Marwyn Ramp Tribal

by SauceSoja on 08 July 2020

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

No sideboard found.

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Deck at a Glance

Social Stats

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This deck has been viewed 474 times.

Mana Curve

Mana Symbol Occurrence

000099

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Marwyn Ramp Tribal

Blanchwood Armor literally gives Marwyn 4, 5, 6, 7 power. That card is good all parts of the game and gives insane amount of ramp.

1
Posted 09 July 2020 at 23:23

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I didn't knew this card, thanks ! Which card would you suggest to remove to put it instead ?

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Posted 11 July 2020 at 11:28

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Heedless One or Elvish Vanguard or Myr Superion. All three of these creatures are cute but how much do you think they participate in you winning the game? Also since this is a mono green deck there is virtually no draw power which means youll deploy all your resources and no gas. I do think Harmonize is a staple in this deck much more better than the 3 cards I just named. I like the deck but draw power is how you get green going... Draw cards, play them, draw more cards, play them and basically green storm. So basically cards I would recommend over those 3 first cards. Harmonize, Mind's Eye, Endless Atlas, Staff of Nin, The Immortal Sun, or Vanquishers Banner. I really recommend you look into all those cards. Since green can ramp so well. Playing a repeatable draw spell that will draw you 10+ cards over the course of a game is really good for green and is your only way of getting back into a game also if you get board wiped.

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Posted 11 July 2020 at 15:24

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Thank you for your advices ! I'll see those cards. Btw what do you think of Primal Command in this deck ? I thought it would be a good idea

1
Posted 12 July 2020 at 12:54

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Primal command is a good card with versatility which is what you want most in commander. Life? Removal? Graveyard hate? or Search for any monster (aka Craterhoof Behemoth)? yeah its a good card, it should be a staple in any focused to optimized deck i feel like. Also im ngl.... why the hell dont you have *Natural Order* in this deck??? 4 cmc to sacrifice a mana dork to play a Craterhoof Behemoth! Hell yeah bro. Also Shared Summons is a really good card, 5 cmc to search any 2 creatures, thats really good too.

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Posted 12 July 2020 at 17:06

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I play mostly on Duel Commander, where Natural Order is banned.

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Posted 14 July 2020 at 15:23

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