G/R Land Destruction

by Schalk on 27 December 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)

Sorceries (3)

Instants (6)

Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.

Deck Description

It's a deck that uses ramp/mana acceleration to cast land destruction spells early on to stop the opponent from casting spells. It then casts Big Bodies like Goblin Dark-Dwellers and Inferno Titan to close out the game.

How to Play

You try to cast one of your mana accelerants like 4x Arbor elf, 2x BOP, and 4x Utopia Sprawl to cast land destruction like 4x Stone rain, 4x Molten Rain, and 2x Mwonvuli acid moss as early as possible, perferably on turns 2 and 3. You continue to keep your opponents off lands while you play your finishers like 4x Goblin Dark Dwellers (Which also lets you reuse an Molten rain or stone rain) and 3x Inferno titan. You have some utility cards mainboard as well, such as 3x Kitchen finks to gain life/slow down aggro decks, 3x Bonfire of the Damned to clear up the board, 3x Beast within for removal or extra land Destruction, and 2x Scavenging Ooze for maindeck Graveyard hate and some life gain.

For the sideboard, you have
3x Anger of the Gods for decks like Dredge/aggro decks
3x Obstinate Baloth for decks that play Lili of the Veil/Burn
3x Tormod's Crypt for Dredge
4x Ancient Grudge for Lantern Control/Affinity
2x Dismember for Infect or other decks that require more removal

For a more budget version I would check out Mtggoldfish. They did a Youtube series about a Budget verion of this deck.

Deck Tags

  • Gruul
  • Modern
  • Land Destruction
  • R/G
  • Fun
  • Control

Deck at a Glance

Social Stats


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Mana Curve

Mana Symbol Occurrence


Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/R Land Destruction

This is pretty much Ponza. The only key Ponza card you're missing is a full set of Blood Moon. A large majority of competitive Modern decks rely heavily on nonbasic lands, which puts Blood Moon high on any land disruption list. My experience with Ponza is that denying even one colour mana is enough to still the opponent long enough for you to get the Titan out. I'd remove Molten Rain to make space for the Moon, reason being is Molten Rain requires 2 red, which is difficult to guarantee on turn two.

Another card to consider is Mizzium Mortars. I personally prefer it over Bonfire of the Damned as it is a guaranteed amount of damage to the opponent's creatures, vs Bonfire's gamble. And it can be targeted by Goblin Dark-Dwellers to fry a creature that they managed to get out (this happens more than I'd like to admit).

As for your lands, if you do put a set of Blood Moon in, you may want to use the list I used:
4 Windswept Heath
4 Wooded Foothills
1 Cinder Glade
2 Stomping Ground
1 Mountain
9 Forest

The 8 fetches are to guarantee a basic forest for Utopia Sprawl to enchant, as under a Moon, that's the only card it can enchant. It will fall off any land that stops being a forest. Also, unter a Moon, the fetch lands are Mountains that enter untapped.

Only 2 Stomping Ground and 1 Cinder Glade as under the Moon's effect, they're Mountains.

The single Mountain is mostly for the option to fetch off the opponent's Path to Exile / Ghost Quarter. It can also be fetched off Wooded Foothills, if you don't want to lose the life off Stomping Ground entering untapped.

Posted 28 December 2016 at 07:36