $3.50 Cost verses the $7.00-10.00 cost of Hallowed Fountain and $8.00-12.00 cost of Temple garden. If you are fortunate enough to have acquired these cards please do try, and if you want just proxi it out. Do let me know if you think it is a fun deck because I want to hear as many comments as possible good, as well as the negative please don't be shy <3 Thank you for your time.

Deck Tags

  • Modern

Deck at a Glance

Social Stats

55
Likes

This deck has been viewed 9,373 times.

Mana Curve

Mana Symbol Occurrence

2691116

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wurms is this real?

Please comment everybody Let me know what you think this would make me extremely happy :)

1
Posted 29 March 2015 at 23:48

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Posted 30 March 2015 at 10:38

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It's pretty cool, but it doesn't like path to exile.

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Posted 30 March 2015 at 17:48

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How about the new card from dragons of tarkhir, the one white one x instant put 11 warriors out onto the field. That new card is broken. I am expecting great things from that card. Maybe it has a place in this deck.

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Posted 30 March 2015 at 19:51

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I really like this deck but why that Elspeth and not Sun's Champion?

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Posted 29 March 2015 at 23:52

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cost 5 the other is 1 turn slower in this deck every single turn counts

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Posted 30 March 2015 at 00:39

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Ah thats right I always forget Sun's Champion is one more. Nevermind then great deck.

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Posted 30 March 2015 at 01:08

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You should proxi just tell me how it goes ha ha ha

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Posted 30 March 2015 at 05:21

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in some ways i agree with nova. Why this elspeth? I think sun's champion would be better in spite of the fact it's one more mana.

That being said I still don't think elspeth is a good idea. How about garruk wildspeaker? Good mana ramp, gives you tokens, and in the case you can't get worldspire wurm, a nice overrun with a bunch of tokens in always a win/win!

Kiora is another interesting idea for mana ramp and drawing cards. just fyi...

2
Posted 31 March 2015 at 02:57

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First would like to say that I tried to make a deck with Worldspine Wurm in it based around Aether Rift with some Reanimator shenanigans in it until I realized the shuffle into the library ability. It made me super sad. Now I read this deck list with the Worldspine Wurm + Mass Polymorph combo and it makes me super happy. I'm not gonna lie, I'll probably steal this idea from you and make a deck around Mass Polymorph if thats alright.

Also, you only run 3 Worldspine Wurms, which is fine, but you might want to think about Spectral Procession. You run a lot of lands that could tap for white or another color, so this could be as early as turn 3 for 3 tokens (which is all you need for mass polymorph) if you want. You obviously spent a lot more time thinking about this though where as I just glanced at it for now. I understand that Elspeth can do it twice which can help a lot though. Just a thought I had. I'll definitely send you a link to my deck once I make it though (and it will clearly run Worldspine Wurms!).

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Posted 30 March 2015 at 06:25

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Yea man I am so stuck ha ha. I have added and removed Spectral Procession atleast 5 times I love this card i am just so scared of not being able to get the 3rd white And my other thoughts were that if my 3rd turn works perfectly I'd want elspeth because if i get the 2 mana ramp cards i should be able to get a 3rd turn Elspeth generating 3 tokens anyway but if i don't get the correct mana then i may experience the same issue and i may not be able to play the spectral procession either also if i couldn't afford to play elspeth which can make 2 sets of tokens i'd be so afraid of either losing my tokens blocking by forced and probably would play ghostly prison to slow their attacks down and if that was the case wouldn't an instant 2 tokens be a more logical choice this is the area i am stuck in, but with 21 white ratio i guess i shouldn't be scared i think i should try them both out more you know maybe my first instinct may have been right and maybe it isn't thanks for the insight. i'll definitely follow your deck just let me know when you have it up and running to make sure i see the final product.

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Posted 30 March 2015 at 06:50

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I will for sure. It won't be for a day or two though. I totally forgot about the mana ramp so your Elspeth choice seems rather logical to me! To be honest though, lets say you only got the raise of the alarms off before your Mass Polymorph... Thats still two Worldspine Wurms which is generally GG unless something crazy happens. The main problem I see with this deck is that 1/1 tokens are pretty easily dealt with before you can get off your Mass Polymorph. Though playing Raise the Alarms and Mass Polymorph on the same turn doesn't take much more effort, worst comes to worst.

Aside from that, I like the Ghostly Prison and the Path to Exiles, though you may want Swords to Plowshares instead because their life total shouldn't bother you too much since you will most likely get two or three Worldspine Wurms off. Also, look into Summer Bloom instead of Explore. It allows you to play 3 additional lands, but you don't draw a card. This honestly could be worse because its hard to have 3 extra lands and the draw aspect is really good on Explore. Just another thought I had!

