Neo Tooth and Nail 2011

by sarkral on 17 June 2011

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (3)

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Deck Description

A new Tooth and Nail Version:

Wall of Roots: blocker and gives you mana without the need to tap

Sakura-Tribe Elder: quick blocker or mana accelerator, synergy with Panglacial Wurm

Eternal Witness: briings back useful cards, especiall TnN; potentially lets you turn TnN 2 turns in a row

Panglacial Wurm: alternative to TnN when on 9 mana, profits from Sakura-Tribe Elder, Slyvan Scrying etc.

Kiki-Jiki: important combo-piece

Pestermite: combo with Kiki-Jiki for infinite creatures and potential instant win

Sundering Titan: combo with Kiki-Jiki, allows for land destruction (e.g. good against control and multicoloured decks)

Duplicant: combo with Kiki-Jiki, allows for targeted removal of creatures

Blightsteel Colossus: combo with Kiki-Jiki or Cyclops, allows for massive damage and potnetial one hit KO via Poison Counters

Madrush Cyclops: combo with Blightsteel Colossus to allow for a potential instant one hit kill

Sensei's Divining Top: Deck control and card search

Moment's Peace: Buying time

Sylvan Scrying: Mana Acceleration, synergy with Panglacial Wurm

Reap and Sow: Mana Acceleration

Tooth and Nail: ...


Sideboard:

Painter's Servant: lockdown with Iona

Iona: lockdown with Painter's Servant

Triskelion: board cleaning in combo with Mephidross Vampire, also potential kill with Vampire and Kiki-Jiki

Mephidross Vampire: combo piece with Triskelion and potentially Kiki-Jiki (see above)

Pithing Needle: targets specific, annoying cards

Oblivion Stone: mass removal (often too slow so in SB)

Mindslaver: let's you control opponent's turns, able to be reused with Kiki-Jiki and Eternal Witness

Elephant Grass: additional protection

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

011434

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Neo Tooth and Nail 2011

how do you produce the mana you need? no red or black mana... if ur planning on only being able to play kiki jiki and ur other black / red creatures with tooth and nail that seems like a slow and long process. id take out some of the urzas stuff for a black and a red mana at least 1 of each since u can land grab

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Posted 17 June 2011 at 15:20

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Yeah I know that it can be risky to have these in even though the mana base is mono green that's why most of the big creatures in this deck are artifacts. The problem really is (at least from my playtesting) that Uraztron really tends to screw you over when you play more than one colour of mana so I prefer my decks that use the Urza Lands to be mono-green in their mana base so that getting the wrong mana is less of an issue.
Without that problem I think my creature selection would be very different as there are a lot of cooler and more powerful ways to end a game (see my Combo List).

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Posted 17 June 2011 at 20:45

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On second thought: Do you think I should maybe substitute for Tropical Islands? I am not too sure about that, though.

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Posted 17 June 2011 at 21:21

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