BUG Pain

by s0rinmark0v on 18 November 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

The spies of House Dimir have infiltrated the Simic Combine and are starting to reak a new type of havoc across Ravnica

How to Play

This deck is based on Elusive Krasis and Cipher + Mill and Duskmantle
Use Krasis to hit your opponent. If you have cipher on him, reacitvate them
When you mill, activate Duskmantle's first mana ability
Vorel is there for counter support/addition
Vraska is an alternate win condition

Deck Tags

  • Standard
  • BUG
  • Simic
  • Dimir

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 961 times.

Mana Curve

Mana Symbol Occurrence

03019010

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for BUG Pain

Ah, SORINMARKOV!

Changefull as ever I see.

I know you like challenges with new decktypes, so 'd prefer to see you join in on the following trend that I'm trying to establish:

I hereby invite you to participate in a brand new trend in deckdesigning that might change the future of how to design decks.

Shortly told, there are two ways that new decktypes are made, the first is by designing something new, the second is by taking the best parts two older decks, mix it together and you got a new decktype!!!

What I suggest is a turbo-version of mixing two different decktypes into a new one.

You simply split up existing designs into deckhalves (Called halfdecks) that are designed so that they keep as much of the origanal themes of a deck intact, and so that the half can be thrown together with almost any other halfdeck deigned in the future.

Splitting a deck up in two times 30 cards is not so easy as it sounds, so initially this trend will start out slowly, and if enough people adapt the idea it will probably explode into radical new decktypes made from decks designed with halfdecking in mind.

To get a better understanding of the concept you might need to take a look at the first 3 deckhalves I've made as examples. (Bear in mind that they were designed very roughly from memory)

I will improve these designs and add other deckhalves as fast as possible to start up the trend.

YOU, and everyone else that recieve this "spam" are welcome to start up your own version of this project, as it is intended to become everyones, and only by letting several minds work on it independently will it take on a better shape and spread out as a new deckbuilding tool.

Contact me at any time, with any questions you may have.

I only have one wish on how this new trend can be spread. If everyone involved tag their decks as halfdecks then the future halfdeck community may simply write halfdeck in the decksearching function to find what they are looking for!

The first half of a "death and taxes"-deck: (Only a sketch, not the real thing)
http://www.mtgvault.com/wickeddarkman/decks/legacy-halfdeck-001/

The second half of a "death and taxes"-deck: (Only a sketch, not the real thing)
http://www.mtgvault.com/wickeddarkman/decks/legacy-halfdeck-002/

The red half of a U/R delver-deck: (Only a sketch, not the real thing)
http://www.mtgvault.com/wickeddarkman/decks/legacy-halfdeck-003/

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Posted 18 November 2013 at 12:21

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Word of warning, just looking at these deck links:
I don't use Vintage/Legacy cards, so I won't be much use in this instant. Standard and Modern are my realms of expertice. So, let me know when they come out.

Other than that, I'm in!

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Posted 18 November 2013 at 21:49

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Well, for starters you probably know some people who are likely to participate in such a project, so give them a hint, and if you all like modern, go for it and start your own modern version right this instant. It's a cross-genre concept and can be transmitted throughout almost any format, bar standard and sealed...

Otherwise follow the legacy participants closely to know if anyone succedes :D

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Posted 19 November 2013 at 11:32

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Ok, I'll do that soon.....
In the mean time, any oppinions of the deck?

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Posted 19 November 2013 at 21:17

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My first thought is that krasis, vorel and breed for the hunt are not that good with the rest of the deck.
How often does the krasis just die to removal?
Maybe you can spend 4 cards on making your other creatures unblockable and then have 8 cards to use on something else?

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Posted 20 November 2013 at 11:27

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Don't know. But I sense a "very often" coming
And Rogue's Passage is for unblockable

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Posted 20 November 2013 at 22:36

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Ah, I overlooked the land.
If you don't know how often the krasis dies to removal then keep an eye on it, then decide from there.

If we've played a lot of games I would throw removal on the krasis because you would lose something that almost grow by itself, and as an added bonus vorel would'nt do anything.

So you might want to find some lands artifacts or creatures with counters on them. Preferrably a long run combo

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Posted 21 November 2013 at 11:59

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