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A deck to meet 1/2 of a deck challenge.
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Played a test Despair vs. Hope match with sample hands, and this deck seems disadvantaged. (Hope deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=219385 ) The mana curve is really awkward, so while Hope is steadily amassing an army, Despair needs to cross its fingers for a Dark Ritual or more swamps. Besides the mana curve issue, too many of these spells ignore that you aren't usually trying to deal Hope damage. -4 Dash Hopes, -4 Soul Reap, -4 Rise From the Grave, -1 Sorin Markov, -1 Geth would help both problems tremendously, and you'd still have singleton Geth and Markov for surprises, Replace those with some 3- and 4-drop infect creatures and maybe some sort of card draw and I think this deck would stand a much better chance. Finally, there are a couple cards in Hope's deck that are a bit "unfun" in this matchup. Despair has no answer to Oblivion Ring nor to Leeches, which makes both of those cards superpowered in this matchup. Not sure whether it would be necessary to change that if Despair got buffed, but worth considering.
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