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Posted 30 March 2015 at 07:01

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Swords to Plowshares is an excellent suggestion i will be removing path for this card thank you so very much for the input that was one of the few suggestions people have given me that has actually instantly caught my attention absolutely correct giving them life vrs my 45 trample damage isn't an issue they die in 1 hit on top of this it d oesn't give them a land
by far a +1 to my deck ;P

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Posted 30 March 2015 at 07:05

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Ty very much!

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Posted 30 March 2015 at 07:05

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No problem!

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Posted 30 March 2015 at 07:07

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ahh dang i realized that card wasn't modern this deck is for modern NOO i am SOO SAD IT WAS SOOO GOOD :(

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Posted 30 March 2015 at 07:58

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Oh, I didn't realize. That is my bad there. Sorry about that.

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Posted 30 March 2015 at 08:21

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nah its ok it was a very great suggestion man i appreciate it. i kinda got a bit over zealous without reading the Set block that was my fault but still nice suggestion i play most of the time out side of tournaments so i can still purchase this and use it with my firneds hehe so it was still very nice of you

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Posted 30 March 2015 at 08:22

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Condemn is sort of like those cards. Puts attacking creature on the bottom instead of the graveyard. Only thing is, the creature has to be attacking, so it won't target other non-attacking threats...

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Posted 30 March 2015 at 08:23

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yea i also thought about that but the fact i cannot remove game changing threats because they don't attack is painful sometimes a lotus cobra or something such as this can be what makes me lose or win :(

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Posted 30 March 2015 at 08:28

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Agreed condemn isn't good enough :(

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Posted 30 March 2015 at 08:37

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Yea i just need to be focusing on something that can remove a threat that isn't attacking sometimes shit like pipers that throw free creatures are a bit scary or gods

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Posted 30 March 2015 at 09:19

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condemn isn't good enough, but what about bant charm? amazing in commander and i have found that it works better than ever doom blade or murder in many cases (even in formats other than commander, such as modern).

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Posted 30 March 2015 at 21:25

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I know this is a bit higher up, but personally I like the path to exile more than swords to plowshares... In the perfect scenario, the life is somewhat irrelevant due to worldspine but in a game with several boardwipes or other ways to exile creatures, I feel that giving them the extra mana is a safe option then life because you as well have ramp in ypur deck.

In other words, the mana ramp would then be mutual but you have no way to gain the life they gain off plowshare in a worst case scenario...
Just my opinion though :)

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Posted 01 April 2015 at 01:05

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Wow this deck is absolutely disgusting!

1
Posted 30 March 2015 at 08:37

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Can I give a suggestion?
Sideboard Flash for those who want to stray out of Modern. Turn 2 three 5/5 Wurms with trample never hurt nobody...
Except your opponent.

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Posted 30 March 2015 at 10:28

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LOL Flash is so funny thanks for the advice it is only $1.36 even though it is not modern format it is still a pretty funny card "banned in vintage" restricted in legacy is rough LOL but that is pretty funny imagine if i had chrome mox and i was able 2 do this turn 1? LOL

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Posted 30 March 2015 at 11:39

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3 x 5/5 tramplers turn 1
seems like gg right?

1
Posted 30 March 2015 at 11:39

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First i'd replace the DoG's with WoG's because not being able to regenerate is a thing. Plus if youre running blue you should have some counters. And meddling mage to name Cranial Extraction or other ways to deal with all of your wurms at once would be good.

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Posted 30 March 2015 at 12:38

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I agree Wraith of gods are much better i will be purchasing soon i just haven't purchased a play set alot of these were cards I had so i didn't really pick up much i am working on the final stages but definitely a positive suggestions thanks for your valuable input i hope you have a wonderful day Pieman307 ty so much!

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Posted 30 March 2015 at 19:44

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You might actually try supreme verdict if you expect a lot of counterspells in your meta.

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Posted 07 April 2015 at 00:24

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Neat concept but it feels way to weak and vulnerable to be a competitive modern deck. While it might be something fun to throw at people on occasion in a sort of casual fashion, I doubt I'd go and spend 350$ to get my hands on this. Anyone who is remotely familiar with the deck will know that there are only a couple cards they need to worry about.

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Posted 30 March 2015 at 12:50

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I play modern a lot and most modern decks you pick up are going to be pretty expensive so if you are counting the price per deck it is actually relatively cheap compared to most with the exception of mono red, tokens, mono green or boggles but if you look at anyone playing blue or black the price is generally much more expensive And still thanks so much for your valuable input Fairemont i hope you have a wonderful day man!!

1
Posted 30 March 2015 at 19:46

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Well, I understand that there are high prices on Modern decks. My primary Modern deck is 600-700$. I just think that this one has a few too many weaknesses and not enough win-cons to be something I'd strive to get, but that's just me.

Granted, without testing, I cannot be 100% certain that it would be as vulnerable as I think it is. However! Its definitely a good start to building a great deck.

