Infect, Your time is ticking a..

by Seij on 03 April 2012

Main Deck (60 cards)

Planeswalkers (4)


Artifacts (4)


Enchantments (2)


Sideboard (15 cards)

Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Infect deck with a focus on proliferate, control, and mid to late game survival!

Deck Attributes:
- Non-stop creatures to get the poison counters flowing.
- Tezzeret/Artifact Combo after turn 4 possibly 3.
- Throne of Geth + cheap artifact creatures to add pressure as time goes by.
- Many ways to proliferate through spells or abilities.
- Inkmoth Nexus/Tezzeret combo for a 5/5 Flying infect by turn 4.
- Security vs token decks via Contagion Engine.
- Side deck focus'd on either more spell based deck opponent or creature.
- Once an opponent creature blocks or attacks, any proliferates will constantly weaken them. With poison counters on them.

Currently testing the deck against different types of decks.

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 3,528 times.

Mana Curve

Mana Symbol Occurrence

022700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infect, Your time is ticking away

I looked at it and I have some info that may help.
Your trying to run a proliferation deck so you need a way to give counters.
I would take out the creatures like the hands and viral drakes and add ichor rat and blighted agents.
Second, the inexorable tides are good enough so remove the spells that cost a lot, like the fuel on the sidebar and add counter spells from blue, and dash hopes from black. I would keep steady progress and grim affliction too.
I would also use the contagion engine and clasps, Throne of geth and add decimater web.
Add creatures like plague Myrs memnites to use the throne.
The lands are not needed btw.
If I designed a deck I would do:
Contagion engine 4
Contagion clasp 4
Throne of geth 2
Decimater web 2
Memnite 4
Plague myr 4

Blighted agent 4
Ichor rats 4

Steady progress 4
Grim affliction 4
Counter 4
Smallpox 4
8 swamps
8 islands

60 cards and you should be set

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Posted 03 April 2012 at 15:31

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The side deck is just some cards I thought about but didn't know how I wanted to switch them out yet. Ok here goes on your suggestions..

I could add Memnites for a few more creature but they don't add poison unless sac'd.

Clasp is a good way to get a counter on a creature to take them out in the future, but I've played with the card and it's pretty much useless after that one effect. I can get proliferate for cheaper out of other combos.

I like decimator web.... I might add 2 of these in here. This is a good way to ping on poison counters to both the player or creatures to take them out. I was looking for a card like this.

There's no need for Blighted agent or ichor rats if I use artful dodge, ping the poison, or get more creatures than him. After I play the deck a bit I change my mind on that. Thanks for the tip.

You don't need counters, you have Corrupted Resolve.

I'm not sure what I think about smallpox. I don't think I want to sac any of those just for 2 life dealt. The Geth's and you could always cast a Grim affliction on your own creature if you had to seems enough for sacing things. Also, what ever you plan to sac, you can always attack with.

I'm looking for a way to get some Tezzeret loving into the deck too. Seeker or Agent or both.

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Posted 03 April 2012 at 18:31

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To add the viral drakes serve as great defenders and if you start getting hands out, your guys will just keep getting better and put you on the offensive.

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Posted 03 April 2012 at 18:33

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Sorry adding another note. . . By putting Skeletal Grimace on an aritifact (Core Prowler), I can sac it and regen it without hurting the number of creatures I have on the board for 2 proliferates. I know memnite would be cheap and easy to forget about after sac'd and give me 1 proliferate, but my way would also be good if the board got wiped.

If I had 2 Geths and 2 Core Prowlers, That's a quick 4 proliferates for only 2 black mana.

Added Tezzeret, Agent of Bolas to use with both the Inkmoth Nexus or any other artifacts.

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Posted 03 April 2012 at 19:04

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Moved the duo land to the side deck for pricing.

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Posted 03 April 2012 at 19:06

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One of the greatest combos with viral drake is twisted image. After they already decide not to block him turn him into a 4/1 instead of a 1/4 and draw a card. Plus it only cost 1 mana.

