Wolves - Suggestions?

by SerenityF3 on 14 January 2011

Main Deck (60 cards)

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Deck Description

Fun with tokens! Very cheap to build, the whole deck only cost me about $10 to buy as singles. I'm a new player to magic with limited resources, so any suggestions are appreciated as long as they're not too expensive!

Deck Tags

  • Fun

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0180040

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Wolves - Suggestions?

you might wana look into some of the creatures and spells from the simic genre.

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Posted 14 January 2011 at 17:09

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I have a deck very similar, and runs $15~20 once you drop the Garruk Wildspeaker(s) and the oran-rief(s).

I think the best way for a deck like this to run is to get as many tokens out as fast as possible, so you should get some more Mana ramp. I.e. Llanowar Elves, Arbor Elf, Explore, Cultivate, Rampant Growth, Harrow, Khalni Heart Expedition etc. With that you can easily pop out 5 or 6 tokens on turn 5. With a beastmaster ascension the turn after you spawn the tokens, you can swing for 49ish damage? I did somewhere around 800 damage on turn 9 once.

If you consider going mono green, i'd get Wolfbriar elemental too. Its essentially the same as Howl of the Night Pack, so theres a greater chance you'll get your token producer card earlier. If you're using cards that pop out alot of tokens all at once, you could try Oran-Rief, the vastwood (but could be a little pricey). Garruk helps with those since an untap lets you put 2 +1/+1 counters on all your wolves. But again, maybe not the best idea since those are sort of pricey.

If you're looking to do a build-up type thing rather than an aggro (like the one i have posted), i'd swap out all your creatures for: Llanowar Elves, Arbor Elf, Maybe civic wayfinder, wolfskull shaman, Wren's run packmaster, and maybe master of the wild hunt. MotWH's snipe ability isn't all the great since you sacrifice the ability to attack that turn, but putting in a token a turn helps. All of the aforementioned creatures trigger the kinship ability of Wolfskull shaman, so with a wolfskul shaman, a Master of the Wildhunt, and a Fable of Wolf and Owl out, you could easily get 3 tokens a turn. With Packmaster they all have deathtouch, so that definatley gives you a stalling effect to build up your forces.

Best of luck. :)

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Posted 14 January 2011 at 21:46

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