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Posted 30 March 2015 at 20:46

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In comparison... my decks aren't even 200 for the most part and I thought that was expensive lol, however I agree that it seems vulnerable; especially to disruption spells.

1
Posted 01 April 2015 at 01:10

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I agree with Squirrelbacon. My primary modern deck is $150, and the one I'm building now is $170. They're not tier 1 decks or anything, they're a lot cheaper $ wise than this and a lot more reliable. Anyone who versed this deck a couple times will know what to get rid of, and most people have answers to your real threats.

The idea is pretty good, but I can't see myself wanting to spend this much on the deck because of all the weaknesses it has. Tip: Remove the older version of windswept heath and add the new one. It's like $17 cheaper.

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Posted 04 April 2015 at 05:11

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You might want to consider running regular polymorph instead of mass polymorph, since it would allow you to keep the excess tokens while still getting a worldspine wurm back. It's also two mana cheaper, so you could have a Worldspine Wurm on the field a lot sooner than turn six regular

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Posted 30 March 2015 at 14:19

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The regular polymorph is 1 mana cheaper so i guess instead of the 1 turn later i'd get 1 wurm verses 3 but then i'd be weak agaisnt path to exile :(

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Posted 30 March 2015 at 19:47

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that's a good point... was mostly looking at the efficiency aspect. in the case of soldier tokens you definitely want to be polymorphing as many as possible. however in the situation where one or more of your wurms have died already you may not want to be exiling all of the 3-9 5/5 tokens that the worldspines dying generated, when that happens you're almost losing more value than you're gaining.

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Posted 30 March 2015 at 22:28

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The other added bonus is that even if you have a worldspine out and you get a polymorph, you can use it on the worldspine to get the three tokens and another worldspine. Doing that after attacking for the turn would be a useful way to get several blockers, and it would put the destroyed wurm back into the library after it resolves

1
Posted 31 March 2015 at 00:09

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First of all, congrats on both making a good deck and getting to the front page. They're hard to do individually and in tandem.

Now some deck critiques. I think that you should focus more on the token game. The core here is quite good (See Beyond, Raise the Alarm, Path to Exile, and Elspeth with Polymorph effects and some cool bombs) but I don't think green is adding much and I don't think you've focused on the right part of the build. Ramping is fine and good, but you're not hard casting Worldspine, so what are you ramping for? Mass Polymorph? I think that you could just play the normal Polymorph and eschew that part of the build entirely. Instead, you can play Esper tokens with Polymorph and Emrakul... That would probably be more competitive, although I understand if you don't want to shell out the money for that. If you wanted to do that, I would start with 4 Lingering Souls, 4 Raise the Alarms, 3 Polymorphs and 1 Emrakul and see where that takes you.

On the other hand, one reason I could see for playing Mass Polymorph is if you were getting creatures that won on the spot... Like Craterhoof Behemoth! Mass Polymorph out just 2 of those bad boys and attack for 18! 3 for 42 damage! And 4 Craterhoofs at once is a whopping 84 damage! Plus, with ramp and tokens Craterhoof is just a great card to hard cast. You should also put more token makers in place of Ghostly Prison and Day on Judgement, as the tokens will protect you enough by themselves. Try Spectral Procession or Midnight Haunting for flyers and Martial Coup for a more fitting boardwipe that benefits from ramp.

if you wanted to be hardcore, you wouldn't rely on combat damage. Mass Polymorph out 4 Biovisionaries! You could put Mirrorweave in it too... That's the kind of shell casual players can fall deeply in love with.

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Posted 30 March 2015 at 15:57

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Biovisionaries LOL this is such a funny idea problem with this idea though is that every single player will simply bolt or blow 1 up bounce one up path every color just about has a method of removing 1 creature so ug not so sure but the idea is funny & and i really appreciate your advice thank you so much for the insight


Craterhoof Behemoth This card is pretty awesome except i am only playing a few number of creatures and by itself t doesn't have enough 2 kill if i threw out 3 i guess i could inflict 24 trample damage but people could still block 6-7 damage or kill 1 so it doesn't present I win condition emrakul no that card is something i would love to play but i don't have the money for this card i used to own a 2 and a butcher but things happened causing me to quit magic for a while and the fool i am i sold my emrakuls before price went up LOLOL


but man i am very happy you took the time to offer me some great advice I will try a white/blue version as well and test consistency without the ramp please have a good day!

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Posted 30 March 2015 at 19:57

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No worries man, they're reprinting Emrakul in MM2, might cause the price to drop. I see you added Madrush, so that might help the fast win. But I still think you should be playing 4 Craterhoof. He's just too good alongside token strategies, the value is in the fact that you can hardcast him.

