Turn 2 Infect!

by Sean7 on 04 April 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (3)

Instants (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a blue green infect deck with a posible turn 2 win using glistener elf and invigorate and/or mutagenic growth. Even without the turn 2 win this deck has many quick victories, often winning by turn 3 or 4.

Because of the small amount of creatures this deck is weak to any kind of creature removal, but Wild Defiance helps to counter red burn spells while boosting the deck. At the same time Unsummon, Vines of Vastwood and Dispel can be used to counter black removal and 4 Corpse Curs help to bring the creatures back from the graveyard. The Lead the Stampede also helps against any removal/control deck by allowing me to get more creatures into my hand.

This is basically just a very quick poison counter deck, with some flexibility against control type decks.

Any tips or comments would be greatly appreciated and I will try to respond to every comment that I receive!

Deck Tags

  • Casual
  • Blue
  • Green
  • Infect
  • Poison
  • Modern
  • Tournament
  • Experimental
  • blighted agent
  • glistener elf
  • ichorclaw Myr
  • wild defiance
  • giant growth
  • invigorate
  • mutagenic growth
  • Titanic Growth
  • Vines of Vastwood
  • Distortion Strike
  • Forest
  • hinterland harbor
  • Island
  • Corspe Cur
  • Unsummon
  • Dispel
  • Lead the Stampede
  • Cheap
  • Inexpensive
  • Budget
  • Quick
  • Turn 2

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,094 times.

Mana Curve

Mana Symbol Occurrence

080028

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn 2 Infect!

Corpse Cur is great and all, but you're typically aiming for lethal poison counters before he can hit the board. That said, look to replace him with Necropede to increase the likelihood of having a turn 2 infector that can swing for lethal on turn 3 or 4. Great add with Invigorate, but strongly consider upping your Groundswell count to 4.

Hope these ideas help! Should you get a moment, I welcome any feedback you could offer to my Mind Over Matter deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=145831 ). Or, if that deck doesn't suit your fancy, feel free to click on my name to see my complete deck list. Thanks!

1
Posted 26 June 2012 at 18:43

Permalink

I like the Necropede idea and I'll consider replacing Corpse Cur with them. I'd love to put in two more groundswells, but I just don't know what I would take out first.

0
Posted 26 June 2012 at 18:58

Permalink

I'd take out the Vines of Vastwood to add in the Groundswells. To make Vines so good, it takes GG, which isn't nearly as mana efficient as Groundswell.

0
Posted 26 June 2012 at 19:02

Permalink

But Vines of Vastwood also can give my creatures hexproof for one G, which is invaluable in this deck.

0
Posted 26 June 2012 at 19:06

Permalink

You're right, but how often are you using it to give Hexproof versus having it hit hard? With green, you need to pack the punch ASAP. That's my personal opinion.

1
Posted 26 June 2012 at 19:09

Permalink

Yeah I can see what you're saying.

0
Posted 26 June 2012 at 19:13

Permalink

Inkmoth Nexus can help solve your shortage on creatures.

0
Posted 14 April 2013 at 16:36

Permalink