Blighted agent is a great card, even if you have Artful Dodge. Artful Dodge can be countered, even when its flashed back. I love artful dodge but a turn 2 unblockable that hits ever time is never back. If they don't have destruction then you guarantee victory in 10 turns max. There's a reason he's the only common to be rated in the top 10 greatest cards of a set. And a set that had the praetors none the less.

And I'd also suggest Tezzeret's Gambit over Steady Progress. It costs one more but it uses phyrexian mana instead of a blue mana. If you can't get the island you need you can always pay the life, and it's 2 cards instead of 1.

And you seem to be misunderstanding regenerate. The old rules allowed that not the new ones. You can only regenerate a creature before it dies and it never goes to the graveyard. When you regenerate a creature you create a copy that takes the damage for it as a substitution. You can't sac the substitution. Once you sac a Core Prowler it won't come back. Regenerate only works against damage and destruction, not sac-ing. They modified that rule a couple years back.

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Posted 03 April 2012 at 23:29

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That's good to know. The last time I played was back during 3rd and 4th edition so you can imagine all the changes since then.

Any other advice.....see any other flaws in the deck or maybe suggest more combos?

I've tried to get everything I has creature and casting wise with either infect or proliferate. You can counter spells and such and kill off creatures, but with this much in a deck you'll be hard stretched to counter all of them.

I'm worried about early game. I have only a few things to get out costing one mana that have infect. Alot of my stuff is around 3-4 mana cost. There's no really mana ramping so that concerns me.

Do you agree with using Tezzeret, Agent of Bolas or would you try something else and or how many would you have in the deck?

I've done some sample hands and to be honest it feels like I'm very short on mana sometimes. That could just be the random generator.

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Posted 04 April 2012 at 00:10

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Ok added a few images, and agents. Had to change around a few counts on creatures and spells though. I'm thinking about replacing Skeletal Grimace with something since my regenerate thing is old rules now. Also like the first poster said, it might bee good to through in those Memnites for sacing, but I'm not sure where I would.

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Posted 04 April 2012 at 00:43

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Added Tumble Magnet to the side deck. This seems like a good way to get damage through if issues come up vs creatures.

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Posted 05 April 2012 at 00:46

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It's coming along nicely, I actually really like Tezzeret in there because he can turn Plague Myr into a 5/5 permanently, you just need a couple more infect artifact creatures. Plus this also helps you make better use of Hand of the Praetors and gives you more to sac with Throne of Geth. The only ones I saw that are really worth while are Necropede and Ichorclaw Myr. Personally, I wouldn't run 4 of both, they're just not worth it. And I feel Necropede would be better because it allows you to put an extra -1/-1 counter on any creature increasing his sac value.

As for your land, I would suggest running Drowned Catacombs. Since you only run b/u it's easy to get the land for it to come in untapped and it's only like 6-7 dollars right now and it's not hard to get 4 for 20 dollars plus you wouldn't really need Darkslick Shores with this, it is helpful mind you but not needed. Oddly enough I had the same problem with land irregularities when making my deck. I realized that 20 land is never consistent yet 22 land always over produced and I would get long extents of only getting land. 21 tends to come out pretty well for whatever reason and I rarely ever have mana issues now.

Contagion Engine is a great late game field changer. To proliferate twice for 4 is great and putting -1/-1 counters on all of an opponents creatures is icing on the cake. By the time you get it out the 4 mana cost to proliferate should be nothing so I wouldn't really worry about making it cheaper.

Surprisingly, knowing how much I love the Viral Drake/Twisted Image combo, I would probably take them out. with how this deck runs it isn't really needed. I would probably switch that with 2 Artful Dodge and 2 Necropedes. I would still run Twisted Image sideboard because of it's surprising usefulness against opponents, it kills Birds of Paradise/Spellskite/any other 0 power creature that might get in the way. It's handy to clear irritants away and few people suspect it. I would also drop Skeletal Grimace and replace it with a Blighted Agent, Tezzeret, and a land.