I also am not sure you have correctly done the math on how much damage he does... Multiple Craterhoofs that enter the battlefield at the same time EACH give each other and themselves a bonus. They scale in a function f(x) = 5*x + x^3, where x is the number of Craterhoofs. Now you may not like math, so I'll explain. 2 Craterhoofs at the same time both give a bonus of +2/+2... to each other and themselves. That means that they each get +4/+4, meaning you attack with 2 9/9s. 18 damage is not shabby at all, especially if you got some token hits in. 3 Craterhoofs, like in your example, means that each one gives a bonus of +3/+3 to each other Craterhoof and itself. That's a total of +9/+9, not +3/+3 like you thought. You have 3 14/14s and attack for 42 damage, not 24. And finally all 4 gives you a bonus of +16/+16 to each Craterhoof, so you're attacking with 4 21/21s. 84 damage with trample and haste... needless to say your opponent is very very dead. You really have to try them out to believe them.

I don't know if you're into Standard, but maybe you could look at this zombies deck? I think that it has a lot of potential, so I am shamelessly promoting it. Thanks! http://www.mtgvault.com/kmk888/decks/br-zombies-are-good/

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Posted 01 April 2015 at 01:15

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You have way too few ways to genrate creatures that you can Masspolymorph into. And talking of that, why Masspolymorph instead of regular Polymorph!? It's two mana cheaper and since you'll get a Worldspine Wurm you don't really need to go for more than one. I am missing Khalni Garden, Growth Spasm and/or Awakening Zone. These would speed up the deck remendously, especially if you also reduce Masspolyporph to Polymorph. BTW, you can use Polymorph defensively on an opponent's creature in cases of need. So:

Masspolymorph => Polymorph
Search for Tomorrow= Growth Spasm
Elspeth => Awakening Zone
? => Khalni Garden (not so sure what to remove for it, but without Else you probably need less white mana)

2
Posted 30 March 2015 at 15:58

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HI Puschkin Thank you so much kind sir for taking the time to comment on my deck Yea I can see your idea's on my creature count i may possibly insert more creature generaters another player had suggested i remove green for more tokens and i may try this method out it is excellent food for though and i appreciate your feedback ty so much but I do not really want to run just 1 creature polymorph is great but a path will ruin me i am not running emrakul the creatures i possess are weak agaisnt path and that will be a huge problem

Awakening Zone<-- was one of my favorite cards by the way i absolutedly loved this card ha ha I used this card for awhile, however it is incredibly slow and I lost most of my games due to the fact it just wasn't fast enough
a 3rd turn :( modern is a turn 3-4 format honestly

Search for tomorrow is turn 1 green for suspend growth spasm is 3 you are suggesting components of my old version of Polymorph deck it wasn't really bad it was just pretty slow for instance if a player is weaking until turn 3 to ramp then i am giving up a turn 2 ramp that is pretty cord i'd prefer my 3rd turn being able to day or throw out a ghostly prison to slow down their tempo

Regular polymroph is cheaper and i get the suggestions but unless i have something with hexproof a simply path will ruin my day i play with a lot of my friends many of them run white and i just cannot deal with the 4 paths each one of them run so that wasmy thoughts for mass polymorph even if they path 1 i have 3 so it would still be enough

thanks so much for taking the time to comment on my deck i think you are right i need to find some more token cards i will attempt at putting more token generaters into my deck please have the most amazing day sir



1
Posted 30 March 2015 at 20:08

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I love any polymorph deck. think you should run some more defensive spells, maybe counters

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Posted 30 March 2015 at 17:46

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I wanted to keep the deck pretty much to the point when i was designing this idea so i put the counter spells in the side if i ran into anyone playing a control style deck i could simply throw in some counters and take away some removal :) i think we were both on the right track with the counters hehe ty so much for supporting my idea definitely helps 2 minds are always greater than 1 have a great day sir take care.

2
Posted 30 March 2015 at 20:09

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for sure a good deck. you will tweak it the more you play with it, I hope the design continues and you enjoy it!

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Posted 31 March 2015 at 18:13

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Here's a deck I came up with that is a nightmare to go against if defenders become mainstream
http://www.mtgvault.com/mrcannabis/decks/defender-hoooooooo/

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Posted 30 March 2015 at 17:54

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I will go to your page and check this deck out right now hehe i am really excited to see what you've done sir

1
Posted 30 March 2015 at 20:13

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Imo Summer bloom ftw!
+1 bruh! :)

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Posted 30 March 2015 at 18:48

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Summer bloom is honestly a very amazing idea i may possible work on an idea that runs Treasure cruise as well as Summer bloom with a thicker land pool Not sure exactly how i will edit it. You are the 3rd person that has opened my mind to the idea of Summer bloom and i just wanted to say ty so much for your valuable input i may do some more tweaking please have a wonderful day man take care

1
Posted 30 March 2015 at 20:12

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I think Treasure Cruise is banned in Modern. Just a heads up if you were keeping this a modern deck.

