T2 Tezz Grixis

by scorpio7777 on 21 April 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (8)

Instants (6)

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Deck Description

Most people doubt Koth in this deck. Don't do it. He's very diverse here and sets up many cool and explosive plays. Contagion Clasp is a game winner in this deck.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 799 times.

Mana Curve

Mana Symbol Occurrence

0108210

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for T2 Tezz Grixis

As of right now, I'm a Koth doubter in this deck lol. Please enlighten me.

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Posted 21 April 2011 at 16:33

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If we're talking Type 2, Koth kills both Jaces, indirectly gains life against aggro since they will want him dead fast, and if you ever get an emblem you're in good shape against any kind of aggro deck, but especially Caw-Blade. You want to use your Scalding Tarns to get Mountains as often as possible and pop off those 1 toughness creatures all day. Have 2 mountains? even better!

Not only does Koth allow you to pop off those annoying birds before they can be equipped, but he can serve as a land destruction engine (hello rdw or boros, I make your mountain a 4/4, go for the throat/Glvanic Blast) especially if your opponent is in manascrew. He can mana ramp by untapping your mountain, become a beat stick by making your own mountain a 4/4 and bashing. With Koth, Tezz or Jace on the board (or all), play a Slagstorm and see what happens. It's not very fun for your opponent.

The planeswalkers really work well together and can make for some awesome plays especially when you get your contagion clasps adding extra counters to everything.

The only thing I can say, is try it out. It's a tough deck to pilot, but it's very rewarding if played correctly. it's not THE BEST deck, but it does have answers for just about anything.

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Posted 21 April 2011 at 17:59

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How does Koth kill Hawks? If your interesting in playing, I would love to see this deck in action.

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Posted 21 April 2011 at 22:44

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This is pretty wack, which is a positive thing (at least in my perspective).

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Posted 21 April 2011 at 17:47

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Hellz yah its wack! As.. long.. as you mean.. it's a positive wack. I don't like negative wack. It's bad for my health =P

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Posted 21 April 2011 at 18:01

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I really do not get this deck... It seems really bad to me... What are you trying to do?

The best I can figure is its a PW ramp deck? With blue but absolutely not counterspells or draw? You are also running black but no disruption... and no green?

If it IS a PW ramp deck, why don't you drop black for green? Lotus Cobra and explore are your friends. it would also let you run 8 fetchlands. Then I would swap some of the artifacts for counterspells. And drop Tezz for Gurrak.

Please explain this to me?

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Posted 21 April 2011 at 22:37

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I know this is really late, but I'll give it a try. I doubted the deck but for some reason I decided to give it a shot.

You can ramp up quite easily given all of the artifact mana you have a at your disposal, obviously being helped via the Contagion Claps (but not dependent on them.)

Jace and Tezz are obvious. The work miraculously well together.

Koth, while a strange addition, further adds to the ramp and puts pressure on the opponent early. If you can get his emblem off, it acts as a cunning sparkmage, popping off low toughness creatures or harassing the opponent's life total. He's great against caw blade when his emblem goes off because you can pop off a bird before it can be equipped just by tapping a mountain. The same can be said for any 1 toughness creatures. If you have more mountains available, then its even easier to stay on top.

With all that aside, the deck can remove early threats (Slagstorm, Galvanic Blast) and later game threats (Go for the throat, Metalcrafted Galvanic Blast) and has some control in the form of Jace and Tumble Magnets. Creeping Tar Pits are nice against opposing Planeswalkers.

Basically, this deck is great at removing creatures from the board, allowing you to sneak in some attacks with a 4/4 koth mountain or a 5/5 tezz creature or even one of your Titans or Wurmcoil Engines since most decks are playing with very small creatures, you can stay alive for a while to set up your offense.

I'm not sure how else to explain it aside from sitting down and playing you. Like I said, it's not the best deck, but I can say don't have major troubles beating Caw Blade or any aggro deck. Valakut / Eldrazi Green may be a different story, but that's what the sideboard is for.

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Posted 25 April 2011 at 18:33

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