Mana ramp to hydra

by Scyth555 on 07 June 2010

Main Deck (60 cards)

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Deck Description

basically mana ramp up to huge creatures, joraga warcaller can boost up other elves so they don't die as easy, gravity well to block flying

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 3,051 times.

Mana Curve

Mana Symbol Occurrence

000047

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mana ramp to hydra

the first thing i would do to this deck would be to throw the scutes and naturalizes in the sideboard, and replace them with channelers and khalni hydras. if your opponent has no artifacts or enchantments, a naturalize is a dead card in your hand.

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Posted 07 June 2010 at 15:23

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Since you have the Oracle of Mul Daya's out, I'd also recommend Explore and maybe some more land. Joraga Treespeaker is great in that he can eventually make your Arbor Elves, Llanowar elves, Joraga warcallers, and every other elf tap for 2 mana. In my green ramp I like to run Elvish Visionary to give me an extra chump blocker, card, and potential mana source. I also recommend some landfall type creatures like Rampaging Baloths, with Oracle of Mul Daya and Explores, you will keep racking up the 4/4's in no time.

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Posted 07 June 2010 at 17:00

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I have also done weird stuff when not in standard like toss in Birchlore Rangers to get red mana and toss in Fireball or blaze.

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Posted 07 June 2010 at 17:02

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Or throw in an Elvish Arch Druid for mana. Add one green mana for every elf in play? Start swinging baby.

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Posted 08 June 2010 at 05:01

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Something else I noticed. You are a little too reliant on +1/+1 counters. Vampire Hexmages are being played quite a lot right now due to their ability to take down planeswalkers and levelers with ease. My wife runs a Vampire deck and there is nothing worse than staring at a Hexmage on the board, a Protean Hydra in hand, and knowing that I have no way to stick my creature or deal with her Hexmage. I'm not saying don't run them, but you may want to incorporate non counter based creatures on the sideboard if nowhere else. I recommend Eldrazi.

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Posted 08 June 2010 at 16:34

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its a good deck. the only problem i see is that its hard to get hydra or worm cards out once you have your mana. i would put commune with nature in your deck since it can help you find those hydras before its to late. i would also try to get some trample cards for this deck to cause hydras are useless without it since they can block your 10/10 hydra with a 1/1 token and be fine..

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Posted 10 June 2010 at 01:15

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