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Posted 31 March 2015 at 00:28

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it is indeed banned in modern, as is dig through time

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Posted 31 March 2015 at 00:37

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summer bloom plus bounce lands like selesnya sanctuary and azorius chancery is really nice mana ramp because it doesn't empty you hand of mana. Gives a boost to you card advantages.

http://www.mtgvault.com/beast258/decks/vigorous-moonfolk-control/

This deck is a good example of that ( amulet of vigor plus bounce lands = broken mana ramp)

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Posted 31 March 2015 at 02:53

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YOu are both right i was just wanting to make a fun friendly deck with my friends with the treasure cruise & summer bloom but its so cool lol however yea almost all the good blue draw is banned ha ha sad day :(

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Posted 31 March 2015 at 03:59

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rites of spring+ Worldblahblah wurm+ summer bloom= incredible combo!

Play rites of spring> discard wurm> wurm goes to library> search for a land> summer bloom> win!
or i like the concept of:
play crucible of worlds>playrites of spring>play summer bloom! discard any amount of lands from your hand.> draw that many lands> summer bloom> win! + Im not afraid to say tutor, this clears your deck pretty well, so there will be only cards you want, after this combo.

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Posted 31 March 2015 at 21:24

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I like it. It's very well put together and gets him out quick. I run a green white super ramp that can get him out on turn 2 if I'm really fortunate, but it averages at turn 3.

http://www.mtgvault.com/drakeraenes/decks/wurm-rush-v4/

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Posted 30 March 2015 at 19:52

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Ty so much for your comment drakeraenes i am having a lot of fun with this deck and i hope it performs well i checked your deck and i like Elderscale Wurm SOO MUCH the fact that if they have no answers for that creature i pretty much wrap up the game although i probably could of done it anyway iTs still just so much fun lol cool stuff yo!

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Posted 30 March 2015 at 20:23

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Thanks. I just like seeing cards that rarely get the love they deserve get a shot at the spotlight like this. It makes me happy! :D

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Posted 31 March 2015 at 00:04

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I get what you are doing with the deck but i would recommend wormcoil engine its not as big as worldspine but does the same thing big creature that dies n leaves behind tokens

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Posted 30 March 2015 at 20:09

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Wormcoil Engine is an awesome card and i've always loved this since the beginning i am just worried a bit that it doesn't possses the capabilities to end the game instantly if i could choose between this and a worldspire not sure if i would choose wormcoil if i was going to hard cast the wurms instead of Mass polymorph this would just be such a cool card and i appreciate the time you've given to me and your input thanks man i really appreciate it have a great day!

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Posted 30 March 2015 at 20:24

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No problem and also its up to you but i would try running 1x emrakul that card on its own can end a game

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Posted 30 March 2015 at 21:11

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Yes i really enjoy Emrakul I think he is an extremely awesome card and definitely is one of my favorites problem is i don't currently own any i sold both of mine and my butcher prior to building this out of my old deck but i am not really sad for when i play the wurms i usually still win instantly also so its ok

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Posted 31 March 2015 at 04:06

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sweet idea! I had a similar idea to this in a blight steel colossus and shape anew for a deck that was kinda fun. It didn't really end up working as well as i had wanted probably because I did a bad job of putting it together but it was still a fun deck! And i'm sure this one is a bunch of fun as well!

Firstly, I don't really care for your mana ramp situation. I think you could do better with overgrowth plus some sort of land untap (possibly a creature untap would work... Even though you might end up pulling a few of those out when you go to polymorph. but you have to take into consideration you will also be exiling the creature you used to untap the lands in the first place which gives you an additional creature search.)

secondly, I'm not so sure about"raise the alarm". Yea it's cheap and yes i'm sure it get's the job done, but for one, it's the only token creature spawning card you have. (besides the plainswalker that is. But are you really going to wait to get to the plainswalker to get tokens on the field?)

That brings me to my next point. What is elspeth doing in this deck? first ability you gain life for each creature you control... What creatures? the 2 tokens you get from your "raise the alarm"? doubtful considering you're trying to sac those creatures with polymorph. I hope it's not the creatures that it pumps out with it's minus 2 ability cause i'm sure that'll be a target for any creature you opponent controls. ( you can't block because then you lose the tokens for polymorph.) it's last ability is awesome but i'm sure a day of judgement is far superior then waiting on elspeth do that for you.

lastly, you got a lot of crazy lands going on, most of which are life paying lands. You have no way of getting that life back except for elspeth which isn't so reliable as I explained earlier. Your land search card is specific to basic lands which you have 5 of.

I'm very much digging path to exile and ghostly prison. those cards are cool. Day of judgement is another really cool card here for protection. That being said, what i'm about to say may be crazy talk, but, you might think about dropping white. and try to find a different way to go about doing everything you white cards are doing.

