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this deck is a try at a port from legacy, but shows that storm is very powerful.
so plays basically like storm, but in the case of open with either a few cycle cards or a win con. then power it out and two turn them. the side is just to for help in certain match ups. blood moon is for tron/ amulet, storm entity is to not have to go char-belching and for when your opponent sides out all the removal. you just storm up make a 9/9 or two 6/6's and go to work. then nature's are for clean up on hate/ hating out artifacts and enchants. then the traps are for counters or storm.
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