G/B Card Advantage

by setharoth on 26 November 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A deck designed to build up card advantage by drawing cards.
Some other good combos, such as Experiment Kraj + Vedalken Heretic + Lorescale Coatl.

Rate and Comment Please.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 556 times.

Mana Curve

Mana Symbol Occurrence

0510041

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/B Card Advantage

How does Favor of the Overbeing generate card advantage? I think you want your opponent to kill your creature that is enchanted so you lose the creature and the Favor of the Overbeing (-2 cards for you, ouch)

Not sure why Shielding of the Par is that useful because if your opponent in reponse to that spell and kill your creature, there goes your card advantage (-2 cards for you yet again, double ouch)

Way too much Archmage Ascesions, seriously, 4 is way too much. I would only run 2 at max because it's pretty much useless more than half the entire game and I don't seriously am thinking to depend on that enchantment to win me the game. (the fastest it can be activated in your deck is probably turn 9, which is very late)

Cancel is not card advantage
Cytoshape could be card advantage, but it's very situtaional
Nulltread Gargantuan is (-1 card advantage for you)
There is almost no abusing of Murkfiend Liege, it might help you cast stuff and pump stuff, but that's it. Kinda bland..., plus high cost, keep it down to 2 copies.
I don't see much card drawing to Lorescale Coatl
I rather use Elfish Visionary than Coiling Oracle because it's more consistant and easier to cast (1G vs UG).
Vedalken Heretic: You don't give him flying or well... any evasion. Good luck dealing damage to your opponent
Experiment Kraj: High cost, keep it to 2 copies.

I would bump total land count to 23. And of those lands, I would at least add 4 dual lands that can make both U and G mana. I prefer Misty Rainforest, but that card is very expensive. You can go with something cheaper like Terramorphic Expanse if you like.

I would also add stuff that might give your creatures flying and gives you card advantage. Like I dunno... spells that say "target creature gains flying, draw a card". Or well, anything that allows your Vedalken Heretics to go really at it. Plus Lorescale Coatal will get boosted faster.

Also, I would use Negate and Essence Scatter instead of Cancel because they are 1U instead of 1UU. I don't usually like double UU for a dual colored deck unless I'm like deck out with the best dual lands.

Overall, I give your deck -1. Good luck improving it

0
Posted 26 November 2009 at 23:00

Permalink

font of mithos or howling mine for card draw, over all it looks like a fun deck not a competitive one

0
Posted 27 November 2009 at 00:10

Permalink