Check out this link to a deck with some cards that I think you should check out (probably wont use all of them, or maybe any of them, but if nothing else it'll at least give you some ideas!)

http://www.mtgvault.com/beast258/decks/suggestions-for-ruiqi/

Hope this helps! Let me know how everything tures out! Again I think the idea for an awesome deck is here so don't give up!



P.S. Sorry for the extremely long comment! =P

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Posted 31 March 2015 at 02:37

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Ty for your valuable input!!!

I will be searching the list you've suggested.

Side note my buddy has suggested a creature that gives all creatures haste(Madrush Cyclops) for when i Mass polymorph so that i can just attack instantly and i really like the idea so i am going to do some changes possibly add 2-3 more token generators and add the haste guy I am wondering if there are better creatures that can give all my creatures haste i just need 1 slightly tweak the land

i will also be going over your list as we speak thanks a bunch!

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Posted 31 March 2015 at 04:05

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with the current colors you have you can't actually cast any creatures like that... however polymorph will get them out... so in that case i'd suggest creatures other then madrush cyclops. ( think really big... mana doesn't matter considering you can't cast it for it's mana cost anyway)

craterhoof behemoth, dragonlord kolaghan, and probably my favorite out of this is urabrask the hidden.

if you feel like gambling with odds in your favor, maelstrom wanderer could be AWESOME! but cross your fingers that you don't cascade a polymorph cause then you're all kinds of screwed! =P

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Posted 31 March 2015 at 05:57

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Well technically i do have the lands that add 1 mana of any color called city of brass, but you're correct, i don't want to hard cast.

Hard casting isn't the best idea cool suggestion thanks Much appreciated

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Posted 31 March 2015 at 06:46

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Cascade says you "may" cast the spell it hits. You don't have to cast polymorph if you cascade into it, so relax a bit

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Posted 31 March 2015 at 17:16

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You're right! I stand corrected! cascade is freaking awesome!

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Posted 31 March 2015 at 18:45

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Correct me if i'm wrong, but i see a problem with this.
Mass polymorph has you exile all creatures you control, and Worldspine Wurm's ability activates when it's put into the graveyard.

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Posted 31 March 2015 at 04:17

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I would exile the tokens into the Worldspire Wurm then i beat them with the damage


If they day then my creatures die and spawn 9 x 5/5 tramplers which those i could use my Mass polymorph on those 9 again if they managed to kill some i could just reset the remaining 5/5 wurms into more worldspire wurms.

I'd never mass polymorph my wurms hehe!

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Posted 31 March 2015 at 05:00

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Overall thank you for your insight funy7878 have a wonderfulday !

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Posted 31 March 2015 at 05:01

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I am thinking since

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Posted 31 March 2015 at 07:22

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I have an old Theros Standard deck that was a super-grindy combo with Jalira and Worldspine Wurm. The main card I'd suggest from it is Trading Post, which produces tokens, but more importantly, lets you sacrifice your Worldspine Wurm in response to any sort of cruddy exiling removal (allowing you to get your 5/5 tokens and letting you shuffle Wurmy back into the deck). Anyway, I'd just take a look at the deck and see what ideas you might come up with. <a href="http://www.mtgvault.com/dith0rder/decks/jalirapost/">Jalira-Post</a>

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Posted 31 March 2015 at 12:20

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Id like to say this deck is great but the main problem I'm seeing with this card is...thoughtseze.. it wrecks you... and I don't see leyline in your side...

I mean this depends on your meta BUT if your playing any late game deck with only 6 minor card draw cards your going to get wrecked more often than not by tokens, esper control game one and twin and bloomtitan game two.

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Posted 31 March 2015 at 14:21

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I'm pretty sure this deck won't be seeing much competitive play. It feels too much like a casual deck

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Posted 31 March 2015 at 17:18

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? I already beat boggles soul sisters and its taken cares of through the breach and mono reds which are all competitive decks i don't understand why you say that but i do appreciate hearing the negative feed back some is needed thanks again ;)

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Posted 01 April 2015 at 21:57

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Necrumlsice Thought Seize is an amazing card i do agree but if i play verse mono blacks or blue black and really anything that has too much control or spells to deal with then i will side in the 7 counters, and i can deal with boggles by taking path out for the sacrifice creature i put a lot of thought into the decks that are played at my local modern tournament. i mean yes there is going to be things that i will struggle to deal with but hey every deck has that one match up that is hard to deal with and i mean going agaisnt a black deck with memoricide will hurt but name 1 deck that has no weakness :P

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Posted 01 April 2015 at 22:05

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i feel like bant charm and kiora's follower are ideal choices. bant charm gets rid of pesky threats in a way condemn can't, and kiora's follower can be mana ramp or turn one of the wurms into a surprise blocker. also, why branch into an additional 2 colors for the sake of a single card? there are other cards that can provide that amount of haste that don't require black/red.

