Another Werewolf...

by runner220 on 30 September 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (7)

Artifacts (4)

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Deck Description

Break down....
Obvious werewolf build plus some interesting choices. The tectonic rift and beast within are for destroying opponents land and limiting their selection on spells to cast. This allows your werewolf to stay changed longer. Daybreak ranger is used kinda like incinerate and can remove the 3/3 beast creature you give your opponent after destroying their land(or other problem cards). I thought about using bramblecrush instead of tectonic rift, but the ability to attack full on(basically) was to good to pass up. I might SB bramlecrush, if land destruction proves inefficient on the opponent and i want to target other thing besides land.

As always could use help improving the deck and its sideboard, Thanks

Deck Tags

  • Fun

Deck at a Glance

Social Stats

2
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This deck has been viewed 3,006 times.

Mana Curve

Mana Symbol Occurrence

0001623

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Another Werewolf...

Something, perhaps strange, to consider. What happens with a werewolf deck if you run Omen Machine. If either you or your opponent hit land once, the were's will flip. Absent spells in hand when you drop the Omen Machine, you're opponent will not be able to "stockpile" to be able to cast two to force the switch back condition.

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Posted 30 September 2011 at 02:40

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Mhh. I didn't even consider that. It would be a very interesting thing to try. It would make the land destruction useless though...

Well, actually i dont think that would work too well in this deck. Omen machine just basically lets you play whatever you draw, you can still play spells from your hand. So the oppenent still has a chance to switch my creatures back. Sure they never get more card into their hand, and i can prevent them form playing them with my LD, it would be better just to save my moonmist and attack all out on turn 5 or 6 with them. Trust me there will be almost nothing the opponent can do to stop the attack, other than a fog. Full moon's rise + instigators gang + Mayor of avabuck + Hanweir watchkeep + moonmist = you loose. haha.

If anything i would put them in for garruk, (im not to sure on him right now) But omen machine i could see being really good in a Green/blue deck with really large creatures and some early game blocks + treasure mage + mana ramping.

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Posted 30 September 2011 at 04:30

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hey mate remarkably this is the 1st werewolf deck ive see i wan to like them but dont really know where to start so well done on putting one together !,

i think moomist is a must, and i like technotic rift i have a concussive bolt deck that allows me to swing unblocked and it works very well i'm sure this will too,

you've actually made it look a simple build well done

if you could check my snapcaster mage for rage deck then that would be cool !, thanks.

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Posted 04 October 2011 at 23:13

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