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As you use spells to keep the opponent down in the dirt you just let you Aberration grow and grow until you swing for game. If stuff happens and you HAVE to wipe the board, don't worry just elixir it ALL BACK!!! And now... the hunt is afoot...
Shut the opponent down early, in the meta now each players turn 3 is where shit begins to happen... so STOP IT RIGHT THEN AND THERE. After the first game, no matter the result, adjust your deck to counter theirs. If they are using control place in more counters and council ( it litteraly is a card lock with a body ), it would also help to put in obzedat because he is hard to stop now in the meta. If they are spamming creatures use litteraly everything else ( if needed)...
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