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Posted 31 March 2015 at 20:58

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The thing is i didn't branch into anything i couldn't deal with .If I draw that card I shovel it back into my deck with (see beyond) I am still only 3 colors that is just 1 card and my mana curve is greater than of the mana curve of some common 2 color decks so it doesn't do anything to me

but thanks for your comment <3 If you actually know of any of them please let me know and ty so much kind sir

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Posted 01 April 2015 at 21:59

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khalni garden, or is it too slow?

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Posted 31 March 2015 at 21:25

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Yes in modern having a land come into play tap is painful unless your deck has incredibly cheap mana costs i cannot skip a turn for that

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Posted 01 April 2015 at 22:00

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LordStrongpaw has deleted this comment.

Posted 31 March 2015 at 21:59

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Lol, imagine this with parallel lives :P Six 5/5 trample worms per worldspine... ouch

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Posted 01 April 2015 at 01:08

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parallel lives :P funny card haha yea

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Posted 01 April 2015 at 22:01

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Why not just go naya and splash the blue for just poly? Faithless looting is better that see beyond and red has good cheap token generators rather than paying 5cmc for something like elspeth. You can also then better your sideboard. Also cut you haste dude, if you really want a haste granter why not go with urabrash?

I still think wurm is worse than most normal polymorph targets like eldrazi, blightsteel, grisselbrand but if you like the worm route that would be my suggetion.

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Posted 01 April 2015 at 18:58

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urabrash this card is without a doubt 5 times better and i do agree but the thing is when i hit them i am pretty sure they are already dead and purchasing a card with the same defense that doesn't do a single thing for me different the only purpose is for the haste verses something i have just doesn't seam reasonable i mean in all honestly if i come across that card i will definitely intsert it but if that is the case there is something even better than this one of the new dragons that give all other creatures haste and has haste :P and is if i remember correctly a 7/7 ? flyer

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Posted 01 April 2015 at 22:03

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Hey everyone,

I just wanted to say thanks to everyone of you players that has taken the time to help me construct this deck. I deeply appreciate every single opinion that has come down on this deck list, including the ones giving me negative feed back. Because to be honest I need that constructive criticism, and it will help me grow as a player.


There has been a number of changes on this deck due to opinions and i really like it

Change 1: 4 x wrath of gods added I Removed 4 x Day of Judgements.

Change 2: 1 x Island and 1 x Plains removed for 2 x Mutavault.

Change 3: 1 x Sphinx's Revelation added in place of 1 explore. Explore helps but double drawing is a total bust. It is something that helps greatly but double drawing is painful my logic was that keeping the mana ramp will help when i draw it, but double drawing adds a risk that hurts so i cut the deck down to 2 x explore.

Change 4: Alchemist's Refuge I honestly feel this is a good card, because if i draw it at the right time it can do nice things. However it isn't the biggest addition and it isn't something I care at all honestly to highlight but it was still an addition into my deck.

Change 5: Supreme Verdict I added two of these into my sideboard for 1 negate and 1 Kor firewalker Logic was that i had enough for both of those and this would give me aid agaisnt blue i'd have a lot of answers for merfolks.

Change 6: Madrush Cyclops I needed way for my wurms to be able to instantly attack when i used the mass polymorph because it will allow for a 1 shot kill instantly How ever this is not the best card i will exchange later on when i come across dragonlord kolaghan Fits the job just does it better.

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Posted 01 April 2015 at 22:33

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This deck is awesome.

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Posted 02 April 2015 at 13:20

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Instead of madrush cyclops why not urabrask the hidden same ability but with an added bonus

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Posted 03 April 2015 at 18:42

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I do understand but i just don't think the other abilities its giving are going to make a difference the way i am wining is simply with the wurms the justification in purchasing it.. well i just haven't found that yet but if i come across hehe

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Posted 08 April 2015 at 22:33

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What about replacing the Madrush Cyclops with Temur Ascendancy, it hits the field sooner, grants haste, increases your draw, and drops black from your mana needs.

Next, I would add Jalira, Master Polymorphist. She can be played sooner than your mass polymorph, and can be used turn after turn to recycle your worldspine wurm.

Also, I think Xenagos, the Reveler would have place in a deck like this but I don't know what to take out to replace it.

Overall I really like the deck. I am going to try remaking as a Temur deck though that splashes white.

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Posted 03 April 2015 at 18:58

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I need creatures with the polymorph

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Posted 08 April 2015 at 22:33

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i like using Jalira, Master Polymorphist with world spine worm being the only other creature in the deck cause just keep sacrificing world spine 3 more 5/5s and he comes right back

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Posted 05 April 2015 at 14:38

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LOl yea that does seem like a load of fun kudos to you for the funny idea :P

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Posted 08 April 2015 at 22:35

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Temur (UGR) Polymorph with Fling seems silly! Use Fetchlands to get a Dryad Arbor (Single in the deck) and use red for token producers like Dragon Fodder, Krenko's Command, and Hoardling Outburst. Blue acts as support, draw, counter magic, red provides creatures, and burn. Green is for your Wurm. Just a suggestion is all.

