Land Ho! experimental

by Sandrock on 06 March 2012

Main Deck (64 cards)

Sideboard (0 cards)

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Deck Description

Real experimental deck, that did quite well in the first few multiplayer games. Try to lock the game of your opponents. Polluted Bonds works well with Sunder or Storm Cauldron. The latter as a good relation to the Mana Web. Propaganda and Pendrell Mists should manage opponents creatures. The winter orb is intended to be an alternative to the storm cauldron or against quite fast decks.

Deck Tags

  • Multiplayer

Deck at a Glance

Social Stats

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This deck has been viewed 1,123 times.

Mana Curve

Mana Symbol Occurrence

0221300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Land Ho! experimental

I love this deck! It has layers of overlapping synergy, with powerful cards that hit everyone. I have only a few suggestions as to what I would change, if it were up to me.

If you have two Sol Rings, you're not playing by any conventional banned/restricted list. Why not four Sol Rings, then? I assume it's the limits of your actual collection. But if you are able to run four, it's worth it.

The deck could benefit from running more mana-producing artifacts of any kind. Whether it's Dimir Signet, Talisman of Dominance, Mistvein Borderpost, or something similar, having non-land mana sources is great to play around your own Orbs and Cauldrons. I'd want about six mana rocks total (including the Sol Rings) in a deck such as this. 22 lands sounds about right with such a configuration--remember that you have many high-cmc cards.

I don't think Ludevic's lizard is the best win condition for such a deck; the lizard is relatively expensive to 'turn on', fragile as an 'egg', and interacts poorly with your own Pendrell Mists. Wheel of Torture seems like a much better choice--it's cheap, efficient, and hits all your opponents. It will be difficult for your opponents to worm their way out from under the wheel. I'd find room for a playset of them.

Jwar Isle Spinx suffers from a similar lack of synergy.

I think you can cut back on the number of Sunders you're running. It's expensive, not terribly useful in multiples, and redudant when you have your Orbs and Cauldrons down. I can see it helping come back from a very slow start, but not a card you'll always need to have a copy of in hand. You could probably get away with running a single copy; two at absolute most.

You can probably also drop both Tidehollow Strix. The strix do nothing that Orb + Propaganda doesn't cover, and you're probably not worried about taking a few hits early on; you can recoup early life loss via Polluted Bonds. Cutting down to on the total number of cards is also going to increase your chances of seeing your better defensive cards.

How useful is Arcane Lab? If you have a lot of mana denial, your opponents probably aren't casting a whole lot of spells each turn. At that point, the card loses its purpose. I think it's another card for the chopping block.

Rhystic Study seems amazing in this deck (it's amazing in most mulitplayer decks, but this one even more so). Drawing extra cards is always good. I don't think I need to explain any further =)

In summary, I'd change the following:

-1 Jwar Isle Sphinx
-1 Mana Web
-2 Tidehollow Strix
-2 Ludevic's Test Subject
-3 Sunder
-3 Arcane Lab

+4 Dimir Signet/Talisman of Dominance
+4 Wheel of Torture
+4 Rhystic Study

That's what I would do, at least. Hopefully, you'll find my two cents helpful.

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Posted 14 March 2012 at 22:45

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First of all thank you that you have taken your time to examine the deck and write some suggestions. It happens not so often, therefor I really appreciate it.
Now some words to your suggestions. Nice that you mentioned Rhystic Study, I love this card in multi player decks and use it quite often. I don't now why I haven't put it into this deck, but I will definitely find a place for it. Maybe I was to anxious and used the Arcane Laboratory.

Concerning Sunder I totally agree with you – will reduce it by 2. Same is true for Ludevic's Lizard - will be replaced by something more suitable.

The sphinx will stay since I think it is one of the most powerful blue creatures. I quickly forgot the Morphling when I first saw the sphinx. I also believe that the Mana Web will stay, since it brings no disadvantages for me.

Your thoughts about the additional mana production with artifacts is a point a have to think about. Since I inserted the Winter Orb at the end, there are now 5 cards which affect myself. Mmmh, either I insert 2 additional Sol Rings or I think about the usage of the Winter Orb again.

Wheel of torture: Thats a tricky thing.
Will my opponents have more than 3 cards in their hands - Mana Web and Sunder or less than 3 since the Storm Cauldron allows them to play more lands. I personally think the first is true especially when Polluted Bonds is on the battlefield. Perhaps I should leave the Arcane Laboratory in the deck and increase the damage with Iron Maiden. The same way I use this card already in my Cadaverous Bloom Deck. It might be worth trying.

Thanks again for your comments – I will certainly keep them in mind.

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Posted 18 March 2012 at 21:16

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According to your suggestions I made the first changes. Will be testes in the near future.
Replaced:
Mana Web (1), Sunder (2), Bone Shredder (2), Ludevic's Test Subject (2), Terramorphic Expanse (2), Tidehollow Strix (2) and Negate (2)

With:
Iron Maiden (3), Everflowing Chalice (2), Arcane Denial (2), Rhystic Study (2), Royal Assassin (2), Island (1), Swamp (1)

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Posted 22 March 2012 at 19:04

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