Modern Vampires

by Scooter99 on 12 September 2016

Main Deck (60 cards)

Sideboard (20 cards)

Sorceries (4)


Instants (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Going for an aggressive vampire deck legal for Modern. I don't like B/R Vampires so I'm going mono black.

How to Play

You want to play the early game being aggressive with attacking and gaining advantage. Typical first three turns will be dropping viscera seer and Bloodghast and following up with sign in blood and Thoughtsize.

Mid game I find this deck switches to more defensive style. Keeping blood artist for chump and viscera seer untapped and dropping your gatekeepers for some slight control. Gatekeeper is great for getting rid of creatures that cant be targeted by your Go for the throats.

late game you have two win conditions. Swing for a lethal aerial assault via Vampire Nocturus and/or set up with a life trade nuke by wiping your own field (kamikaze strats)
__________________________________________________________________

Here i will break down each card do explain possible synergies and combos

Blood Artist:
Excellent for racking up life trades mid to late game. Also punishes your opponent for taking out an early Viscera Seer and Bloodghast. Otherwise use to chump block or sac fodder

Bloodghast:
This is your bread and butter right here. Use it with viscera seer to scry cards away. Which can either be used to rig your next draws with sign in blood or gives you a chance to search a black card for the Vampire Nocturnus lord ability. You can also purposefully sac it to proc Kalastria Highborns ability. Landfall allows you to do it twice or even thrice with a Polluted Delta or Bloodstained Mire. And with each sac Blood Artist keeps the life trade engine going stronger. It's also a trade in your favor if you swing and it's blocked.

Gatekeeper of Malakir:
Decent removal card and sac fodder in late game. Attacking with your other creatures, Go For the Throat what's left, and then drop him when their only creature left has hexproof or something. Super useful but becomes dead weight with 4 in the deck I find.

Kalastria Highborn:
Excellent turn 4 drop of you don't have the Nocturnus. Allows you to out trade with your opponent when you attack or defend in combat. Also allows life trade when you're scrying with Viscera Seer. Finally she can drain an immense amount of life if you have a lot of untapped land and a viscera seer.

Vampire Nighthawk:
Decent 3 drop. Mostly a defensive drop to discourage attackers and sniff out removal spells. Becomes very aggressive once the Vampire Nocturnus ability is up

Vampire Nocturnus:
Excellent Card in this vampire deck. Viscera seer's scrying ability now rewards you even more by making him easy to set up. The lord effect give all of your creatures flying which can be an enormous advantage against some match-ups. Best case scenario you are either full-swinging or have a great wall to allow you to set up another win condition. Also allows you to swing and then board wipe for a very brutal and consistent game ender.

Viscera Seer:
Bread and butter card. I find it difficult keeping most hands that don't have one of these in it at the start. Powers your scry and life-trade engines so try to protect it or have multiples out.

Sign In Blood:*
Card draw to stay ahead. The 2 health cost is usually offset by the life gain

Thoughtseize:*
Fuck your opponents plays up. Also pays for itself rather quickly from life gain

*While the paid life is easily offset, be frugal with these cards in the early game. If you go too hard you can set yourself up to lose if your late game isn't as strong as you would have liked it to be. I play one of each usually by turn 3 and then wait till I have the engines up to use the rest unless it's an emergency.

Go For the Throat:
Use this to get rid of threats and also to target your own creatures in rare circumstances. (Target your own to set off a Kalastria string or save bloodghast or anything else from exile or being taken)

BloodStained Mire/Polluted Delta:
procs Bloodghast which is insane as we already discussed.


NOTE:
Dark Ritual is not Modern legal. It's just there until I think of 2 cards to add to this deck.

Deck Tags

  • Modern
  • Mono Black
  • Vampire

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,084 times.

Mana Curve

Mana Symbol Occurrence

006800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Vampires

I used to run RB vamps back in the classic Zendikar days. Because of how good that tempo is, I would drop either a Viscera, Nocturnus, or Blood Artist to run a 4th Gatekeeper.

Vampire Hexmage, something to consider as maybe a sideboard or something, either against aggro (first strike too good) or against planeswalkers.

Just some ideas, looks well thought out.

0
Posted 12 September 2016 at 08:40

Permalink