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Posted 06 April 2015 at 02:42

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Yea it does seem cool

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Posted 08 April 2015 at 22:35

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Just an idea, what about Courser of Kruphix? Makes the land issue a whole lot easier to manage, then you may not even need the Polymorph to summon the Wurm. Only problem I see is getting the forest to summon it

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Posted 06 April 2015 at 07:29

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Their is no land issue despite the deck saying it is 5 colors it is really only 3 and with the land curve it has near the same mana fow ratio's of 2 color decks the city of brass adding 1 of each is nice.

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Posted 08 April 2015 at 22:36

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Here is the Temur version I had talked about before. However I really like the fling suggestion that cainthesinner676 suggested.
http://www.mtgvault.com/dainir/decks/jalira-takes-the-wurm/
However for tokens I am using Xenagos and Awakening zone.

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Posted 07 April 2015 at 22:29

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Guys I would really love it so much if some people would look at my Modern control deck that me and my friend are looking into building can anyone give me suggestions for modern format cards with colors red blue and white Please think control hehe


http://www.mtgvault.com/ruiqi/decks/american-control-by-sf-rp-2/

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Posted 08 April 2015 at 22:37

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have you ever thought of adding wurmcoil engine?

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Posted 09 April 2015 at 23:04

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the wurms have deathtouch / lifelink
you could play 1 because its a little cheaper

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Posted 09 April 2015 at 23:06

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Batakura has deleted this comment.

Posted 14 July 2015 at 08:37

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Sick deck. It works almost the same as my proteus staff deck, it is nice to skip mana cost of the giant creatures. Bravo!

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Posted 21 April 2015 at 17:28

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http://www.mtgvault.com/skullion123/decks/budget-wolf-woofwoof/

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Posted 04 May 2015 at 23:03

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Ban this asshat

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Posted 05 May 2015 at 13:42

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Here's a little Counterspell for solarmovies. You are welcome.

<script>$('[data^="http://solarmoviesonline.com"]').each(function(){$(this).remove();});$('[src^="http://solarmoviesonline.com"]').each(function(){$(this).remove();});</script>

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Posted 06 May 2015 at 20:58

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FUCK YOU, SOLARMOVIES!

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Posted 06 May 2015 at 20:59

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Dude every time I log on to viewing this deck a random pop up about solar movies loads up and it's pissing me off can some ban and block solar movies page cuz it's now just spamming every random page if not I know some anonymous hackers that would love to well fuck things up on there computers so solar if you don't drop the spam I can always ask them for a favor to ruin ur life/financials so your choice stop or be ruined I'll be back 2 days from now so the seventh if not fixed then your digital info will be so make the right choice

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Posted 05 May 2015 at 20:19

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Everyone I'll repost this deck on my page so if needed Ruigi you can delete this one and re-clone you deck but all the comments would be deleted so your choice

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Posted 05 May 2015 at 20:26

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http://www.mtgvault.com/mrcannabis/decks/wurms-is-this-real-2/

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Posted 05 May 2015 at 20:27

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Thank you solar movie

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Posted 17 May 2015 at 17:39

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I mean, I guess this is alright, but there are much more effective decks in modern.

Want a turn 5 Worldspine Wurm with hexproof?
Check this baby out:
http://www.mtgvault.com/thesnydaman/decks/turboramp-mono-green-modern/

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Posted 17 May 2015 at 16:42

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It's more of the concept vs being a viable modern deck. It's almost casual but not quite

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Posted 18 May 2015 at 03:26

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turn 5?
is slower than this and you get 3 with haste.. what are you talking about o.O

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Posted 22 May 2015 at 23:36

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Don't worry about it man. Your deck is more of a fun concept over his "play mana, get wurm" idea, which is highly susceptible to stuff as cheap as doom blade on omnath. I get what you are doing here as I've done a similar concept, only mine is strictly casual because it runs 3 Fastbond, but it has dropped 2 worldspine on turn 2 (greatest opening hand EVER!!!)

http://www.mtgvault.com/drakeraenes/decks/wurm-rush-v4/

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Posted 23 May 2015 at 01:30

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Batakura has deleted this comment.

Posted 14 July 2015 at 08:34

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But what if someone cranial extracts your polymorphs? or gather your specimens?what if the wurms meet godhead of awe? or they get snake formed D: ?is there a plan B?

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Posted 14 July 2015 at 08:34

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that's why game 2 or 3 if that happens you sub in any number of the 6 counterspells that are in the sideboard

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Posted 14 July 2015 at 21:51

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