Grixis Deck

by Samael2681 on 02 February 2010

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Use of 3 Cascade cards for speed, all creatures are Zombie or Skeleton for Death Baron buff. Bituminous Blast, Blightning and Lightning Bolt for creature control/direct dmg. I'm not sure what to do with the sideboard, but I think this might be competitive. Any ideas?

I've adjusted a little after the first few comments, adding some more of the M10 lands and some end-game power (Thraximundar, Unscythe and Cruel Ultimatum). Increases my mana cost deck-wide a little, but does increase it's effectiveness in all likelyhood. Will be constructing and testing later this week.

I've made a few more adjustments, eliminating the Lich Lord and Death Baron to add some speed, some higher powered creatures, and more late game finishers.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 6,897 times.

Mana Curve

Mana Symbol Occurrence

02439310

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Grixis Deck

I have a very similair build, well not so much..
Swap out deny reality for terminate. Deny relaity may have cascade but it has a terrible effect where as terminate is a staple card.

Now I believe that this deck is fairly competitive as is but I would consider scrapping the zombies idea. They are not strong enough to be your decks finisher and eventually you will be ovverrun when your cascade control runs out. I recommend swapping out all of the zombies except for kathari remnent.

Here are my suggested replacments:
4 Death Baron out for 4 vampire night hawks -- Nighthawk is one of the best 3 drop creatures in type 2 and is a wonderfull card to cascade into.

3 lich lord of Unx for 3 unscythe killer of kings -- This card combined with vampire nighthawk is one of the most terrifying combos ever. A 5/5 1st strike, deathtouch, flying, lifelink. Wow, It is an impassible wall tht will slow your enemy considerably. Its good on anyother creature as well and creates nice chump blockers. Plus the lich lord is only good for milling (And not that good at tht)

3 Sewn Eye- Drakes for 3 thraximundars or spink of jwar isles This is you big finish, Not many decks can repel a thraximundar but if you want your finisher to pack less punch but have more evasion go with the sphinx, He lets you get a peek at what your cascading into and 5/5 flying shroud is always fun.

Lastly 3 grixis grim blades for 3 Cruel Ultimatums. -- Just another big scary spell that can't be swerved and will ruin your opponent.

So thats about it lol. A lot of changes but if you want to take your deck to the next level I advise thinking some of them through. Also try to get your hands on some of the dual lands from m10 for mana fixing.

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Posted 02 February 2010 at 19:17

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Now, i'm not gonna deny that alot of what aether says is correct, however, its a little too much i believe. In otherwords, you probably don't want to be dropping bombs every turn, instead keep your things smaller because god forbid you draw things that cost too much mana and then you can't play them and thus your deck instead moves down a level. This means that you must respect the idea that thraximundar costs too much mana and thus three is too much. 1 or 2 is fine. Further more, I think sewn eye is an awful card, instead, i would replace it for the night hawks, however it works well with zombies to a point, that point being the mana cost of 4. Basically, you have a good idea here, just watch how high the costs of cards are.

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Posted 02 February 2010 at 19:51

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Thanks for both comments. I was thinking of putting in Thraximundar as an end-game type card, but mana costs in such short games worries me, since in order to do Thraximundar in most tournaments, you'd need a mana a turn or something like that. Unscythe I'd thought of as well, and was thinking about a few of those to make sure I had it out every game. The Vampire Nighthawks are pretty awesome, I just stuck with the Zombie/Skeleton theme.

Thanks for both comments.

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Posted 02 February 2010 at 19:57

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I will comment that while I see Deny Reality as the weakest of the cascade cards, you are still paying 5 mana to return a card to someone's hand and play a card that costs 4 mana or less for free, which makes it something more than good, but less that stellar. I'll take that exchange to improve deck speed slightly.

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Posted 02 February 2010 at 20:34

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The zombies idea is interesting, i do agree with aether though, you may want to consider switching them out, go less theme base, you don't see good decks running any theme
grixis tends to use a lot of control, maybe consider kederekt creeper, night hawk, and sphinx

cruel ultimatum is definitely a must, i didn't believe it was worth the cost but by all means it can win you the game

take a look at my grixis prime deck, you might get some ideas, i play control unearth, it's a very powerful 1v1 deck

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Posted 03 February 2010 at 02:06

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The problem with deny reality is that it can cascade into something that does the job it does better.
For example the card you cascade into goes onto the stack above the affect of the spell, so say you deny reality into a bolt, You can bolt his creature but that wastes the deny reality, or you can throw the bolt at the players face but then he plays the card you bounced the next turn. While cascade is a wonderfull/broken mechanism I would still advocate finding space for terminate. It is by far the strongest kill spell in type 2 and is the only suggestion that I say is a must have in any deck that runs red and black.

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Posted 03 February 2010 at 07:29

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I initially wanted Deny Reality to temporarily remove any annoying enchantments/artifacts that couldn't be removed by means of Terminate. In the end it makes them recast those the next turn, which only hurts their speed, while the cascade ability benefits my speed. I see your point and have updated the deck accordingly.

I plan on toying around with each of the variations of this deck I've come up with to see which works best in a play setting. I have a friend who runs an Extended Sliver Deck and another who runs a Jund deck and a speed/aggro Goblin deck, so I'll be primarily testing against those. Are there any other good decks to test it against? All comments are appreciated, as this will be my first Standard legal Tournament Quality deck.

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Posted 03 February 2010 at 14:37

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So sideboard time.
Definatly find room for Infest or Pyroclasm do shut down any aggro build. If you are worried about friendly fire, Use marsh casualties, more mana but safer and you can still pay kicker if you cascade into it.

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Posted 03 February 2010 at 14:49

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Pyroclasm/Infest/Marsh Casualties are a good idea, personally I'm more partial to the black ones, as they can get you past indestructible while Pyroclasm can't. Added Black Knight for some White creature removal protection, and also the Nighthawk, although I don't really know why other than he's very, very good.

I really appreciate the ideas and input. I'm debating putting Lich Lord of Unx in my sideboard, as it's direct damage/milling combo without tapping (and creature generation with tapping) makes it hard to beat for some direct damage, despite it's damage/expense ratio when you don't have a plethora of zombies in play.

Any other thoughts or ideas?

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Posted 03 February 2010 at 16:39

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I like it. This build has come a long way. My last tips are for the sideboard. You have agro stopped already so i would reccomed Vampire Hexmage as an anti-planeswalker card. Also run some artifact destruction. Unfortunatly I dont have a card for that off the top of my head. Conider some discard or card draw cards, couriers capsle, divination ect. Good Luck with this deck! +1

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Posted 04 February 2010 at 19:13

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