Druidic Infinite Combo

by s0rinmark0v on 07 November 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)


Sorceries (3)

Instants (4)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Inspired by the deck created by bloodinmykhorneflakes, I have made this infinite combo deck based around Zhur-Taa Druid, Elite Arcanist and Triton Tactics

Please note that the Tournament tag is there because of the faith that I have in this deck. If anyone feels free to test it and tell me the results, that would be much appreciated

How to Play

Stall until you can cast Zhur-Taa Druid and Elite Arcanist
Exile Triton Tactics with Elite Arcanist
Tap Zhur-Taa Druid for a mana, dealing 1 damage to target opponent
Use Zhur-Taa Druid's mana for Elite Arcanist
Triton Tactics untaps both Zhur-Taa Druid and Elite Arcanist
Repeat until your opponent is dead and furious!

Deck Tags

  • Standard
  • Infinite Combo
  • Tournament

Deck at a Glance

Social Stats

17
Likes

This deck has been viewed 4,299 times.

Mana Curve

Mana Symbol Occurrence

02201210

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Druidic Infinite Combo

cool! but your just giving them toughness /: there is a card that changes it where cards toughness are actually their power might wana look into it

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Posted 13 November 2013 at 01:13

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The infinite combo is described in the description and the how to play
The part of it is UNTAP THOSE CREATURES, and Zhur-Taa Druid's ability states when it's tapped for mana, it deals 1 damage to target opponent

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Posted 13 November 2013 at 01:33

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ohhhhhhh forgot about the 1 damage. nice! hey go tell me what you think of my new deck. i made less creatures this time /: lol

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Posted 13 November 2013 at 01:35

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Only thing that might make this better is to have more defenders and maybe more cards like divination. Which would take the place of the lightning strike and shocks. Also you could change some unneeded cards with cards that scry a bunch.

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Posted 17 December 2013 at 04:31

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I had considered replacing Lightning Strike and Shock with something like Magma Jet and Spark Jolt for the scry

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Posted 17 December 2013 at 22:11

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I like the superfog/superburn component protecting you until the combo pops. As far as the combo is concerned, I wish I could meet them and firmly shake his/her hand. I love this combo. Also, could you check out my deck. It features the druidism combo as a win con but I made up a combo with arbiter of ideals and arcanist that you might like. Unfortunately, I have no skills at building decks around combos so the deck probably sucks. The combo is awesome though.

http://www.mtgvault.com/mordial33/decks/arbiterinfinite-damage-combo/

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Posted 18 February 2014 at 04:14

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The trouble I see with this deck is after the first game your opponent knows what you are aiming for. So, what I would aim for is to remove your elite arcanist asap. That could be through exile, destroy, or counter mechanics. I would look at maybe adding something to protect the arcanist like hexproof.

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Posted 15 March 2014 at 23:31

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I had not thought about that!
What do you suggest? Please also include an example of what to remove

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Posted 16 March 2014 at 21:24

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Depending on the route you want to take there's a couple. You already have dissolve in your deck which is a great step towards that.

I would consider looking at Domri Rade instead of Thassa. He would give you an avenue to card advantage.

Other than that, the card ready//willing focusing on the ready portion, you could use this for both hexproof and an alternate untap mechanic to pair with your elite arcanist. This does have a much higher mana cost associated with it. If you do include this card I would look at taking out 4 of your land cards and replace them with axebane guardians.


The other option I see is the simic charm. If you exile this with your elite arcanist it grants all of your creatures hexproof, and you could use it when needed.

Either of the two instants, if you choose them you would have to make a tough choice on what to remove from your other instants.

Also, these should just be sideboard cards as your opponent may be running a creature heavy deck and you won't need them.

Otherwise bravo on the deck!

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Posted 16 March 2014 at 23:17

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Ready // Willing will require me to splash white at least. Domri's abilities are creature based while Thassa lets me scry EVERY TURN. But I do see your point for hexproof, so I will SB some hexproof cards e.g. Alpha Authority, it will also work well with cards like Blistercoil weird

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Posted 16 March 2014 at 23:48

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You can splash any color instant into your deck so long as it is what you will be exiling with your elite arcanist as the arcanist only is concerned with CMC. Which is why I didn't really think of the colors required to cast it instead of its mana cost.

If you exile ready//willing with your first arcanist you will delay your game a little, however, it will ensure your creature's safety.

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Posted 17 March 2014 at 00:20

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Didn't think about that. But I think that something like Alpha Authority would be more useful because of it being an enchantment

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Posted 17 March 2014 at 00:56

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