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This deck runs on lifegain and effects that reduce the life of the enemy, instead of bare combat power.
The main idea is to generate creatures that either gain you life or take life away from the foe. Some creatures accomplish both of this at the same time, either when they or another Ally enter the battlefield, or upon upkeep. I've also added some related cards to the collection to add muscle if required (Bloodbond Vampire, Tarjuru Archer), mana gen (Harabaz Druid), draw power (Sea Gate Loremaster), as well as some flicker with Cloudshift. Use Allied Encampment to overcome mana diversity.
This deck has been viewed 392 times.
NOTE: Set by owner when deck was made.