MMBC

by scumbling1 on 09 September 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Mulitplayer Mono-Black Control, running some of my favorite cards for the format. This is what multiplayer is all about: running cards that take into account additional opponents. There are no Doom Blades, no Kird Apes; the card selection acknowledges the larger scale of the format it is intended for.

Further description is in the comments below.

Deck Tags

  • Multiplayer

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

005300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for MMBC

Im new to the game, and im a little confused about how this deck works, what are the kill factors? How does it win, most of your cards are based around sacrificing creatures, but you have 8 creatures, 4 of which you sac a creature when it is put into the graveyard. I guess using Exsanguinate, and syphon soul does some significant damage, but i just dont understand how the deck is supposed to work. Can you explain in detail possibly?

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Posted 16 February 2012 at 19:40

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The deck is a fairly typical board control deck -- it uses cards such as Crypt Rats, Innocent Blood, Abyssal Gatekeeper, and Pestilence to keep from being overrun by the opponents' creatures. Playing a single Rat / Gatekeeper / Pestilence usually encourages opponents to attack someone other than me, as if I am the target, I can threaten to kill whatever comes my way. My opponents will attack each other, depleting each others' cards and life totals, while I have to invest very little resources of my own; It's all politics. These removal spells are certainly capable of wiping the entire board of creatures, but it's even better when they can stick around and encourage others to do my work for me.

I should also mention that Innocent Blood and Abyssal Gatekeeper are not used for sacrificing my own creatures. As you pointed out, the deck has very few creatures, which breaks the symmetry of the removal spells I play; If I'm the only player without a creature when Innocent Blood is cast (which is almost always the case) I'm the only player who loses nothing to the card. Occasionally, I will want to sac and Abyssal Gatekeeper to my own Innocent Blood, but even then it's forcing my opponents to lose more permanents than myself.

While my creature destruction is stalling the game, the rest of the deck is focused on building up mana to a point where Exsanguinate, Crypt Rats, and Pestilence can knock players' life totals down to nothing. Any of the aforementioned cards can easily do at least five damage each--a generous fourth of a player's starting life total. Pestilence often sticks around for a few turns, too. This deck has no difficulty killing multiple opponents simultaneously.

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Posted 17 February 2012 at 00:39

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