The Eldrazi of Jund

by setharoth on 13 May 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Cards from the Jund set in the Alara block, mixed with the useful eldrazi spawns.

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 869 times.

Mana Curve

Mana Symbol Occurrence

00232322

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Eldrazi of Jund

check out MY SLY deck

0
Posted 13 May 2010 at 19:45

Permalink

volcanic fallout wrecks ur deck BADDD!!!.....scooop??

0
Posted 13 May 2010 at 22:47

Permalink

Pyroclasm + Your deck = Scoops too. Where's the beef?

0
Posted 22 September 2010 at 14:57

Permalink

i think it looks fun, i would put in awaking zone to give yourself more to devour/sac, but thats just me

0
Posted 12 October 2010 at 01:03

Permalink

I'm sorry to bash your design, but devour is a horrible mechanic. I dislike the whole concept of 2-for-1'ing myself, even if I'm just eating tokens. Devouring guys are just bad if you have nothing to sacrifice, and the one who gives you the most value is Thunder-Thrash Elder, and he doesn't even have trample. So instead, I just made all my creatures the spawn generators. I included 4x Dragon Appeasement, because that's how you get the advantage; drawing more cards than Jace could even drool over.

The real way to play Dragon Appeasement is when you have both Eldrazi Spawn tokens (about 5), and an external sacrifice outlet like maybe Bloodthrone Vampire. I prefer Jinxed Idol because it doesn't die to critter removal and it provides value every time I use it. The cool thing about Spawn acceleration is it also allows you to play a turn 4 Butcher of Malakir, who is just plain broken with spawns in general. If they can't remove him, they can't have creatures unless they have Tajuru Preserver (really just sideboard fodder in block Zendikar anyway).

Spawns are probably the easiest tokens to sacrifice in the game; for Garfield's sake, they even give you mana when you chomp down on them. With Dragon Appeasement and Butcher, it becomes "Sacrifice this creature: Add {1} to your mana pool. Each opponent sacrifices 1-4 creatures. Draw 1-4 cards." And if that's not value, I don't know what is. My build desperately needs Reliquary Tower. Know why? Because I often end up drawing 15 cards a turn. I hate having to discard, but that's the price of raw card advantage.

0
Posted 06 May 2011 at 09:40

Permalink