For your sideboard, I'd only run 2 Contagion Clasps because the only purpose they have is to speed up your usage against fast decks. They'd only be switched with the Contagion Engine so you can proliferate earlier, it doesn't help to have the extras. And Tumble Magnet wouldn't get too much usage. It doesn't help get creatures through since you can make them unblockable with Artful Dodge and to prevent damage it's more useful to put removal like Doom Blade/Go for the Throat. If you remove the 2 Contagion Clasps and 3 Tumble Magnets you'll have space to run 3 Twisted Images and 2 removal (Doom Blade or Go for the Throat are probably the best)

In the end, the changes I'd make to your main deck are as follows
Remove:
1 Island
2 Swamps
2 Viral Drakes
2 Twisted Images
3 Skeletal Grimaces

Add:
1 Tezzeret, Agent of Bolas
1 Blighted Agent
2 Artful Dodges
2 Necropedes
4 Drowned Catacombs

For sideboard
Remove:
2 Contagion Clasps
3 Tumble Magnets

Add:
3 Twisted Images
2 Go for the Throat/Doom Blade

Best thing about the main deck is it's all standard so you can run it anywhere.

Feel free to check out my infect, maybe it'll give you some ideas http://www.mtgvault.com/ViewDeck.aspx?DeckID=319547

If you have any questions or want help just let me know.

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Posted 08 April 2012 at 00:48

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I actually built the deck basically off the changes I suggested so you could see how it runs and how you like it. It's evil to opponents mid and late game but can come out strong in early if drawn right. The main thing is learning how and when to play what. Think about how each card will be effected in the next 2-3 turns before you play them. For instance, if your stating hand has Inkmoth Nexus play that as your first mana so it can attack turn 2. The only time you won't want to animate and attack with it turn 2 is if you can play Blighted Agent, since he can attack repeatedly and unblockably after this. If you can get poison on early, do it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=320103

Tezzeret, Agent of Bolas is deadly with Plague Myr or Necropede and must be made enemy #1 or they're in trouble. Add that to the fact that you can use his -1 to turn an animated Inkmoth Nexus (since it becomes 1/1 flying artifact creature with infect) into a 5/5 flying infect. Yeah, he's serious trouble.

The downside to using Tezzeret on Inkmoth is that he permanently become a 5/5 creature land so he can easily be destroyed and animating him (so he has flying and infect) turns him into a 1/1 until end of turn unless you keep using Tezzeret on it. Just be careful with that combo if they have a lot of creature destruction and/or bounce.

The 2 Core Prowlers rarely ever come out with Throne of Geth and don't really get much use so it's more helpful to switch those with Necropedes. Also the Artful Dodges were coming too frequently and mana still not always reliable so I removed one and added another swamp.

I added both the Doom Blades and Go for the Throat to sideboard in case they were using mostly black or mostly artifacts, it's also useful to have both if they run black artifact deck. I don't see Contagion Clasp really getting much use though.

Messing with this deck though makes me want to run it so I just might use a modified version. Although I'm not sure what the mods will be yet. I hope you have a lot of fun with this deck. The real danger you'll encounter is really fast decks.

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Posted 08 April 2012 at 02:45

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That's alot of info. I'll check up on the changes and see how they look. Thanks for all the feedback! I'm glad you like the deck. The biggest asset to running the engines would be versus a token deck.... They start getting too many out around that time and you drop that to clear them out or weaken them greatly. Keep in mind that once a counter is on anything, proliferates will weaken and eventually kill it off.

I'm curious to how the deck works vs various other decks. I was concerned about it being weak early game and not developing enough into late game. Decks I'd like to test against are mill, burn, green mana ramp with bigger creatures, artifact decks, and a few theme decks like vamps. If I can get a consistent showing versus those, I'll be pretty happy with this (my first deck ^^).

How did you like the control aspect of the deck? Did you feel you had enough or needed more? I was concerned about mana when drawing hands also. Lastly, did you find late game that creatures where significant enough in strength against possible enemies to prove a threat till the end?

Thanks!

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Posted 10 April 2012 at 06:03

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Hey Ryusei, can you copy a list of that deck you had pre-adding white please. I didn't get a chance to save it off. I liked the added Mox, but it's a bit out of my price range atm so I'll have to swap those out.

Thanks!

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Posted 11 April 2012 at 07:40

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Also did you not like being able to ping decimator web?

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Posted 11 April 2012 at 07:44

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I did like decimator web at first but it ended up costing a whole turn just to proliferate. The other two abilities don't really do too much for this deck. In the end, any card that proliferated did basically the same thing. Contagion Engine does it twice. The only benefit it really made was if you couldn't get a poison on them early, but that should be a primary focus of any proliferate deck. After all, it's only worth it to proliferate if they have poison so that should always come early. Having 2 more necropedes that Tezzeret can make 5/5 infects seems of more use. How do you feel about it?

As far as pre-white changes, you have most of them. I had taken out Bighted Agent and Hand of the Praetor so all the creatures would be artifacts but to help quicken the poison and keep it cheap I think you should just run 4 Blighted Agents and not worry about Hand of the Praetor. Your mid-late game has so much going on that hand of the praetor isn't necessary. It can help but there's no real need with trying to get Tezzeret on turn 4 or earlier and boost them so much more. Or even Tezzeret's Gambit to proliferate and draw. He's not bad but there's other things that work just as well for this.

I like the counter spells but I don't know if just the 4 will come often enough. You biggest problem wont be against green ramp or even a lot of mill, because of the synergy most of your deck has, but blue control. It may really hurt you. If you wanna be able to build mana a bit quicker you could always use Pristine Talisman and it also increases your life. Maybe you could use Unwinding Clock so everything is constantly untapped. Idk Your biggest downside will probably be flying creatures though. And I would run 8 Islands and 5 Swamps because the blue is more important earlier than black so you can use Blighted Agent turn 2.

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Posted 11 April 2012 at 09:39

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I see your point. Decimator Web was a safe fall if the opponent matched my creature output. It's not really needed though if all goes to plan into turn 4 with Tezz.

I'm going to take out twisted image from the side deck as it really doesn't benefit any creatures (although the draw a card is nice). I'll probably put Steady Progress in it's place x2 and maybe add the Unwinding Clock x2. With the clock out, I don't have to worry about some massive creature taking all my life in 1 hit because of not having defenders.

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Posted 11 April 2012 at 21:43

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I could see that. The only need for twisted image is against decks with cards like Spellskite or Birds of Paradise since switching their 0 power with their toughness kills them so they get out the way. But you don't have enough targeting for Spellskite to be much of a problem. So it's not really worth it for just birds and others like him.

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Posted 12 April 2012 at 05:38

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Don't forget, if you can get Plague Myr out turn 2 and use him to Tezzeret out turn 3, take that chance. Even if you have Inkmoth Nexus out turn 1 and can hit for 1 poison. Sometimes it's more beneficial to wait. You don't have to worry about always getting a poison on them immediately. You have cards like Blighted Agent and Artful Dodge to be able to poison whenever. If not poisoning them this turn will get them more in a couple turns then do what needs to be done for the win. Plan out your move a couple turns in advance. And you may be interested in a few cards of the new set. A main mechanic is flicker (exile a card and immediately bring it back) which basically proliferates on creatures when used with Contagion Engine. It's also a good way to protect your creatures.

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Posted 13 April 2012 at 13:19

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I tested the deck out tonight and had alot of trouble in the fact that it is way too slow. Also mid to late game, I couldn't get big creatures out to be productive. It didn't work very well at all vs a jace control deck running many counter spells, ponders, and brainstorms. I'm going to look at replacing some stuff. I'm probably going to drop the spells taking 4+ to cast. The proliferate was good in theory, but it really costs too much mana and you are not able to do much else during that turn. I made a mono green deck just to try it out. I was killing people in 2-4 turns alot very easily. Even the Tezz Gambit seemed too expensive to cast.

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Posted 19 April 2012 at 10:45

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Contagion Engine
Throne of Geth
Inexorable Tide
Artful Dodge

all didn't see much play tonight.

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Posted 19 April 2012 at 10:48

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